cppComplexExpr.vert ERROR: 0:46: 'xyxwx' : illegal vector field selection ERROR: 0:46: 'xyxwx' : illegal vector field selection ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG ERROR: 0:81: 'preprocessor evaluation' : bad expression ERROR: 0:81: '#if' : unexpected tokens following directive ERROR: 0:82: '#error' : good macro ERROR: 0:89: 'macro expansion' : unexpected '#' foobar ERROR: 0:90: 'preprocessor evaluation' : bad expression ERROR: 0:94: 'macro expansion' : unexpected '#' foobar ERROR: 0:95: 'preprocessor evaluation' : bad expression ERROR: 0:100: 'preprocessor evaluation' : bad expression ERROR: 0:100: '#if' : unexpected tokens following directive ERROR: 0:103: 'macro expansion' : unexpected '#' foobar ERROR: 0:103: 'preprocessor evaluation' : undefined macro in expression ERROR: 0:103: '#if' : unexpected tokens following directive ERROR: 0:104: '' : missing #endif ERROR: 16 compilation errors. No code generated. ERROR: node is still EOpNull! 0:4 Sequence 0:4 move second child to first child (highp float) 0:4 'sum' (highp float) 0:4 Constant: 0:4 0.000000 0:6 Function Definition: main( (void) 0:6 Function Parameters: 0:10 Sequence 0:10 add second child into first child (highp float) 0:10 'sum' (highp float) 0:10 Constant: 0:10 1.000000 0:15 add second child into first child (highp float) 0:15 'sum' (highp float) 0:15 Constant: 0:15 20.000000 0:30 add second child into first child (highp float) 0:30 'sum' (highp float) 0:30 Constant: 0:30 300.000000 0:39 move second child to first child (highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float) 0:39 Construct vec4 (highp 4-component vector of float) 0:39 'sum' (highp float) 0:44 Function Definition: foo( (highp float) 0:44 Function Parameters: 0:46 Sequence 0:46 Branch: Return with expression 0:46 add (highp float) 0:46 add (highp float) 0:46 direct index (highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 0:46 add (highp float) 0:46 direct index (highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 0:47 Branch: Return with expression 0:47 add (highp float) 0:47 add (highp float) 0:47 direct index (highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 0:47 add (highp float) 0:47 direct index (highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 0:97 Sequence 0:97 move second child to first child (highp float) 0:97 'c' (highp float) 0:98 Constant: 0:98 3.300000 0:? Linker Objects 0:? 'sum' (highp float) 0:? 'c' (highp float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) Linked vertex stage: