450.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 0:? Sequence 0:8 Function Definition: main( (void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence 0:10 move second child to first child (2-component vector of float) 0:10 'v2' (2-component vector of float) 0:10 dPdxFine (2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence 0:11 move second child to first child (3-component vector of float) 0:11 'v3' (3-component vector of float) 0:11 dPdyCoarse (3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'v4' (4-component vector of float) 0:12 fwidth (4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) 0:13 move second child to first child (4-component vector of float) 0:13 'v4' (4-component vector of float) 0:13 dPdyFine (4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) 0:14 move second child to first child (3-component vector of float) 0:14 'v3' (3-component vector of float) 0:14 dPdyFine (3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence 0:15 move second child to first child (float) 0:15 'f' (float) 0:15 add (float) 0:15 add (float) 0:15 dPdx (float) 0:15 'in1' (smooth in float) 0:15 dPdxFine (float) 0:15 'in1' (smooth in float) 0:15 dPdxCoarse (float) 0:15 'in1' (smooth in float) 0:16 move second child to first child (4-component vector of float) 0:16 'v4' (4-component vector of float) 0:16 add (4-component vector of float) 0:16 fwidthCoarse (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:16 fwidthFine (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:? Linker Objects 0:? 'in1' (smooth in float) 0:? 'in2' (smooth in 2-component vector of float) 0:? 'in3' (smooth in 3-component vector of float) 0:? 'in4' (smooth in 4-component vector of float) Linked fragment stage: Shader version: 450 0:? Sequence 0:8 Function Definition: main( (void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence 0:10 move second child to first child (2-component vector of float) 0:10 'v2' (2-component vector of float) 0:10 dPdxFine (2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence 0:11 move second child to first child (3-component vector of float) 0:11 'v3' (3-component vector of float) 0:11 dPdyCoarse (3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'v4' (4-component vector of float) 0:12 fwidth (4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) 0:13 move second child to first child (4-component vector of float) 0:13 'v4' (4-component vector of float) 0:13 dPdyFine (4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) 0:14 move second child to first child (3-component vector of float) 0:14 'v3' (3-component vector of float) 0:14 dPdyFine (3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence 0:15 move second child to first child (float) 0:15 'f' (float) 0:15 add (float) 0:15 add (float) 0:15 dPdx (float) 0:15 'in1' (smooth in float) 0:15 dPdxFine (float) 0:15 'in1' (smooth in float) 0:15 dPdxCoarse (float) 0:15 'in1' (smooth in float) 0:16 move second child to first child (4-component vector of float) 0:16 'v4' (4-component vector of float) 0:16 add (4-component vector of float) 0:16 fwidthCoarse (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:16 fwidthFine (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:? Linker Objects 0:? 'in1' (smooth in float) 0:? 'in2' (smooth in 2-component vector of float) 0:? 'in3' (smooth in 3-component vector of float) 0:? 'in4' (smooth in 4-component vector of float)