spv.whileLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 31 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 19 "d" Name 24 "bigColor" Name 29 "gl_FragColor" Decorate 11(BaseColor) Smooth Decorate 29(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 18: TypePointer UniformConstant 6(float) 19(d): 18(ptr) Variable UniformConstant 21: TypeBool 23: TypePointer UniformConstant 7(fvec4) 24(bigColor): 23(ptr) Variable UniformConstant 28: TypePointer Output 7(fvec4) 29(gl_FragColor): 28(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label 16: 7(fvec4) Load 9(color) 17: 6(float) CompositeExtract 16 0 20: 6(float) Load 19(d) 22: 21(bool) FOrdLessThan 17 20 LoopMerge 14 None BranchConditional 22 15 14 15: Label 25: 7(fvec4) Load 24(bigColor) 26: 7(fvec4) Load 9(color) 27: 7(fvec4) FAdd 26 25 Store 9(color) 27 Branch 13 14: Label 30: 7(fvec4) Load 9(color) Store 29(gl_FragColor) 30 Return FunctionEnd