CC=g++ OBJECTPATH=./../glslang/MachineIndependent LIBPATH=./../glslang/MachineIndependent/lib SRCS=StandAlone.cpp TARGETOBJECT=StandAlone.o default: all all: StandAlone StandAlone: $(TARGETOBJECT) SHAREDOBJECT $(CC) -g -o $@ $(TARGETOBJECT) -L $(LIBPATH) -lglslang -lpthread \ -lm -lstdc++ SHAREDOBJECT: cd $(OBJECTPATH); make all %.o : %.cpp $(CC) -c $< # # Cleanup # .PHONY : clean clean : $(RM) *.o StandAlone cd $(OBJECTPATH); make clean depend: cd $(OBJECTPATH); make depend makedepend -Y -- $(SRCS) # DO NOT DELETE StandAlone.o: ./../glslang/Include/ShHandle.h StandAlone.o: ./../glslang/Public/ShaderLang.h StandAlone.o: ./../glslang/Include/InfoSink.h ./../glslang/Include/Common.h StandAlone.o: ./../glslang/Include/PoolAlloc.h StandAlone.o: ./../glslang/Public/ShaderLang.h