0:? Sequence 0:40 Function Definition: main( (void) 0:40 Function Parameters: 0:42 Sequence 0:42 move second child to first child (4-component vector of float) 0:42 'gl_Position' (gl_Position 4-component vector of float) 0:42 Construct vec4 (4-component vector of float) 0:42 'color' (in 3-component vector of float) 0:42 142.000000 0:? Linker Objects 0:? 'color' (in 3-component vector of float) 0:? 'foo' (uniform sampler2DRect) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)