John Kessenich
f6facfa189
Tests: More broadly use automapping binding/location.
...
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
2020-07-01 06:40:13 -06:00
Graeme Leese
182ab460d9
Update test expected files with new magic number
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Updating the SPIR-V generator version number changes the output of all
the SPIR-V tests.
2020-06-22 11:49:38 +01:00
John Kessenich
3641ff7378
Bump code gen version, due to removal of OpEntryPoint operands.
2020-06-10 07:40:56 -06:00
Daniel Koch
db32b243ff
Add support for GLSL_EXT_ray_tracing
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and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
John Kessenich
31c3370d83
Bump up the generator version, which is exposed in SPV test results.
2019-11-02 21:26:40 -06:00
Ashwin Lele
afa5671fef
Error out writes to shaderRecordNV buffer blocks.
2019-03-04 11:05:55 -08:00
Piers Daniell
3cf3f96292
Don't output duplicate TypeAccelerationStructureNV declarations
2019-01-07 14:17:44 -07:00
Ashwin Lele
ff1783db87
Multiple features and misc fixes for final raytracing non experimental version.
2018-10-31 07:55:24 -07:00
John Kessenich
aedccf96d2
Update known-good to tools/headers for the Nvidia Turing extensions.
2018-09-20 01:34:14 -06:00
Chao Chen
fb13a3ab7e
update glslang test results for temporary validation fail
2018-09-19 14:06:36 -07:00
Chao Chen
b50c02ef53
Add-support-for-SPV_NVX_raytracing
2018-09-19 13:07:43 -07:00