430scope.vert Warning, version 430 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:5: 'a' : redefinition ERROR: 0:17: 'b' : redeclaration of existing name ERROR: 0:19: 'f' : redefinition ERROR: 0:54: 'z' : undeclared identifier ERROR: 0:54: 'z' : redefinition ERROR: 5 compilation errors. No code generated. ERROR: node is still EOpNull! 0:3 Function Definition: f(i1;i1;i1; (int) 0:3 Function Parameters: 0:3 'a' (in int) 0:3 'b' (in int) 0:3 'c' (in int) 0:? Sequence 0:8 Sequence 0:8 Sequence 0:8 move second child to first child (float) 0:8 'a' (float) 0:8 add (float) 0:8 Convert int to float (float) 0:8 'a' (in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in int) 0:22 Function Definition: cos(f1; (float) 0:22 Function Parameters: 0:22 'x' (in float) 0:24 Sequence 0:24 Branch: Return with expression 0:24 Constant: 0:24 1.000000 0:26 Function Definition: radians(b1; (bool) 0:26 Function Parameters: 0:26 'x' (in bool) 0:28 Sequence 0:28 Branch: Return with expression 0:28 Constant: 0:28 true (const bool) 0:33 Function Definition: main( (void) 0:33 Function Parameters: 0:? Sequence 0:36 Function Call: g( (int) 0:39 'sin' (float) 0:41 Function Call: f(i1;i1;i1; (int) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 2 (const int) 0:41 Constant: 0:41 3 (const int) 0:44 move second child to first child (float) 0:44 'f' (float) 0:44 Constant: 0:44 3.000000 0:46 move second child to first child (4-component vector of float) 0:46 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:46 '__anon__0' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord}) 0:46 Constant: 0:46 0 (const uint) 0:46 Construct vec4 (4-component vector of float) 0:46 'f' (float) 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (int) 0:48 'f' (int) 0:48 Constant: 0:48 0 (const int) 0:48 Loop with condition tested first 0:48 Loop Condition 0:48 Compare Less Than (bool) 0:48 'f' (int) 0:48 Constant: 0:48 10 (const int) 0:48 Loop Body 0:49 Pre-Increment (int) 0:49 'f' (int) 0:48 Loop Terminal Expression 0:48 Pre-Increment (int) 0:48 'f' (int) 0:51 Sequence 0:51 move second child to first child (int) 0:51 'x' (int) 0:51 Constant: 0:51 1 (const int) 0:53 Sequence 0:53 Sequence 0:53 move second child to first child (float) 0:53 'x' (float) 0:53 Constant: 0:53 2.000000 0:53 move second child to first child (float) 0:53 'y' (float) 0:53 'x' (float) 0:57 Sequence 0:57 Sequence 0:57 move second child to first child (int) 0:57 'x' (int) 0:57 'x' (int) 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (structure{x}) 0:65 'S' (structure{x}) 0:65 Constant: 0:65 0 (const int) 0:66 x: direct index for structure (int) 0:66 'S' (structure{x}) 0:66 Constant: 0:66 0 (const int) 0:? Linker Objects 0:? 'b' (bool) 0:? 'tan' (float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: