hlsl.semantic.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Parameters: 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 move second child to first child ( temp float) 0:? 'OutputStream_clip0' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? 'OutputStream_cull0' ( out float CullDistance) 0:12 cull0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:? 'OutputStream_vpai' ( out uint ViewportIndex) 0:12 vpai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:? 'OutputStream_rtai' ( out uint Layer) 0:12 rtai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream' (layout( location=1) out structure{ temp int ii}) 0:? 'OutputStream_vpai' ( out uint ViewportIndex) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Parameters: 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 move second child to first child ( temp float) 0:? 'OutputStream_clip0' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? 'OutputStream_cull0' ( out float CullDistance) 0:12 cull0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:? 'OutputStream_vpai' ( out uint ViewportIndex) 0:12 vpai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:? 'OutputStream_rtai' ( out uint Layer) 0:12 rtai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream' (layout( location=1) out structure{ temp int ii}) 0:? 'OutputStream_vpai' ( out uint ViewportIndex) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 66 Capability Geometry Capability ClipDistance Capability CullDistance Capability MultiViewport 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 25 35 40 45 50 56 65 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 12 "S" MemberName 12(S) 0 "clip0" MemberName 12(S) 1 "cull0" MemberName 12(S) 2 "vpai" MemberName 12(S) 3 "rtai" MemberName 12(S) 4 "ii" Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;" Name 15 "VertexID" Name 16 "OutputStream" Name 19 "s" Name 23 "VertexID" Name 25 "VertexID" Name 27 "flattenTemp" Name 28 "OutputStream" Name 29 "param" Name 31 "param" Name 35 "OutputStream_clip0" Name 40 "OutputStream_cull0" Name 45 "OutputStream_vpai" Name 50 "OutputStream_rtai" Name 54 "S" MemberName 54(S) 0 "ii" Name 56 "@entryPointOutput" Name 63 "S" MemberName 63(S) 0 "ii" Name 65 "OutputStream" Decorate 25(VertexID) Location 0 Decorate 35(OutputStream_clip0) BuiltIn ClipDistance Decorate 40(OutputStream_cull0) BuiltIn CullDistance Decorate 45(OutputStream_vpai) BuiltIn ViewportIndex Decorate 50(OutputStream_rtai) BuiltIn Layer Decorate 56(@entryPointOutput) Location 0 Decorate 65(OutputStream) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11: TypeInt 32 1 12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int) 13: TypePointer Function 12(S) 14: TypeFunction 12(S) 9(ptr) 13(ptr) 24: TypePointer Input 8 25(VertexID): 24(ptr) Variable Input 34: TypePointer Output 10(float) 35(OutputStream_clip0): 34(ptr) Variable Output 36: 11(int) Constant 0 37: TypePointer Function 10(float) 40(OutputStream_cull0): 34(ptr) Variable Output 41: 11(int) Constant 1 44: TypePointer Output 6(int) 45(OutputStream_vpai): 44(ptr) Variable Output 46: 11(int) Constant 2 47: TypePointer Function 6(int) 50(OutputStream_rtai): 44(ptr) Variable Output 51: 11(int) Constant 3 54(S): TypeStruct 11(int) 55: TypePointer Output 54(S) 56(@entryPointOutput): 55(ptr) Variable Output 57: 11(int) Constant 4 58: TypePointer Function 11(int) 61: TypePointer Output 11(int) 63(S): TypeStruct 11(int) 64: TypePointer Output 63(S) 65(OutputStream): 64(ptr) Variable Output 4(main): 2 Function None 3 5: Label 23(VertexID): 9(ptr) Variable Function 27(flattenTemp): 13(ptr) Variable Function 28(OutputStream): 13(ptr) Variable Function 29(param): 9(ptr) Variable Function 31(param): 13(ptr) Variable Function 26: 8 Load 25(VertexID) Store 23(VertexID) 26 30: 8 Load 23(VertexID) Store 29(param) 30 32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param) 33: 12(S) Load 31(param) Store 28(OutputStream) 33 Store 27(flattenTemp) 32 38: 37(ptr) AccessChain 27(flattenTemp) 36 39: 10(float) Load 38 Store 35(OutputStream_clip0) 39 42: 37(ptr) AccessChain 27(flattenTemp) 41 43: 10(float) Load 42 Store 40(OutputStream_cull0) 43 48: 47(ptr) AccessChain 27(flattenTemp) 46 49: 6(int) Load 48 Store 45(OutputStream_vpai) 49 52: 47(ptr) AccessChain 27(flattenTemp) 51 53: 6(int) Load 52 Store 50(OutputStream_rtai) 53 59: 58(ptr) AccessChain 27(flattenTemp) 57 60: 11(int) Load 59 62: 61(ptr) AccessChain 56(@entryPointOutput) 36 Store 62 60 Return FunctionEnd 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14 15(VertexID): 9(ptr) FunctionParameter 16(OutputStream): 13(ptr) FunctionParameter 18: Label 19(s): 13(ptr) Variable Function 20: 12(S) Load 19(s) ReturnValue 20 FunctionEnd