hlsl.isfinite.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp float) 0:6 '@finitetmp' ( temp float) 0:6 f: direct index for structure ( uniform float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f}) 0:6 Constant: 0:6 0 (const uint) 0:6 logical-and ( temp bool) 0:6 Negate conditional ( temp bool) 0:6 isnan ( temp bool) 0:6 '@finitetmp' ( temp float) 0:6 Negate conditional ( temp bool) 0:6 isinf ( temp bool) 0:6 '@finitetmp' ( temp float) 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp float) 0:6 '@finitetmp' ( temp float) 0:6 f: direct index for structure ( uniform float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform float f}) 0:6 Constant: 0:6 0 (const uint) 0:6 logical-and ( temp bool) 0:6 Negate conditional ( temp bool) 0:6 isnan ( temp bool) 0:6 '@finitetmp' ( temp float) 0:6 Negate conditional ( temp bool) 0:6 isinf ( temp bool) 0:6 '@finitetmp' ( temp float) 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:5 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float f}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 38 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 36 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "@main(" Name 12 "@finitetmp" Name 13 "$Global" MemberName 13($Global) 0 "f" Name 15 "" Name 36 "@entryPointOutput" MemberDecorate 13($Global) 0 Offset 0 Decorate 13($Global) Block Decorate 15 DescriptorSet 0 Decorate 36(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Function 6(float) 13($Global): TypeStruct 6(float) 14: TypePointer Uniform 13($Global) 15: 14(ptr) Variable Uniform 16: TypeInt 32 1 17: 16(int) Constant 0 18: TypePointer Uniform 6(float) 21: TypeBool 31: 6(float) Constant 0 32: 7(fvec4) ConstantComposite 31 31 31 31 35: TypePointer Output 7(fvec4) 36(@entryPointOutput): 35(ptr) Variable Output 4(main): 2 Function None 3 5: Label 37: 7(fvec4) FunctionCall 9(@main() Store 36(@entryPointOutput) 37 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 12(@finitetmp): 11(ptr) Variable Function 19: 18(ptr) AccessChain 15 17 20: 6(float) Load 19 Store 12(@finitetmp) 20 22: 6(float) Load 12(@finitetmp) 23: 21(bool) IsNan 22 24: 21(bool) LogicalNot 23 SelectionMerge 26 None BranchConditional 24 25 26 25: Label 27: 6(float) Load 12(@finitetmp) 28: 21(bool) IsInf 27 29: 21(bool) LogicalNot 28 Branch 26 26: Label 30: 21(bool) Phi 24 10 29 25 ReturnValue 32 FunctionEnd