spv.always-discard2.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 36 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "white" Name 12 "black" Name 15 "color" Name 18 "x" Name 21 "tex_coord" Name 27 "y" Name 34 "gl_FragColor" Decorate 21(tex_coord) Smooth Decorate 34(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 13: 6(float) Constant 1045220557 14: 7(fvec4) ConstantComposite 13 13 13 13 17: TypePointer Function 6(float) 19: TypeVector 6(float) 2 20: TypePointer Input 19(fvec2) 21(tex_coord): 20(ptr) Variable Input 24: 6(float) Constant 1073741824 33: TypePointer Output 7(fvec4) 34(gl_FragColor): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(white): 8(ptr) Variable Function 12(black): 8(ptr) Variable Function 15(color): 8(ptr) Variable Function 18(x): 17(ptr) Variable Function 27(y): 17(ptr) Variable Function Store 9(white) 11 Store 12(black) 14 16: 7(fvec4) Load 9(white) Store 15(color) 16 22: 19(fvec2) Load 21(tex_coord) 23: 6(float) CompositeExtract 22 0 25: 6(float) FMul 23 24 26: 6(float) FSub 25 10 Store 18(x) 26 28: 19(fvec2) Load 21(tex_coord) 29: 6(float) CompositeExtract 28 1 30: 6(float) FMul 29 24 31: 6(float) FSub 30 10 Store 27(y) 31 Kill FunctionEnd