130.frag Warning, version 130 is not yet complete; most features are present, but a few are missing. ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color ERROR: 0:38: 'gl_Color' : redeclaring non-array as array ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...) ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion) ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found ERROR: 0:80: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 ERROR: 12 compilation errors. No code generated. ERROR: node is still EOpNull! 0:16 Function Definition: main( (void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence 0:18 move second child to first child (float) 0:18 'clip' (float) 0:18 direct index (smooth float) 0:18 'gl_ClipDistance' (smooth in unsized array of float) 0:18 Constant: 0:18 3 (const int) 0:23 Function Definition: foo( (void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence 0:25 move second child to first child (4-component vector of float) 0:25 's' (4-component vector of float) 0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:30 Function Definition: bar( (void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence 0:32 move second child to first child (4-component vector of float) 0:32 's' (4-component vector of float) 0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 0:32 0.200000 0:32 0.200000 0:43 Function Definition: bar2( (void) 0:43 Function Parameters: 0:45 Sequence 0:45 Sequence 0:45 move second child to first child (4-component vector of float) 0:45 's' (4-component vector of float) 0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 0:45 0.200000 0:45 0.200000 0:49 move second child to first child (3-component vector of bool) 0:49 'b3' (3-component vector of bool) 0:49 Compare Less Than (3-component vector of bool) 0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (3-component vector of uint) 0:50 move second child to first child (3-component vector of bool) 0:50 'b3' (3-component vector of bool) 0:50 Equal (3-component vector of bool) 0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (3-component vector of uint) 0:56 direct index (int) 0:56 'a1' (1-element array of int) 0:56 Constant: 0:56 0 (const int) 0:57 direct index (int) 0:57 'a2' (1-element array of int) 0:57 Constant: 0:57 0 (const int) 0:60 direct index (int) 0:60 'a3' (4-element array of int) 0:60 Constant: 0:60 3 (const int) 0:61 Compare Not Equal (bool) 0:61 'b3' (3-component vector of bool) 0:61 'b3' (3-component vector of bool) 0:62 Constant: 0:62 false (const bool) 0:63 Constant: 0:63 false (const bool) 0:64 Constant: 0:64 false (const bool) 0:65 Constant: 0:65 true (const bool) 0:66 Constant: 0:66 false (const bool) 0:77 Function Definition: bar23( (void) 0:77 Function Parameters: 0:? Sequence 0:80 's' (4-component vector of float) 0:81 move second child to first child (4-component vector of float) 0:81 's' (4-component vector of float) 0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:81 'samp2DR' (uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 0:81 0.300000 0:81 Constant: 0:81 1 (const int) 0:81 1 (const int) 0:82 move second child to first child (4-component vector of float) 0:82 's' (4-component vector of float) 0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:82 'samp2D' (uniform sampler2D) 0:82 Constant: 0:82 0.300000 0:82 0.300000 0:82 Constant: 0:82 1 (const int) 0:82 1 (const int) 0:83 move second child to first child (4-component vector of float) 0:83 's' (4-component vector of float) 0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:83 'samp2DA' (uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 0:83 0.300000 0:83 0.300000 0:83 Constant: 0:83 1 (const int) 0:83 1 (const int) 0:84 move second child to first child (4-component vector of float) 0:84 's' (4-component vector of float) 0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:84 'samp2DS' (uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 0:84 0.300000 0:84 Constant: 0:84 1.300000 0:84 Constant: 0:84 1 (const int) 0:84 1 (const int) 0:85 move second child to first child (4-component vector of float) 0:85 's' (4-component vector of float) 0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:85 'samp2D' (uniform sampler2D) 0:85 Constant: 0:85 0.300000 0:85 0.300000 0:85 Constant: 0:85 1 (const int) 0:85 1 (const int) 0:85 Constant: 0:85 2 (const int) 0:90 Function Definition: bar234( (void) 0:90 Function Parameters: 0:? Sequence 0:93 move second child to first child (4-component vector of float) 0:93 's' (4-component vector of float) 0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:93 'samp2D' (uniform sampler2D) 0:93 Constant: 0:93 0.300000 0:93 0.300000 0:93 Constant: 0:93 1 (const int) 0:93 1 (const int) 0:94 move second child to first child (4-component vector of float) 0:94 's' (4-component vector of float) 0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:94 'samp2DA' (uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 0:94 0.300000 0:94 0.300000 0:94 Constant: 0:94 1 (const int) 0:94 1 (const int) 0:95 move second child to first child (4-component vector of float) 0:95 's' (4-component vector of float) 0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:95 'samp2DR' (uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 0:95 0.300000 0:95 Constant: 0:95 1 (const int) 0:95 1 (const int) 0:96 move second child to first child (4-component vector of float) 0:96 's' (4-component vector of float) 0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:96 'samp2DS' (uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 0:96 0.300000 0:96 Constant: 0:96 1.300000 0:96 Constant: 0:96 1 (const int) 0:96 1 (const int) 0:97 move second child to first child (4-component vector of float) 0:97 's' (4-component vector of float) 0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:97 'samp2D' (uniform sampler2D) 0:97 Constant: 0:97 0.300000 0:97 0.300000 0:97 Constant: 0:97 1 (const int) 0:97 1 (const int) 0:97 Constant: 0:97 2 (const int) 0:? Linker Objects 0:? 'a' (3-component vector of float) 0:? 'b' (float) 0:? 'c' (int) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'fflat' (flat in float) 0:? 'fsmooth' (smooth in float) 0:? 'fnop' (noperspective in float) 0:? 'gl_ClipDistance' (smooth in unsized array of float) 0:? 'sampC' (uniform samplerCube) 0:? 'gl_Color' (smooth in 4-component vector of float) 0:? 'gl_Color' (flat in 4-component vector of float) 0:? 'samp2D' (uniform sampler2D) 0:? 'samp2DS' (uniform sampler2DShadow) 0:? 'samp2DR' (uniform sampler2DRect) 0:? 'samp2DA' (uniform sampler2DArray) Linked fragment stage: