cppPassMacroName.frag Shader version: 100 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:7 Sequence 0:7 Sequence 0:7 move second child to first child ( temp mediump int) 0:7 'f1' ( temp mediump int) 0:7 Constant: 0:7 4 (const int) 0:8 Sequence 0:8 move second child to first child ( temp mediump int) 0:8 'f2' ( temp mediump int) 0:8 'f1' ( temp mediump int) 0:9 Sequence 0:9 move second child to first child ( temp mediump int) 0:9 'f3' ( temp mediump int) 0:9 Constant: 0:9 9 (const int) 0:10 Sequence 0:10 move second child to first child ( temp mediump int) 0:10 'f4' ( temp mediump int) 0:10 Constant: 0:10 1 (const int) 0:11 Sequence 0:11 move second child to first child ( temp mediump int) 0:11 'f5' ( temp mediump int) 0:11 Constant: 0:11 5 (const int) 0:? Linker Objects Linked fragment stage: Shader version: 100 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:7 Sequence 0:7 Sequence 0:7 move second child to first child ( temp mediump int) 0:7 'f1' ( temp mediump int) 0:7 Constant: 0:7 4 (const int) 0:8 Sequence 0:8 move second child to first child ( temp mediump int) 0:8 'f2' ( temp mediump int) 0:8 'f1' ( temp mediump int) 0:9 Sequence 0:9 move second child to first child ( temp mediump int) 0:9 'f3' ( temp mediump int) 0:9 Constant: 0:9 9 (const int) 0:10 Sequence 0:10 move second child to first child ( temp mediump int) 0:10 'f4' ( temp mediump int) 0:10 Constant: 0:10 1 (const int) 0:11 Sequence 0:11 move second child to first child ( temp mediump int) 0:11 'f5' ( temp mediump int) 0:11 Constant: 0:11 5 (const int) 0:? Linker Objects