150.vert Warning, version 150 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:22: 'a' : cannot redeclare a user-block member array ERROR: 1 compilation errors. No code generated. ERROR: node is still EOpNull! 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) 0:12 move second child to first child (float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) 0:13 move second child to first child (float) 0:13 direct index (float) 0:13 gl_ClipDistance: direct index for structure (4-element array of float) 0:13 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:14 move second child to first child (4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord}) 0:14 Constant: 0:14 3 (const uint) 0:14 'iv4' (in 4-component vector of float) 0:? Linker Objects 0:? 'iv4' (in 4-component vector of float) 0:? 'ps' (uniform float) 0:? '__anon__1' (layout(column_major shared ) uniform block{a}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)