spv.swizzle.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 111 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 8 "blendscale" Name 12 "w" Name 14 "u" Name 16 "w_dep" Name 18 "w_reorder" Name 20 "w2" Name 22 "w_flow" Name 29 "t" Name 48 "w_undef" Name 55 "p" Name 69 "gl_FragColor" Name 81 "c" Name 83 "rep" Name 110 "blend" Decorate 29(t) Smooth Decorate 69(gl_FragColor) BuiltIn FragColor Decorate 110(blend) NoStaticUse 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: 6(float) Constant 1071971828 10: TypeVector 6(float) 4 11: TypePointer Function 10(fvec4) 13: TypePointer UniformConstant 10(fvec4) 14(u): 13(ptr) Variable UniformConstant 27: TypeVector 6(float) 2 28: TypePointer Input 27(fvec2) 29(t): 28(ptr) Variable Input 53: TypeBool 54: TypePointer UniformConstant 53(bool) 55(p): 54(ptr) Variable UniformConstant 68: TypePointer Output 10(fvec4) 69(gl_FragColor): 68(ptr) Variable Output 80: TypePointer Function 27(fvec2) 84: 6(float) Constant 0 85: 6(float) Constant 1065353216 86: 10(fvec4) ConstantComposite 84 84 84 85 92: 6(float) Constant 3212836864 103: 6(float) Constant 1079613850 109: TypePointer UniformConstant 6(float) 110(blend): 109(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(blendscale): 7(ptr) Variable Function 12(w): 11(ptr) Variable Function 16(w_dep): 11(ptr) Variable Function 18(w_reorder): 11(ptr) Variable Function 20(w2): 11(ptr) Variable Function 22(w_flow): 11(ptr) Variable Function 48(w_undef): 11(ptr) Variable Function 81(c): 80(ptr) Variable Function 83(rep): 11(ptr) Variable Function Store 8(blendscale) 9 15: 10(fvec4) Load 14(u) Store 12(w) 15 17: 10(fvec4) Load 14(u) Store 16(w_dep) 17 19: 10(fvec4) Load 14(u) Store 18(w_reorder) 19 21: 10(fvec4) Load 14(u) Store 20(w2) 21 23: 10(fvec4) Load 14(u) Store 22(w_flow) 23 24: 6(float) Load 8(blendscale) 25: 10(fvec4) Load 18(w_reorder) 26: 10(fvec4) CompositeInsert 24 25 2 Store 18(w_reorder) 26 30: 27(fvec2) Load 29(t) 31: 10(fvec4) Load 12(w) 32: 10(fvec4) VectorShuffle 31 30 0 5 2 4 Store 12(w) 32 33: 6(float) Load 8(blendscale) 34: 10(fvec4) Load 18(w_reorder) 35: 10(fvec4) CompositeInsert 33 34 0 Store 18(w_reorder) 35 36: 10(fvec4) Load 14(u) 37: 10(fvec4) VectorShuffle 36 36 2 3 0 1 Store 20(w2) 37 38: 6(float) Load 8(blendscale) 39: 10(fvec4) Load 18(w_reorder) 40: 10(fvec4) CompositeInsert 38 39 1 Store 18(w_reorder) 40 41: 10(fvec4) Load 20(w2) 42: 27(fvec2) VectorShuffle 41 41 0 2 43: 10(fvec4) Load 16(w_dep) 44: 10(fvec4) VectorShuffle 43 42 4 5 2 3 Store 16(w_dep) 44 45: 27(fvec2) Load 29(t) 46: 10(fvec4) Load 16(w_dep) 47: 10(fvec4) VectorShuffle 46 45 0 1 4 5 Store 16(w_dep) 47 49: 10(fvec4) Load 14(u) 50: 27(fvec2) VectorShuffle 49 49 2 3 51: 10(fvec4) Load 48(w_undef) 52: 10(fvec4) VectorShuffle 51 50 4 5 2 3 Store 48(w_undef) 52 56: 53(bool) Load 55(p) SelectionMerge 58 None BranchConditional 56 57 63 57: Label 59: 27(fvec2) Load 29(t) 60: 6(float) CompositeExtract 59 0 61: 10(fvec4) Load 22(w_flow) 62: 10(fvec4) CompositeInsert 60 61 0 Store 22(w_flow) 62 Branch 58 63: Label 64: 27(fvec2) Load 29(t) 65: 6(float) CompositeExtract 64 1 66: 10(fvec4) Load 22(w_flow) 67: 10(fvec4) CompositeInsert 65 66 0 Store 22(w_flow) 67 Branch 58 58: Label 70: 10(fvec4) Load 18(w_reorder) 71: 10(fvec4) Load 48(w_undef) 72: 10(fvec4) Load 12(w) 73: 10(fvec4) Load 20(w2) 74: 10(fvec4) FMul 72 73 75: 10(fvec4) Load 16(w_dep) 76: 10(fvec4) FMul 74 75 77: 10(fvec4) Load 22(w_flow) 78: 10(fvec4) FMul 76 77 79: 10(fvec4) ExtInst 1(GLSL.std.450) 46(Mix) 70 71 78 Store 69(gl_FragColor) 79 82: 27(fvec2) Load 29(t) Store 81(c) 82 Store 83(rep) 86 87: 27(fvec2) Load 81(c) 88: 6(float) CompositeExtract 87 0 89: 53(bool) FOrdLessThan 88 84 SelectionMerge 91 None BranchConditional 89 90 91 90: Label 93: 27(fvec2) Load 81(c) 94: 6(float) CompositeExtract 93 0 95: 6(float) FMul 94 92 96: 27(fvec2) Load 81(c) 97: 27(fvec2) CompositeInsert 95 96 0 Store 81(c) 97 Branch 91 91: Label 98: 27(fvec2) Load 81(c) 99: 6(float) CompositeExtract 98 0 100: 53(bool) FOrdLessThanEqual 99 85 SelectionMerge 102 None BranchConditional 100 101 102 101: Label 104: 10(fvec4) Load 83(rep) 105: 10(fvec4) CompositeInsert 103 104 0 Store 83(rep) 105 Branch 102 102: Label 106: 10(fvec4) Load 83(rep) 107: 10(fvec4) Load 69(gl_FragColor) 108: 10(fvec4) FAdd 107 106 Store 69(gl_FragColor) 108 Return FunctionEnd