spv.doWhileLoop.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 40 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 ExecutionMode 4 OriginLowerLeft Source GLSL 110 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 27 "d" Name 32 "bigColor" Name 38 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 17: TypeBool 18: 17(bool) ConstantTrue 21: TypeInt 32 0 22: 21(int) Constant 0 23: TypePointer Function 6(float) 26: TypePointer UniformConstant 6(float) 27(d): 26(ptr) Variable UniformConstant 31: TypePointer UniformConstant 7(fvec4) 32(bigColor): 31(ptr) Variable UniformConstant 36: 17(bool) ConstantFalse 37: TypePointer Output 7(fvec4) 38(gl_FragColor): 37(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label 16: 17(bool) Phi 18 5 36 15 LoopMerge 14 13 None Branch 19 19: Label SelectionMerge 15 None BranchConditional 16 15 20 20: Label 24: 23(ptr) AccessChain 9(color) 22 25: 6(float) Load 24 28: 6(float) Load 27(d) 29: 17(bool) FOrdLessThan 25 28 SelectionMerge 30 None BranchConditional 29 30 14 30: Label Branch 15 15: Label 33: 7(fvec4) Load 32(bigColor) 34: 7(fvec4) Load 9(color) 35: 7(fvec4) FAdd 34 33 Store 9(color) 35 Branch 13 14: Label 39: 7(fvec4) Load 9(color) Store 38(gl_FragColor) 39 Return FunctionEnd