WARNING: 0:3: varying deprecated in version 130; may be removed in future release ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420 ERROR: 0:7: '' : vertex input cannot be further qualified ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective) ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) ERROR: 0:13: 'uniform' : too many storage qualifiers ERROR: 0:21: 'j' : undeclared identifier ERROR: 0:21: '=' : cannot convert from 'float' to 'int' ERROR: 0:22: 'k' : undeclared identifier ERROR: 0:22: '=' : cannot convert from 'float' to 'int' ERROR: 0:23: 'j' : undeclared identifier ERROR: 0:23: '=' : cannot convert from 'float' to 'int' ERROR: 0:27: 'jj' : undeclared identifier ERROR: 0:27: '=' : cannot convert from 'float' to 'int' ERROR: 13 compilation errors. No code generated. ERROR: node is still EOpNull! 0:15 Function Definition: main( (void) 0:15 Function Parameters: 0:? Sequence 0:18 Test condition and select (void) 0:18 Condition 0:18 Compare Equal (bool) 0:18 'i' (int) 0:18 3 (const int) 0:18 true case 0:19 Sequence 0:19 move second child to first child (int) 0:19 'j' (int) 0:19 'i' (int) 0:25 Loop with condition tested first 0:25 Loop Condition 0:25 true (const bool) 0:25 No loop body 0:30 Function Definition: bar(vf4; (void) 0:30 Function Parameters: 0:30 'v' (in 4-component vector of float) 0:? Linker Objects 0:? 'v2' (smooth out 2-component vector of float) 0:? 'badorder' (in 4-component vector of float) 0:? 'badorder2' (invariant smooth out 4-component vector of float) 0:? 'badorder4' (centroid in 4-component vector of float) 0:? 'badorder3' (flat out 4-component vector of float) 0:? 'rep' (smooth flat out 4-component vector of float) 0:? 'rep2' (centroid smooth sample out 4-component vector of float) 0:? 'rep3' (in 4-component vector of float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)