450.tesc Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 vertices = -1 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_InvocationID' ( in int InvocationID) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) Linked tessellation control stage: ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) Shader version: 450 vertices = -1 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_InvocationID' ( in int InvocationID) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})