150.geom Warning, version 150 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:15: 'fromVertex' : block instance name redefinition ERROR: 0:19: 'fromVertex' : redefinition ERROR: 0:21: 'fooC' : block instance name redefinition ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:44: 'stream' : can only be used on an output ERROR: 0:45: 'stream' : can only be used on an output ERROR: 0:46: 'stream' : can only be used on an output ERROR: 0:47: 'stream' : can only be used on an output ERROR: 0:60: 'stream' : member cannot contradict block ERROR: 0:65: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:70: 'points' : cannot change previously set output primitive ERROR: 0:71: 'points' : cannot change previously set output primitive ERROR: 0:72: 'triangle_strip' : does not apply to input ERROR: 0:73: 'triangle_strip' : cannot be used here ERROR: 0:74: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:75: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:76: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:76: 'invocations' : can only apply to a standalone qualifier ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier ERROR: 0:79: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:80: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:83: 'lines' : does not only apply to output ERROR: 0:85: 'triangles' : cannot change previously set input primitive ERROR: 0:86: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:88: 'invocations' : not supported for this version or the enabled extensions ERROR: 0:88: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:91: 'stream' : member cannot contradict block ERROR: 29 compilation errors. No code generated. invocations = 4 max_vertices = 300 input primitive = lines_adjancency output primitive = triangle_strip ERROR: node is still EOpNull! 0:25 Function Definition: main( (void) 0:25 Function Parameters: 0:27 Sequence 0:27 EmitVertex (void) 0:28 EndPrimitive (void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 move second child to first child (3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) 3-component vector of float) 0:32 '__anon__0' (layout(stream=0 ) out block{color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure (3-component vector of float) 0:32 'fromV' (in block{color}) 0:32 Constant: 0:32 0 (const int) 0:33 move second child to first child (float) 0:33 direct index (layout(stream=0 ) float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) unsized array of float) 0:33 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) 0:33 direct index (float) 0:33 gl_ClipDistance: direct index for structure (unsized array of float) 0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) 0:34 move second child to first child (4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure (4-component vector of float) 0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:35 move second child to first child (float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure (float) 0:35 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) 0:36 move second child to first child (int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveIDIn' (in int) 0:37 move second child to first child (int) 0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 Constant: 0:37 2 (const int) 0:65 Function Definition: foo(i1; (void) 0:65 Function Parameters: 0:65 'a' (in int) 0:67 Sequence 0:67 move second child to first child (4-component vector of float) 0:67 a: direct index for structure (layout(stream=6 ) 4-component vector of float) 0:67 'ouuaa6' (layout(stream=6 ) out block{a}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:? Linker Objects 0:? 'fromV' (in block{color}) 0:? 'toF' (layout(stream=0 ) out block{color}) 0:? '__anon__0' (layout(stream=0 ) out block{color}) 0:? 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:? 'ov0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ov4' (layout(stream=4 ) out 4-component vector of float) 0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float) 0:? 'ua' (layout(stream=3 ) uniform int) 0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{ua}) 0:? 'ov3' (layout(stream=3 ) out 4-component vector of float) 0:? 'ouuaa6' (layout(stream=6 ) out block{a}) 0:? 'ouua6' (layout(stream=6 ) out block{a}) 0:? 'ouua7' (layout(stream=7 ) out block{a}) 0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float) 0:? 'badv4' (layout(stream=3 ) out 4-component vector of float) 0:? 'bad2v4' (in 4-component vector of float) 0:? '__anon__1' (layout(stream=3 ) out block{a}) 0:? 'outbi' (layout(stream=3 ) out block{a,b,c}) 0:? 'inbi' (in block{a}) 0:? '__anon__2' (in block{a15}) 0:? '__anon__3' (layout(stream=3 ) out block{f15}) 0:? '__anon__4' (layout(column_major shared ) uniform block{b15}) Linked geometry stage: