120.vert ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, or precision qualifier to an existing variable ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) ERROR: 0:12: '' : replicated qualifiers ERROR: 0:12: 'foo' : identifier not previously declared ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier ERROR: 0:21: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:21: 'assign' : l-value required (can't modify a const) ERROR: 0:28: 'length' : array must be declared with a size before using this method ERROR: 0:31: 'length' : incomplete method syntax ERROR: 0:32: 'length' : method does not accept any arguments ERROR: 0:33: 'flizbit' : only the length method is supported for array ERROR: 0:33: '=' : cannot convert from '7-element array of float' to 'int' ERROR: 0:34: 'flizbit' : only the length method is supported for array ERROR: 0:34: 'f' : no matching overloaded function found ERROR: 0:34: 'a4' : redefinition ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'constructor' : array constructor needs one argument per array element ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: '=' : cannot convert from 'const float' to '2-element array of float' ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none ERROR: 0:41: 'constructor' : array constructor needs one argument per array element ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none ERROR: 0:41: '=' : cannot convert from 'const float' to '2-element array of float' ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none ERROR: 0:56: 'out' : overloaded functions must have the same parameter qualifiers ERROR: 0:57: 'float' : overloaded functions must have the same return type ERROR: 0:87: 'overloadC' : no matching overloaded function found ERROR: 0:90: 'overloadC' : no matching overloaded function found ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion ERROR: 0:106: 'overloadC' : no matching overloaded function found ERROR: 0:107: 'overloadE' : no matching overloaded function found ERROR: 0:108: 'overloadE' : no matching overloaded function found ERROR: 0:111: 'overloadE' : no matching overloaded function found ERROR: 0:117: 'overloadF' : no matching overloaded function found ERROR: 44 compilation errors. No code generated. ERROR: node is still EOpNull! 0:15 Function Definition: main( (void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child (2-component vector of float) 0:17 'centTexCoord' (invariant smooth out 2-component vector of float) 0:17 'attv2' (in 2-component vector of float) 0:18 move second child to first child (4-component vector of float) 0:18 'gl_Position' (invariant gl_Position 4-component vector of float) 0:18 'attv4' (in 4-component vector of float) 0:20 move second child to first child (4-component vector of float) 0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:20 'attv4' (in 4-component vector of float) 0:21 move second child to first child (float) 0:21 Constant: 0:21 0.000000 0:21 Constant: 0:21 0.200000 0:25 move second child to first child (4-component vector of float) 0:25 'gl_Position' (invariant gl_Position 4-component vector of float) 0:25 direct index (4-component vector of float) 0:25 'b' (12-element array of 4-component vector of float) 0:25 Constant: 0:25 11 (const int) 0:28 Sequence 0:28 move second child to first child (int) 0:28 'a1' (int) 0:28 Constant: 0:28 1 (const int) 0:30 Sequence 0:30 move second child to first child (int) 0:30 'aa' (int) 0:30 Constant: 0:30 7 (const int) 0:31 Sequence 0:31 move second child to first child (int) 0:31 'a2' (int) 0:32 Sequence 0:32 move second child to first child (int) 0:32 'a3' (int) 0:32 Constant: 0:32 12 (const int) 0:43 move second child to first child (float) 0:43 'gl_PointSize' (invariant gl_PointSize float) 0:43 Constant: 0:43 3.800000 0:78 Function Definition: foo( (void) 0:78 Function Parameters: 0:? Sequence 0:83 Function Call: overloadB(f1;f1; (2-component vector of float) 0:83 'f' (float) 0:83 'f' (float) 0:84 Function Call: overloadB(f1;f1; (2-component vector of float) 0:84 'f' (float) 0:84 Constant: 0:84 2 (const int) 0:85 Function Call: overloadB(f1;f1; (2-component vector of float) 0:85 Constant: 0:85 1 (const int) 0:85 'i' (int) 0:87 Constant: 0:87 0.000000 0:88 Function Call: overloadC(i1;i1; (2-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'i' (int) 0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:89 Constant: 0:89 1.000000 0:89 1.000000 0:89 Constant: 0:89 2.000000 0:89 2.000000 0:90 Constant: 0:90 0.000000 0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:91 Constant: 0:91 1 (const int) 0:91 1 (const int) 0:91 Constant: 0:91 2.000000 0:91 2.000000 0:93 Function Call: overloadD(i1;f1; (3-component vector of float) 0:93 'i' (int) 0:93 'f' (float) 0:94 Function Call: overloadD(f1;i1; (3-component vector of float) 0:94 'f' (float) 0:94 'i' (int) 0:95 Function Call: overloadD(f1;i1; (3-component vector of float) 0:95 'i' (int) 0:95 'i' (int) 0:98 Function Call: overloadB(f1;f1; (2-component vector of float) 0:98 Constant: 0:98 1 (const int) 0:98 'i' (int) 0:100 Constant: 0:100 0.000000 0:101 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:101 's2D' (uniform sampler2D) 0:101 Constant: 0:101 0 (const int) 0:101 0 (const int) 0:102 clamp (4-component vector of float) 0:102 'attv4' (in 4-component vector of float) 0:102 Constant: 0:102 0 (const int) 0:102 Constant: 0:102 1 (const int) 0:103 clamp (4-component vector of float) 0:103 Convert float to int (4-component vector of int) 0:103 'attv4' (in 4-component vector of float) 0:103 Constant: 0:103 0 (const int) 0:103 Constant: 0:103 1 (const int) 0:106 Constant: 0:106 0.000000 0:107 Constant: 0:107 0.000000 0:108 Constant: 0:108 0.000000 0:109 Function Call: overloadE(vf2; (3-component vector of float) 0:109 Constant: 0:109 3.300000 0:109 3.300000 0:110 Function Call: overloadE(mf22; (3-component vector of float) 0:110 Constant: 0:110 0.500000 0:110 0.000000 0:110 0.000000 0:110 0.500000 0:111 Constant: 0:111 0.000000 0:112 Function Call: overloadE(vf2; (3-component vector of float) 0:112 Constant: 0:112 1 (const int) 0:112 1 (const int) 0:115 Function Call: overloadE(f1[2]; (3-component vector of float) 0:115 'b' (2-element array of float) 0:117 Constant: 0:117 0.000000 0:118 Function Call: overloadF(i1; (3-component vector of float) 0:118 Constant: 0:118 1 (const int) 0:? Linker Objects 0:? 'i' (in 4-component vector of float) 0:? 'o' (smooth out 4-component vector of float) 0:? 'attv2' (in 2-component vector of float) 0:? 'attv4' (in 4-component vector of float) 0:? 's2D' (uniform sampler2D) 0:? 'centTexCoord' (invariant smooth out 2-component vector of float) 0:? 'initted' (uniform float) 0:? 3.400000 0:? 'concall' (const float) 0:? 0.295520 Linked vertex stage: