400.frag Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:18: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument ERROR: 0:22: 'textureGatherOffset(...)' : must be a compile-time constant: component argument ERROR: 0:23: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument ERROR: 0:30: 'location qualifier on input' : not supported for this version or the enabled extensions ERROR: 0:38: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions ERROR: 0:40: 'redeclaration' : cannot apply layout qualifier to gl_Color ERROR: 0:41: 'redeclaration' : cannot change qualification of gl_ClipDistance ERROR: 0:43: 'gl_FragCoord' : cannot redeclare after use ERROR: 0:51: 'texel offset' : argument must be compile-time constant ERROR: 0:53: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:53: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 13 compilation errors. No code generated. gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:10 Function Definition: main( (void) 0:10 Function Parameters: 0:? Sequence 0:13 move second child to first child (4-component vector of float) 0:13 'v' (4-component vector of float) 0:13 Function Call: texture(s21;vf2; (4-component vector of float) 0:13 indirect index (sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) 0:13 'c2D' (smooth in 2-component vector of float) 0:14 move second child to first child (float) 0:14 direct index (float) 0:14 'outp' (out 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (smooth float) 0:14 'gl_ClipDistance' (smooth in unsized array of float) 0:14 Constant: 0:14 1 (const int) 0:18 Sequence 0:18 move second child to first child (4-component vector of uint) 0:18 'uv4' (4-component vector of uint) 0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:18 'samp2dr' (uniform usampler2DRect) 0:18 'c2D' (smooth in 2-component vector of float) 0:18 'offsets' (4-element array of 2-component vector of int) 0:18 Constant: 0:18 2 (const int) 0:19 move second child to first child (4-component vector of uint) 0:19 'uv4' (4-component vector of uint) 0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:19 'samp2dr' (uniform usampler2DRect) 0:19 'c2D' (smooth in 2-component vector of float) 0:19 Constant: 0:19 1 (const int) 0:19 2 (const int) 0:19 3 (const int) 0:19 4 (const int) 0:19 15 (const int) 0:19 16 (const int) 0:19 -2 (const int) 0:19 0 (const int) 0:19 Constant: 0:19 2 (const int) 0:20 Sequence 0:20 move second child to first child (4-component vector of float) 0:20 'v4' (4-component vector of float) 0:20 Function Call: textureGather(s21;vf2; (4-component vector of float) 0:20 direct index (sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 Constant: 0:20 0 (const int) 0:20 'c2D' (smooth in 2-component vector of float) 0:21 Sequence 0:21 move second child to first child (4-component vector of int) 0:21 'iv4' (4-component vector of int) 0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 0:21 0.100000 0:21 0.100000 0:21 Constant: 0:21 1 (const int) 0:21 1 (const int) 0:21 Constant: 0:21 3 (const int) 0:22 move second child to first child (4-component vector of int) 0:22 'iv4' (4-component vector of int) 0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 0:22 0.100000 0:22 0.100000 0:22 Constant: 0:22 1 (const int) 0:22 1 (const int) 0:22 'i' (flat in int) 0:23 move second child to first child (4-component vector of int) 0:23 'iv4' (4-component vector of int) 0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 0:23 0.100000 0:23 0.100000 0:23 Constant: 0:23 1 (const int) 0:23 1 (const int) 0:23 Constant: 0:23 4 (const int) 0:24 move second child to first child (4-component vector of int) 0:24 'iv4' (4-component vector of int) 0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:24 'isamp2DA' (uniform isampler2DArray) 0:24 Constant: 0:24 0.100000 0:24 0.100000 0:24 0.100000 0:24 Constant: 0:24 1 (const int) 0:24 1 (const int) 0:24 Constant: 0:24 3 (const int) 0:25 move second child to first child (4-component vector of int) 0:25 'iv4' (4-component vector of int) 0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) 0:25 'isamp2DA' (uniform isampler2DArray) 0:25 Constant: 0:25 0.100000 0:25 0.100000 0:25 0.100000 0:25 Construct ivec2 (2-component vector of int) 0:25 'i' (flat in int) 0:27 Sequence 0:27 move second child to first child (4-component vector of float) 0:27 'c' (4-component vector of float) 0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:47 Function Definition: foo23( (void) 0:47 Function Parameters: 0:? Sequence 0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'outp' (out 4-component vector of float) 0:51 Constant: 0:51 0.000000 0:51 0.000000 0:51 Constant: 0:51 0.000000 0:51 0.000000 0:51 Convert float to int (2-component vector of int) 0:51 'c2D' (smooth in 2-component vector of float) 0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'outp' (out 4-component vector of float) 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 Constant: 0:52 3 (const int) 0:52 4 (const int) 0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'outp' (out 4-component vector of float) 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 Constant: 0:53 15 (const int) 0:53 16 (const int) 0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'outp' (out 4-component vector of float) 0:54 Constant: 0:54 0.000000 0:54 0.000000 0:54 Constant: 0:54 0.000000 0:54 0.000000 0:54 Constant: 0:54 -10 (const int) 0:54 20 (const int) 0:? Linker Objects 0:? 'c2D' (smooth in 2-component vector of float) 0:? 'i' (flat in int) 0:? 'outp' (out 4-component vector of float) 0:? 'arrayedSampler' (uniform 5-element array of sampler2D) 0:? 'samp2dr' (uniform usampler2DRect) 0:? 'isamp2DA' (uniform isampler2DArray) 0:? 'gl_ClipDistance' (smooth in 4-element array of float) 0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float) 0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor}) 0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor}) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'u2drs' (uniform sampler2DRectShadow) Linked fragment stage: