450.vert Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 0:? Sequence 0:7 Function Definition: main( (void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child (float) 0:9 direct index (float) 0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:9 Constant: 0:9 10 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 4.500000 0:? Linker Objects 0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: Shader version: 450 0:? Sequence 0:7 Function Definition: main( (void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child (float) 0:9 direct index (float) 0:9 gl_CullDistance: direct index for structure (out 3-element array of float) 0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:9 Constant: 0:9 10 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 4.500000 0:? Linker Objects 0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int)