spv.forLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 122 Source GLSL 130 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 15 "i" Name 22 "Count" Name 27 "bigColor" Name 35 "gl_FragColor" Name 38 "sum" Name 40 "i" Name 50 "v4" Name 59 "i" Name 65 "tv4" Name 83 "r" Name 89 "i" Name 97 "f" Name 110 "i" Decorate 11(BaseColor) Smooth Decorate 35(gl_FragColor) BuiltIn FragColor Decorate 97(f) Smooth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 13: TypeInt 32 1 14: TypePointer Function 13(int) 16: 13(int) Constant 0 21: TypePointer UniformConstant 13(int) 22(Count): 21(ptr) Variable UniformConstant 24: TypeBool 26: TypePointer UniformConstant 7(fvec4) 27(bigColor): 26(ptr) Variable UniformConstant 32: 13(int) Constant 1 34: TypePointer Output 7(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 37: TypePointer Function 6(float) 39: 6(float) Constant 0 45: 13(int) Constant 4 47: TypeInt 32 0 48: TypeVector 47(int) 4 49: TypePointer UniformConstant 48(ivec4) 50(v4): 49(ptr) Variable UniformConstant 70: 47(int) Constant 4 84: TypeVector 6(float) 3 96: TypePointer Input 6(float) 97(f): 96(ptr) Variable Input 115: 13(int) Constant 16 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 15(i): 14(ptr) Variable Function 38(sum): 37(ptr) Variable Function 40(i): 14(ptr) Variable Function 59(i): 14(ptr) Variable Function 65(tv4): 8(ptr) Variable Function 83(r): 8(ptr) Variable Function 89(i): 14(ptr) Variable Function 110(i): 14(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Store 15(i) 16 Branch 17 17: Label 20: 13(int) Load 15(i) 23: 13(int) Load 22(Count) 25: 24(bool) SLessThan 20 23 LoopMerge 18 None BranchConditional 25 19 18 19: Label 28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 9(color) 30: 7(fvec4) FAdd 29 28 Store 9(color) 30 31: 13(int) Load 15(i) 33: 13(int) IAdd 31 32 Store 15(i) 33 Branch 17 18: Label 36: 7(fvec4) Load 9(color) Store 35(gl_FragColor) 36 Store 38(sum) 39 Store 40(i) 16 Branch 41 41: Label 44: 13(int) Load 40(i) 46: 24(bool) SLessThan 44 45 LoopMerge 42 None BranchConditional 46 43 42 43: Label 51: 13(int) Load 40(i) 52: 48(ivec4) Load 50(v4) 53: 47(int) VectorExtractDynamic 52 51 54: 6(float) ConvertUToF 53 55: 6(float) Load 38(sum) 56: 6(float) FAdd 55 54 Store 38(sum) 56 57: 13(int) Load 40(i) 58: 13(int) IAdd 57 32 Store 40(i) 58 Branch 41 42: Label Store 59(i) 16 Branch 60 60: Label 63: 13(int) Load 59(i) 64: 24(bool) SLessThan 63 45 LoopMerge 61 None BranchConditional 64 62 61 62: Label 66: 13(int) Load 59(i) 67: 13(int) Load 59(i) 68: 48(ivec4) Load 50(v4) 69: 47(int) VectorExtractDynamic 68 67 71: 47(int) IMul 69 70 72: 6(float) ConvertUToF 71 73: 7(fvec4) Load 65(tv4) 74: 7(fvec4) VectorInsertDynamic 73 72 66 Store 65(tv4) 74 75: 13(int) Load 59(i) 76: 13(int) IAdd 75 32 Store 59(i) 76 Branch 60 61: Label 77: 6(float) Load 38(sum) 78: 7(fvec4) CompositeConstruct 77 77 77 77 79: 7(fvec4) Load 65(tv4) 80: 7(fvec4) FAdd 78 79 81: 7(fvec4) Load 35(gl_FragColor) 82: 7(fvec4) FAdd 81 80 Store 35(gl_FragColor) 82 85: 7(fvec4) Load 11(BaseColor) 86: 84(fvec3) VectorShuffle 85 85 0 1 2 87: 7(fvec4) Load 83(r) 88: 7(fvec4) VectorShuffle 87 86 4 5 6 3 Store 83(r) 88 Store 89(i) 16 Branch 90 90: Label 93: 13(int) Load 89(i) 94: 13(int) Load 22(Count) 95: 24(bool) SLessThan 93 94 LoopMerge 91 None BranchConditional 95 92 91 92: Label 98: 6(float) Load 97(f) 99: 7(fvec4) Load 83(r) 100: 7(fvec4) CompositeInsert 98 99 3 Store 83(r) 100 101: 13(int) Load 89(i) 102: 13(int) IAdd 101 32 Store 89(i) 102 Branch 90 91: Label 103: 7(fvec4) Load 83(r) 104: 84(fvec3) VectorShuffle 103 103 0 1 2 105: 7(fvec4) Load 35(gl_FragColor) 106: 84(fvec3) VectorShuffle 105 105 0 1 2 107: 84(fvec3) FAdd 106 104 108: 7(fvec4) Load 35(gl_FragColor) 109: 7(fvec4) VectorShuffle 108 107 4 5 6 3 Store 35(gl_FragColor) 109 Store 110(i) 16 Branch 111 111: Label 114: 13(int) Load 110(i) 116: 24(bool) SLessThan 114 115 LoopMerge 112 None BranchConditional 116 113 112 113: Label 117: 6(float) Load 97(f) 118: 7(fvec4) Load 35(gl_FragColor) 119: 7(fvec4) VectorTimesScalar 118 117 Store 35(gl_FragColor) 119 120: 13(int) Load 110(i) 121: 13(int) IAdd 120 45 Store 110(i) 121 Branch 111 112: Label Return FunctionEnd