spv.depthOut.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 18 Source GLSL 450 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft ExecutionMode 4 DepthAny ExecutionMode 4 DepthReplacing Name 4 "main" Name 8 "gl_FragDepth" Name 10 "Depth" Name 14 "gl_FragColor" Name 16 "Color" Decorate 8(gl_FragDepth) BuiltIn FragDepth Decorate 10(Depth) Smooth Decorate 14(gl_FragColor) BuiltIn FragColor Decorate 16(Color) Smooth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(gl_FragDepth): 7(ptr) Variable Output 9: TypePointer Input 6(float) 10(Depth): 9(ptr) Variable Input 12: TypeVector 6(float) 4 13: TypePointer Output 12(fvec4) 14(gl_FragColor): 13(ptr) Variable Output 15: TypePointer Input 12(fvec4) 16(Color): 15(ptr) Variable Input 4(main): 2 Function None 3 5: Label 11: 6(float) Load 10(Depth) Store 8(gl_FragDepth) 11 17: 12(fvec4) Load 16(Color) Store 14(gl_FragColor) 17 Return FunctionEnd