hlsl.structarray.flatten.geom Shader version: 450 invocations = -1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child (temp 2-component vector of float) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) 0:16 Function Definition: main( (temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child (temp 2-component vector of float) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) 0:16 Function Definition: main( (temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 55 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 48 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" Name 9 "VertexData" MemberName 9(VertexData) 0 "position" MemberName 9(VertexData) 1 "color" MemberName 9(VertexData) 2 "uv" Name 14 "PS_IN" MemberName 14(PS_IN) 0 "position" MemberName 14(PS_IN) 1 "color" MemberName 14(PS_IN) 2 "uv" Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" Name 17 "vin" Name 18 "outStream" Name 21 "PS_IN" MemberName 21(PS_IN) 0 "position" MemberName 21(PS_IN) 1 "color" MemberName 21(PS_IN) 2 "uv" Name 23 "vout" Name 46 "vin" Name 48 "vin" Name 50 "outStream" Name 51 "param" Name 53 "param" MemberDecorate 14(PS_IN) 0 BuiltIn Position Decorate 48(vin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 9(VertexData) 11 13: TypePointer Function 12 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 15: TypePointer Function 14(PS_IN) 16: TypeFunction 2 13(ptr) 15(ptr) 21(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 22: TypePointer Function 21(PS_IN) 24: TypeInt 32 1 25: 24(int) Constant 1 26: TypePointer Function 7(fvec4) 30: 24(int) Constant 2 31: TypePointer Function 8(fvec2) 35: 24(int) Constant 0 47: TypePointer Input 12 48(vin): 47(ptr) Variable Input 4(main): 2 Function None 3 5: Label 46(vin): 13(ptr) Variable Function 50(outStream): 15(ptr) Variable Function 51(param): 13(ptr) Variable Function 53(param): 15(ptr) Variable Function 49: 12 Load 48(vin) Store 46(vin) 49 52: 12 Load 46(vin) Store 51(param) 52 54: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 51(param) 53(param) Return FunctionEnd 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 17(vin): 13(ptr) FunctionParameter 18(outStream): 15(ptr) FunctionParameter 20: Label 23(vout): 22(ptr) Variable Function 27: 26(ptr) AccessChain 17(vin) 25 25 28: 7(fvec4) Load 27 29: 26(ptr) AccessChain 23(vout) 25 Store 29 28 32: 31(ptr) AccessChain 17(vin) 25 30 33: 8(fvec2) Load 32 34: 31(ptr) AccessChain 23(vout) 30 Store 34 33 36: 26(ptr) AccessChain 17(vin) 25 35 37: 7(fvec4) Load 36 38: 26(ptr) AccessChain 23(vout) 35 Store 38 37 39: 21(PS_IN) Load 23(vout) 40: 7(fvec4) CompositeExtract 39 0 41: 26(ptr) AccessChain 18(outStream) 35 Store 41 40 42: 7(fvec4) CompositeExtract 39 1 43: 26(ptr) AccessChain 18(outStream) 25 Store 43 42 44: 8(fvec2) CompositeExtract 39 2 45: 31(ptr) AccessChain 18(outStream) 30 Store 45 44 EmitVertex Return FunctionEnd