hlsl.entry-in.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:13 Function Definition: PixelShaderFunction( (temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of float) 0:13 v: direct index for structure (temp 2-component vector of float) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure (temp 2-component vector of float) 0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:13 move second child to first child (temp 2-component vector of int) 0:13 i2: direct index for structure (temp 2-component vector of int) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure (temp 2-component vector of int) 0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:13 Function Definition: PixelShaderFunction( (temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of float) 0:13 v: direct index for structure (temp 2-component vector of float) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure (temp 2-component vector of float) 0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:13 move second child to first child (temp 2-component vector of int) 0:13 i2: direct index for structure (temp 2-component vector of int) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure (temp 2-component vector of int) 0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 67 73 81 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" MemberName 11(InParam) 0 "v" MemberName 11(InParam) 1 "fragCoord" MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" Name 18 "i" Name 34 "InParam" MemberName 34(InParam) 0 "v" MemberName 34(InParam) 1 "fragCoord" MemberName 34(InParam) 2 "i2" Name 36 "local" Name 48 "ret1" Name 49 "param" Name 52 "ret2" Name 53 "param" Name 64 "i" Name 65 "InParam" MemberName 65(InParam) 0 "v" MemberName 65(InParam) 1 "i2" Name 67 "i" Name 73 "i_fragCoord" Name 81 "@entryPointOutput" Name 82 "param" MemberDecorate 11(InParam) 1 BuiltIn FragCoord Decorate 67(i) Location 0 Decorate 73(i_fragCoord) BuiltIn FragCoord Decorate 81(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypeVector 6(float) 4 9: TypeInt 32 1 10: TypeVector 9(int) 2 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) 17: TypeFunction 8(fvec4) 12(ptr) 21: 9(int) Constant 0 22: TypeInt 32 0 23: 22(int) Constant 1 24: TypePointer Function 6(float) 27: 9(int) Constant 1 28: 22(int) Constant 0 34(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 35: TypePointer Function 34(InParam) 39: TypePointer Function 7(fvec2) 42: TypePointer Function 8(fvec4) 45: 9(int) Constant 2 46: TypePointer Function 10(ivec2) 65(InParam): TypeStruct 7(fvec2) 10(ivec2) 66: TypePointer Input 65(InParam) 67(i): 66(ptr) Variable Input 68: TypePointer Input 7(fvec2) 72: TypePointer Input 8(fvec4) 73(i_fragCoord): 72(ptr) Variable Input 76: TypePointer Input 10(ivec2) 80: TypePointer Output 8(fvec4) 81(@entryPointOutput): 80(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 64(i): 12(ptr) Variable Function 82(param): 12(ptr) Variable Function 69: 68(ptr) AccessChain 67(i) 21 70: 7(fvec2) Load 69 71: 39(ptr) AccessChain 64(i) 21 Store 71 70 74: 8(fvec4) Load 73(i_fragCoord) 75: 42(ptr) AccessChain 64(i) 27 Store 75 74 77: 76(ptr) AccessChain 67(i) 27 78: 10(ivec2) Load 77 79: 46(ptr) AccessChain 64(i) 45 Store 79 78 83: 11(InParam) Load 64(i) Store 82(param) 83 84: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 82(param) Store 81(@entryPointOutput) 84 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label 25: 24(ptr) AccessChain 14(p) 21 23 26: 6(float) Load 25 29: 24(ptr) AccessChain 14(p) 27 28 30: 6(float) Load 29 31: 6(float) FAdd 26 30 ReturnValue 31 FunctionEnd 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 18(i): 12(ptr) FunctionParameter 20: Label 36(local): 35(ptr) Variable Function 48(ret1): 24(ptr) Variable Function 49(param): 35(ptr) Variable Function 52(ret2): 24(ptr) Variable Function 53(param): 12(ptr) Variable Function 37: 11(InParam) Load 18(i) 38: 7(fvec2) CompositeExtract 37 0 40: 39(ptr) AccessChain 36(local) 21 Store 40 38 41: 8(fvec4) CompositeExtract 37 1 43: 42(ptr) AccessChain 36(local) 27 Store 43 41 44: 10(ivec2) CompositeExtract 37 2 47: 46(ptr) AccessChain 36(local) 45 Store 47 44 50: 34(InParam) Load 36(local) Store 49(param) 50 51: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 49(param) Store 48(ret1) 51 54: 11(InParam) Load 18(i) Store 53(param) 54 55: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 53(param) Store 52(ret2) 55 56: 42(ptr) AccessChain 36(local) 27 57: 8(fvec4) Load 56 58: 6(float) Load 48(ret1) 59: 8(fvec4) VectorTimesScalar 57 58 60: 6(float) Load 52(ret2) 61: 8(fvec4) VectorTimesScalar 59 60 ReturnValue 61 FunctionEnd