hlsl.getsampleposition.dx10.frag ERROR: 0:16: '' : unimplemented: GetSamplePosition ERROR: 0:17: '' : unimplemented: GetSamplePosition ERROR: 2 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 2-component vector of float) 0:16 'r00' ( temp 2-component vector of float) 0:16 ERROR: Bad aggregation op ( temp 2-component vector of float) 0:16 'g_tTex2dmsf4' ( uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 2-component vector of float) 0:17 'r01' ( temp 2-component vector of float) 0:17 ERROR: Bad aggregation op ( temp 2-component vector of float) 0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 Color: direct index for structure ( temp 4-component vector of float) 0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:20 move second child to first child ( temp float) 0:20 Depth: direct index for structure ( temp float) 0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 0:22 Branch: Return with expression 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:13 Color: direct index for structure ( temp 4-component vector of float) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:13 Depth: direct index for structure ( temp float) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 2-component vector of float) 0:16 'r00' ( temp 2-component vector of float) 0:16 ERROR: Bad aggregation op ( temp 2-component vector of float) 0:16 'g_tTex2dmsf4' ( uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 2-component vector of float) 0:17 'r01' ( temp 2-component vector of float) 0:17 ERROR: Bad aggregation op ( temp 2-component vector of float) 0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 Color: direct index for structure ( temp 4-component vector of float) 0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:20 move second child to first child ( temp float) 0:20 Depth: direct index for structure ( temp float) 0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 0:22 Branch: Return with expression 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:13 Color: direct index for structure ( temp 4-component vector of float) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:13 Depth: direct index for structure ( temp float) 0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) SPIR-V is not generated for failed compile or link