spv.flowControl.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 41 Source GLSL 120 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 13 "color2" Name 15 "otherColor" Name 18 "c" Name 21 "d" Name 27 "bigColor" Name 32 "smallColor" Name 37 "gl_FragColor" Decorate 11(BaseColor) Smooth Decorate 18(c) Smooth Decorate 37(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 14: TypePointer UniformConstant 7(fvec4) 15(otherColor): 14(ptr) Variable UniformConstant 17: TypePointer Input 6(float) 18(c): 17(ptr) Variable Input 20: TypePointer UniformConstant 6(float) 21(d): 20(ptr) Variable UniformConstant 23: TypeBool 27(bigColor): 14(ptr) Variable UniformConstant 32(smallColor): 14(ptr) Variable UniformConstant 36: TypePointer Output 7(fvec4) 37(gl_FragColor): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 13(color2): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 16: 7(fvec4) Load 15(otherColor) Store 13(color2) 16 19: 6(float) Load 18(c) 22: 6(float) Load 21(d) 24: 23(bool) FOrdGreaterThan 19 22 SelectionMerge 26 None BranchConditional 24 25 31 25: Label 28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 9(color) 30: 7(fvec4) FAdd 29 28 Store 9(color) 30 Branch 26 31: Label 33: 7(fvec4) Load 32(smallColor) 34: 7(fvec4) Load 9(color) 35: 7(fvec4) FAdd 34 33 Store 9(color) 35 Branch 26 26: Label 38: 7(fvec4) Load 9(color) 39: 7(fvec4) Load 13(color2) 40: 7(fvec4) FMul 38 39 Store 37(gl_FragColor) 40 Return FunctionEnd