hlsl.matrixSwizzle.vert Shader version: 450 0:? Sequence 0:2 Function Definition: ShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'inf' (layout(location=0 ) in float) 0:? Sequence 0:5 move second child to first child (temp float) 0:5 direct index (temp float) 0:5 direct index (temp 4-component vector of float) 0:5 'm' (temp 3X4 matrix of float) 0:5 Constant: 0:5 2 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1.000000 0:6 move second child to first child (temp float) 0:6 direct index (temp float) 0:6 direct index (temp 4-component vector of float) 0:6 'm' (temp 3X4 matrix of float) 0:6 Constant: 0:6 2 (const int) 0:6 Constant: 0:6 3 (const int) 0:6 Constant: 0:6 2.000000 0:8 move second child to first child (temp 4-component vector of float) 0:8 direct index (temp 4-component vector of float) 0:8 'm' (temp 3X4 matrix of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 3.000000 0:8 3.000000 0:8 3.000000 0:8 3.000000 0:9 move second child to first child (temp 4-component vector of float) 0:9 direct index (temp 4-component vector of float) 0:9 'm' (temp 3X4 matrix of float) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 3.000000 0:9 3.000000 0:9 3.000000 0:9 3.000000 0:? Linker Objects 0:? 'inf' (layout(location=0 ) in float) Linked vertex stage: Shader version: 450 0:? Sequence 0:2 Function Definition: ShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'inf' (layout(location=0 ) in float) 0:? Sequence 0:5 move second child to first child (temp float) 0:5 direct index (temp float) 0:5 direct index (temp 4-component vector of float) 0:5 'm' (temp 3X4 matrix of float) 0:5 Constant: 0:5 2 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1.000000 0:6 move second child to first child (temp float) 0:6 direct index (temp float) 0:6 direct index (temp 4-component vector of float) 0:6 'm' (temp 3X4 matrix of float) 0:6 Constant: 0:6 2 (const int) 0:6 Constant: 0:6 3 (const int) 0:6 Constant: 0:6 2.000000 0:8 move second child to first child (temp 4-component vector of float) 0:8 direct index (temp 4-component vector of float) 0:8 'm' (temp 3X4 matrix of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 3.000000 0:8 3.000000 0:8 3.000000 0:8 3.000000 0:9 move second child to first child (temp 4-component vector of float) 0:9 direct index (temp 4-component vector of float) 0:9 'm' (temp 3X4 matrix of float) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 3.000000 0:9 3.000000 0:9 3.000000 0:9 3.000000 0:? Linker Objects 0:? 'inf' (layout(location=0 ) in float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "ShaderFunction" 28 Name 4 "ShaderFunction" Name 10 "m" Name 28 "inf" Decorate 28(inf) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeMatrix 7(fvec4) 3 9: TypePointer Function 8 11: TypeInt 32 1 12: 11(int) Constant 2 13: 6(float) Constant 1065353216 14: TypeInt 32 0 15: 14(int) Constant 3 16: TypePointer Function 6(float) 18: 6(float) Constant 1073741824 20: 11(int) Constant 0 21: 6(float) Constant 1077936128 22: 7(fvec4) ConstantComposite 21 21 21 21 23: TypePointer Function 7(fvec4) 25: 11(int) Constant 1 27: TypePointer Input 6(float) 28(inf): 27(ptr) Variable Input 4(ShaderFunction): 2 Function None 3 5: Label 10(m): 9(ptr) Variable Function 17: 16(ptr) AccessChain 10(m) 12 15 Store 17 13 19: 16(ptr) AccessChain 10(m) 12 15 Store 19 18 24: 23(ptr) AccessChain 10(m) 20 Store 24 22 26: 23(ptr) AccessChain 10(m) 25 Store 26 22 Return FunctionEnd