spv.earlyReturnDiscard.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 111 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 13 "color2" Name 15 "otherColor" Name 18 "c" Name 21 "d" Name 27 "bigColor" Name 32 "smallColor" Name 38 "minimum" Name 52 "threshhold" Name 63 "threshhold2" Name 77 "b" Name 106 "gl_FragColor" Name 110 "threshhold3" Decorate 11(BaseColor) Smooth Decorate 18(c) Smooth Decorate 106(gl_FragColor) BuiltIn FragColor Decorate 110(threshhold3) NoStaticUse 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 14: TypePointer UniformConstant 7(fvec4) 15(otherColor): 14(ptr) Variable UniformConstant 17: TypePointer Input 6(float) 18(c): 17(ptr) Variable Input 20: TypePointer UniformConstant 6(float) 21(d): 20(ptr) Variable UniformConstant 23: TypeBool 27(bigColor): 14(ptr) Variable UniformConstant 32(smallColor): 14(ptr) Variable UniformConstant 38(minimum): 20(ptr) Variable UniformConstant 46: 6(float) Constant 1065353216 52(threshhold): 20(ptr) Variable UniformConstant 63(threshhold2): 20(ptr) Variable UniformConstant 76: TypePointer UniformConstant 23(bool) 77(b): 76(ptr) Variable UniformConstant 105: TypePointer Output 7(fvec4) 106(gl_FragColor): 105(ptr) Variable Output 110(threshhold3): 20(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 13(color2): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 16: 7(fvec4) Load 15(otherColor) Store 13(color2) 16 19: 6(float) Load 18(c) 22: 6(float) Load 21(d) 24: 23(bool) FOrdGreaterThan 19 22 SelectionMerge 26 None BranchConditional 24 25 31 25: Label 28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 9(color) 30: 7(fvec4) FAdd 29 28 Store 9(color) 30 Branch 26 31: Label 33: 7(fvec4) Load 32(smallColor) 34: 7(fvec4) Load 9(color) 35: 7(fvec4) FAdd 34 33 Store 9(color) 35 Branch 26 26: Label 36: 7(fvec4) Load 9(color) 37: 6(float) CompositeExtract 36 2 39: 6(float) Load 38(minimum) 40: 23(bool) FOrdLessThan 37 39 SelectionMerge 42 None BranchConditional 40 41 42 41: Label Return 42: Label 44: 7(fvec4) Load 9(color) 45: 6(float) CompositeExtract 44 2 47: 6(float) FAdd 45 46 48: 7(fvec4) Load 9(color) 49: 7(fvec4) CompositeInsert 47 48 2 Store 9(color) 49 50: 7(fvec4) Load 9(color) 51: 6(float) CompositeExtract 50 2 53: 6(float) Load 52(threshhold) 54: 23(bool) FOrdGreaterThan 51 53 SelectionMerge 56 None BranchConditional 54 55 56 55: Label Kill 56: Label 58: 7(fvec4) Load 9(color) 59: 7(fvec4) CompositeConstruct 46 46 46 46 60: 7(fvec4) FAdd 58 59 Store 9(color) 60 61: 7(fvec4) Load 9(color) 62: 6(float) CompositeExtract 61 3 64: 6(float) Load 63(threshhold2) 65: 23(bool) FOrdGreaterThan 62 64 SelectionMerge 67 None BranchConditional 65 66 98 66: Label 68: 7(fvec4) Load 9(color) 69: 6(float) CompositeExtract 68 2 70: 6(float) Load 63(threshhold2) 71: 23(bool) FOrdGreaterThan 69 70 SelectionMerge 73 None BranchConditional 71 72 75 72: Label Return 75: Label 78: 23(bool) Load 77(b) SelectionMerge 80 None BranchConditional 78 79 86 79: Label 81: 7(fvec4) Load 9(color) 82: 6(float) CompositeExtract 81 2 83: 6(float) FAdd 82 46 84: 7(fvec4) Load 9(color) 85: 7(fvec4) CompositeInsert 83 84 2 Store 9(color) 85 Branch 80 86: Label 87: 7(fvec4) Load 9(color) 88: 6(float) CompositeExtract 87 0 89: 6(float) Load 38(minimum) 90: 23(bool) FOrdLessThan 88 89 SelectionMerge 92 None BranchConditional 90 91 94 91: Label Kill 94: Label 95: 7(fvec4) Load 9(color) 96: 7(fvec4) CompositeConstruct 46 46 46 46 97: 7(fvec4) FAdd 95 96 Store 9(color) 97 Branch 92 92: Label Branch 80 80: Label Branch 73 73: Label Branch 67 98: Label 99: 23(bool) Load 77(b) SelectionMerge 101 None BranchConditional 99 100 103 100: Label Kill 103: Label Return 101: Label Branch 67 67: Label 107: 7(fvec4) Load 9(color) 108: 7(fvec4) Load 13(color2) 109: 7(fvec4) FMul 107 108 Store 106(gl_FragColor) 109 Return FunctionEnd