spv.whileLoop.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 ExecutionMode 4 OriginLowerLeft Source GLSL 110 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 22 "d" Name 27 "bigColor" Name 32 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 16: TypeInt 32 0 17: 16(int) Constant 0 18: TypePointer Function 6(float) 21: TypePointer UniformConstant 6(float) 22(d): 21(ptr) Variable UniformConstant 24: TypeBool 26: TypePointer UniformConstant 7(fvec4) 27(bigColor): 26(ptr) Variable UniformConstant 31: TypePointer Output 7(fvec4) 32(gl_FragColor): 31(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label 19: 18(ptr) AccessChain 9(color) 17 20: 6(float) Load 19 23: 6(float) Load 22(d) 25: 24(bool) FOrdLessThan 20 23 LoopMerge 14 13 None BranchConditional 25 15 14 15: Label 28: 7(fvec4) Load 27(bigColor) 29: 7(fvec4) Load 9(color) 30: 7(fvec4) FAdd 29 28 Store 9(color) 30 Branch 13 14: Label 33: 7(fvec4) Load 9(color) Store 32(gl_FragColor) 33 Return FunctionEnd