0:? Sequence 0:15 Function Definition: main( (void) 0:15 Function Parameters: 0:? Sequence 0:20 move second child to first child (2-component vector of float) 0:20 'a' (2-component vector of float) 0:20 vector-times-matrix (2-component vector of float) 0:20 'v3' (in 3-component vector of float) 0:20 'm23' (2X3 matrix of float) 0:21 move second child to first child (2-component vector of float) 0:21 'b' (2-component vector of float) 0:21 matrix-times-vector (2-component vector of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) 0:23 move second child to first child (4-component vector of float) 0:23 'gl_Position' (gl_Position 4-component vector of float) 0:24 add (4-component vector of float) 0:24 add (4-component vector of float) 0:24 add (4-component vector of float) 0:23 add (4-component vector of float) 0:23 Construct vec4 (4-component vector of float) 0:23 matrix-times-vector (3-component vector of float) 0:23 matrix-multiply (3X3 matrix of float) 0:23 'm23' (2X3 matrix of float) 0:23 'm32' (uniform 3X2 matrix of float) 0:23 'v3' (in 3-component vector of float) 0:23 0.000000 0:24 matrix-times-vector (4-component vector of float) 0:24 3.000000 0:24 6.000000 0:24 0.000000 0:24 0.000000 0:24 9.000000 0:24 12.000000 0:24 0.000000 0:24 0.000000 0:24 15.000000 0:24 18.000000 0:24 0.000000 0:24 0.000000 0:24 21.000000 0:24 24.000000 0:24 0.000000 0:24 0.000000 0:24 'v4' (in 4-component vector of float) 0:24 50.000000 0:24 110.000000 0:24 170.000000 0:24 230.000000 0:24 30.000000 0:24 60.000000 0:24 0.000000 0:24 0.000000 0:24 20.000000 0:24 10.000000 0:24 6.000000 0:24 5.000000 0:? Linker Objects 0:? 'v3' (in 3-component vector of float) 0:? 'v4' (in 4-component vector of float) 0:? 'm32' (uniform 3X2 matrix of float)