hlsl.frag Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Parameters: 0:5 'input' (temp 4-component vector of float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:9 Branch: Return with expression 0:9 component-wise multiply (temp 4-component vector of float) 0:9 Pre-Increment (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Pre-Decrement (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 Post-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:10 Pre-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Parameters: 0:5 'input' (temp 4-component vector of float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:9 Branch: Return with expression 0:9 component-wise multiply (temp 4-component vector of float) 0:9 Pre-Increment (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Pre-Decrement (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 Post-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:10 Pre-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 45 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 100 Name 4 "PixelShaderFunction" Name 9 "input" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 27: 6(float) Constant 1065353216 4(PixelShaderFunction): 2 Function None 3 5: Label 9(input): 8(ptr) Variable Function 10: 7(fvec4) Load 9(input) 11: 7(fvec4) Load 9(input) 12: 7(fvec4) FMul 10 11 13: 7(fvec4) Load 9(input) 14: 7(fvec4) Load 9(input) 15: 7(fvec4) FMul 13 14 16: 7(fvec4) FAdd 12 15 ReturnValue 16 FunctionEnd