spv.voidFunction.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 42 Source GLSL 120 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 6 "foo(" Name 8 "foo2(" Name 12 "bar" Name 22 "outColor" Name 24 "bigColor" Name 35 "gl_FragColor" Name 39 "BaseColor" Name 41 "d" Decorate 35(gl_FragColor) BuiltIn FragColor Decorate 39(BaseColor) Smooth Decorate 39(BaseColor) NoStaticUse Decorate 41(d) NoStaticUse 2: TypeVoid 3: TypeFunction 2 10: TypeFloat 32 11: TypePointer PrivateGlobal 10(float) 12(bar): 11(ptr) Variable PrivateGlobal 13: 10(float) Constant 1073741824 15: 10(float) Constant 1065353216 20: TypeVector 10(float) 4 21: TypePointer Function 20(fvec4) 23: TypePointer UniformConstant 20(fvec4) 24(bigColor): 23(ptr) Variable UniformConstant 34: TypePointer Output 20(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 38: TypePointer Input 20(fvec4) 39(BaseColor): 38(ptr) Variable Input 40: TypePointer UniformConstant 10(float) 41(d): 40(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 22(outColor): 21(ptr) Variable Function Store 12(bar) 13 25: 20(fvec4) Load 24(bigColor) Store 22(outColor) 25 26: 2 FunctionCall 6(foo() 27: 2 FunctionCall 8(foo2() 28: 10(float) Load 12(bar) 29: 20(fvec4) Load 22(outColor) 30: 10(float) CompositeExtract 29 0 31: 10(float) FAdd 30 28 32: 20(fvec4) Load 22(outColor) 33: 20(fvec4) CompositeInsert 31 32 0 Store 22(outColor) 33 36: 20(fvec4) Load 22(outColor) Store 35(gl_FragColor) 36 Return FunctionEnd 6(foo(): 2 Function None 3 7: Label 14: 10(float) Load 12(bar) 16: 10(float) FAdd 14 15 Store 12(bar) 16 Return FunctionEnd 8(foo2(): 2 Function None 3 9: Label 18: 10(float) Load 12(bar) 19: 10(float) FAdd 18 15 Store 12(bar) 19 Return FunctionEnd