11 Commits

Author SHA1 Message Date
John Kessenich
c72e5937dd SPV: Bump the generator number to account for barrier changes. 2017-12-16 00:34:08 -07:00
John Kessenich
07ed11f9a0 SPV: GeneratorVersion: bump version number because of atomic decrement change. 2017-10-07 11:41:20 -06:00
John Kessenich
260f50616a SPV: Correct selection of storage-image capabilities. Fixes #986.
Code was reflecting an old historical use of sampled as a SPIR-V
2-valued operand, instead of its current 3 values.
2017-08-14 22:10:00 -06:00
John Kessenich
e00e8f45a6 GLSL: replace general missing functionality with specific messages. 2017-06-05 16:42:33 -06:00
John Kessenich
fb06e9552e Don't print the "Linked stage" message unless the AST is being dumped. 2016-12-03 13:59:51 -07:00
John Kessenich
a5c33d6ffb SPV: Fix issue #320: Fetch needs to extract the image.
GLSL takes a traditional sampler, but SPIR-V wants just the
sampled image, not the combined sampler and image.
2016-06-02 23:47:29 -06:00
Rex Xu
5eafa472d3 SPV: Support the new OpCode - OpImageSparseRead 2016-02-19 22:24:03 +08:00
John Kessenich
6c292d3ba7 SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
John Kessenich
5e80113939 SPV Capabilities: SampleRateShading, SparseResidency, MinLod, and ImageQuery. 2016-02-15 11:09:46 -07:00
John Kessenich
b0364dcc3e SPV Capabilities: Image types.
SampledBuffer
ImageBuffer
Sampled1D
Image1D
SampledCubeArray
ImageCubeArray
SampledRect
ImageRect
InputAttachment
ImageMSArray
StorageImageMultisample
2016-02-14 17:37:30 -07:00
Rex Xu
48edadfd24 Parser & SPV: Implement two extensions regarding GLSL sparse texture.
Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
2016-01-05 16:07:02 +08:00