hlsl.semantic.geom ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 0:15: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 2 compilation errors. No code generated. Shader version: 500 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:13 Function Parameters: 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:15 vpai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 3 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:15 rtai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 4 (const int) 0:15 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:15 ii: direct index for structure ( temp int) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 5 (const int) 0:15 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.clip0' ( out float Position) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:? 'OutputStream.rtai' ( out uint Layer) 0:? 'OutputStream.ii' (layout( location=0) out int) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:13 Function Parameters: 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:? 'OutputStream.clip0' ( out float Position) 0:15 clip0: direct index for structure ( temp float) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:15 vpai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 3 (const int) 0:15 move second child to first child ( temp uint) 0:? 'OutputStream.rtai' ( out uint Layer) 0:15 rtai: direct index for structure ( temp uint) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 4 (const int) 0:15 move second child to first child ( temp int) 0:? 'OutputStream.ii' (layout( location=0) out int) 0:15 ii: direct index for structure ( temp int) 0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:15 Constant: 0:15 5 (const int) 0:15 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Linker Objects 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.clip0' ( out float Position) 0:? 'OutputStream.vpai' ( out uint ViewportIndex) 0:? 'OutputStream.rtai' ( out uint Layer) 0:? 'OutputStream.ii' (layout( location=0) out int) SPIR-V is not generated for failed compile or link