hlsl.intrinsics.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:20 all (global bool) 0:20 'inF0' (in float) 0:21 Absolute value (global float) 0:21 'inF0' (in float) 0:22 arc cosine (global float) 0:22 'inF0' (in float) 0:23 any (global bool) 0:23 'inF0' (in float) 0:24 arc sine (global float) 0:24 'inF0' (in float) 0:25 floatBitsToInt (global int) 0:25 'inF0' (in float) 0:26 floatBitsToUint (global uint) 0:26 'inF0' (in float) 0:27 intBitsToFloat (global float) 0:27 'inU0' (in uint) 0:29 arc tangent (global float) 0:29 'inF0' (in float) 0:30 arc tangent (global float) 0:30 'inF0' (in float) 0:30 'inF1' (in float) 0:31 Ceiling (global float) 0:31 'inF0' (in float) 0:32 clamp (global float) 0:32 'inF0' (in float) 0:32 'inF1' (in float) 0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) 0:33 'inF0' (in float) 0:33 Constant: 0:33 0.000000 0:33 true case 0:33 Branch: Kill 0:34 cosine (global float) 0:34 'inF0' (in float) 0:35 hyp. cosine (global float) 0:35 'inF0' (in float) 0:36 bitCount (global uint) 0:36 Constant: 0:36 7 (const uint) 0:37 dPdx (global float) 0:37 'inF0' (in float) 0:38 dPdxCoarse (global float) 0:38 'inF0' (in float) 0:39 dPdxFine (global float) 0:39 'inF0' (in float) 0:40 dPdy (global float) 0:40 'inF0' (in float) 0:41 dPdyCoarse (global float) 0:41 'inF0' (in float) 0:42 dPdyFine (global float) 0:42 'inF0' (in float) 0:43 degrees (global float) 0:43 'inF0' (in float) 0:47 exp (global float) 0:47 'inF0' (in float) 0:48 exp2 (global float) 0:48 'inF0' (in float) 0:49 findMSB (global int) 0:49 Constant: 0:49 7 (const int) 0:50 findLSB (global int) 0:50 Constant: 0:50 7 (const int) 0:51 Floor (global float) 0:51 'inF0' (in float) 0:53 mod (global float) 0:53 'inF0' (in float) 0:53 'inF1' (in float) 0:54 Fraction (global float) 0:54 'inF0' (in float) 0:55 frexp (global float) 0:55 'inF0' (in float) 0:55 'inF1' (in float) 0:56 fwidth (global float) 0:56 'inF0' (in float) 0:57 isinf (global bool) 0:57 'inF0' (in float) 0:58 isnan (global bool) 0:58 'inF0' (in float) 0:59 ldexp (global float) 0:59 'inF0' (in float) 0:59 'inF1' (in float) 0:60 log (global float) 0:60 'inF0' (in float) 0:61 component-wise multiply (temp float) 0:61 log2 (temp float) 0:61 'inF0' (in float) 0:61 Constant: 0:61 0.301030 0:62 log2 (global float) 0:62 'inF0' (in float) 0:63 max (global float) 0:63 'inF0' (in float) 0:63 'inF1' (in float) 0:64 min (global float) 0:64 'inF0' (in float) 0:64 'inF1' (in float) 0:65 pow (global float) 0:65 'inF0' (in float) 0:65 'inF1' (in float) 0:66 radians (global float) 0:66 'inF0' (in float) 0:67 divide (temp float) 0:67 Constant: 0:67 1.000000 0:67 'inF0' (in float) 0:68 bitFieldReverse (global uint) 0:68 Constant: 0:68 2 (const uint) 0:69 roundEven (global float) 0:69 'inF0' (in float) 0:70 inverse sqrt (global float) 0:70 'inF0' (in float) 0:71 clamp (temp float) 0:71 'inF0' (in float) 0:71 Constant: 0:71 0.000000 0:71 Constant: 0:71 1.000000 0:72 Sign (global float) 0:72 'inF0' (in float) 0:73 sine (global float) 0:73 'inF0' (in float) 0:74 Sequence 0:74 move second child to first child (temp float) 0:74 'inF1' (in float) 0:74 sine (temp float) 0:74 'inF0' (in float) 0:74 move second child to first child (temp float) 0:74 'inF2' (in float) 0:74 cosine (temp float) 0:74 'inF0' (in float) 0:75 hyp. sine (global float) 0:75 'inF0' (in float) 0:76 smoothstep (global float) 0:76 'inF0' (in float) 0:76 'inF1' (in float) 0:76 'inF2' (in float) 0:77 sqrt (global float) 0:77 'inF0' (in float) 0:78 step (global float) 0:78 'inF0' (in float) 0:78 'inF1' (in float) 0:79 tangent (global float) 0:79 'inF0' (in float) 0:80 hyp. tangent (global float) 0:80 'inF0' (in float) 0:82 trunc (global float) 0:82 'inF0' (in float) 0:84 Branch: Return with expression 0:84 Constant: 0:84 0.000000 0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) 0:88 Function Parameters: 0:88 'inF0' (in 1-component vector of float) 0:88 'inF1' (in 1-component vector of float) 0:88 'inF2' (in 1-component vector of float) 0:? Sequence 0:90 Branch: Return with expression 0:90 Constant: 0:90 0.000000 0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:94 Function Parameters: 0:94 'inF0' (in 2-component vector of float) 0:94 'inF1' (in 2-component vector of float) 0:94 'inF2' (in 2-component vector of float) 0:94 'inU0' (in 2-component vector of uint) 0:94 'inU1' (in 2-component vector of uint) 0:? Sequence 0:97 all (global bool) 0:97 'inF0' (in 2-component vector of float) 0:98 Absolute value (global 2-component vector of float) 0:98 'inF0' (in 2-component vector of float) 0:99 arc cosine (global 2-component vector of float) 0:99 'inF0' (in 2-component vector of float) 0:100 any (global bool) 0:100 'inF0' (in 2-component vector of float) 0:101 arc sine (global 2-component vector of float) 0:101 'inF0' (in 2-component vector of float) 0:102 floatBitsToInt (global 2-component vector of int) 0:102 'inF0' (in 2-component vector of float) 0:103 floatBitsToUint (global 2-component vector of uint) 0:103 'inF0' (in 2-component vector of float) 0:104 intBitsToFloat (global 2-component vector of float) 0:104 'inU0' (in 2-component vector of uint) 0:106 arc tangent (global 2-component vector of float) 0:106 'inF0' (in 2-component vector of float) 0:107 arc tangent (global 2-component vector of float) 0:107 'inF0' (in 2-component vector of float) 0:107 'inF1' (in 2-component vector of float) 0:108 Ceiling (global 2-component vector of float) 0:108 'inF0' (in 2-component vector of float) 0:109 clamp (global 2-component vector of float) 0:109 'inF0' (in 2-component vector of float) 0:109 'inF1' (in 2-component vector of float) 0:109 'inF2' (in 2-component vector of float) 0:110 Test condition and select (temp void) 0:110 Condition 0:110 any (temp bool) 0:110 Compare Less Than (temp 2-component vector of bool) 0:110 'inF0' (in 2-component vector of float) 0:110 Constant: 0:110 0.000000 0:110 0.000000 0:110 true case 0:110 Branch: Kill 0:111 cosine (global 2-component vector of float) 0:111 'inF0' (in 2-component vector of float) 0:112 hyp. cosine (global 2-component vector of float) 0:112 'inF0' (in 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:114 dPdx (global 2-component vector of float) 0:114 'inF0' (in 2-component vector of float) 0:115 dPdxCoarse (global 2-component vector of float) 0:115 'inF0' (in 2-component vector of float) 0:116 dPdxFine (global 2-component vector of float) 0:116 'inF0' (in 2-component vector of float) 0:117 dPdy (global 2-component vector of float) 0:117 'inF0' (in 2-component vector of float) 0:118 dPdyCoarse (global 2-component vector of float) 0:118 'inF0' (in 2-component vector of float) 0:119 dPdyFine (global 2-component vector of float) 0:119 'inF0' (in 2-component vector of float) 0:120 degrees (global 2-component vector of float) 0:120 'inF0' (in 2-component vector of float) 0:121 distance (global float) 0:121 'inF0' (in 2-component vector of float) 0:121 'inF1' (in 2-component vector of float) 0:122 dot-product (global float) 0:122 'inF0' (in 2-component vector of float) 0:122 'inF1' (in 2-component vector of float) 0:126 exp (global 2-component vector of float) 0:126 'inF0' (in 2-component vector of float) 0:127 exp2 (global 2-component vector of float) 0:127 'inF0' (in 2-component vector of float) 0:128 face-forward (global 2-component vector of float) 0:128 'inF0' (in 2-component vector of float) 0:128 'inF1' (in 2-component vector of float) 0:128 'inF2' (in 2-component vector of float) 0:129 findMSB (global int) 0:129 Constant: 0:129 7 (const int) 0:130 findLSB (global int) 0:130 Constant: 0:130 7 (const int) 0:131 Floor (global 2-component vector of float) 0:131 'inF0' (in 2-component vector of float) 0:133 mod (global 2-component vector of float) 0:133 'inF0' (in 2-component vector of float) 0:133 'inF1' (in 2-component vector of float) 0:134 Fraction (global 2-component vector of float) 0:134 'inF0' (in 2-component vector of float) 0:135 frexp (global 2-component vector of float) 0:135 'inF0' (in 2-component vector of float) 0:135 'inF1' (in 2-component vector of float) 0:136 fwidth (global 2-component vector of float) 0:136 'inF0' (in 2-component vector of float) 0:137 isinf (global 2-component vector of bool) 0:137 'inF0' (in 2-component vector of float) 0:138 isnan (global 2-component vector of bool) 0:138 'inF0' (in 2-component vector of float) 0:139 ldexp (global 2-component vector of float) 0:139 'inF0' (in 2-component vector of float) 0:139 'inF1' (in 2-component vector of float) 0:140 length (global float) 0:140 'inF0' (in 2-component vector of float) 0:141 log (global 2-component vector of float) 0:141 'inF0' (in 2-component vector of float) 0:142 vector-scale (temp 2-component vector of float) 0:142 log2 (temp 2-component vector of float) 0:142 'inF0' (in 2-component vector of float) 0:142 Constant: 0:142 0.301030 0:143 log2 (global 2-component vector of float) 0:143 'inF0' (in 2-component vector of float) 0:144 max (global 2-component vector of float) 0:144 'inF0' (in 2-component vector of float) 0:144 'inF1' (in 2-component vector of float) 0:145 min (global 2-component vector of float) 0:145 'inF0' (in 2-component vector of float) 0:145 'inF1' (in 2-component vector of float) 0:146 normalize (global 2-component vector of float) 0:146 'inF0' (in 2-component vector of float) 0:147 pow (global 2-component vector of float) 0:147 'inF0' (in 2-component vector of float) 0:147 'inF1' (in 2-component vector of float) 0:148 radians (global 2-component vector of float) 0:148 'inF0' (in 2-component vector of float) 0:149 divide (temp 2-component vector of float) 0:149 Constant: 0:149 1.000000 0:149 'inF0' (in 2-component vector of float) 0:150 reflect (global 2-component vector of float) 0:150 'inF0' (in 2-component vector of float) 0:150 'inF1' (in 2-component vector of float) 0:151 refract (global 2-component vector of float) 0:151 'inF0' (in 2-component vector of float) 0:151 'inF1' (in 2-component vector of float) 0:151 Constant: 0:151 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:153 roundEven (global 2-component vector of float) 0:153 'inF0' (in 2-component vector of float) 0:154 inverse sqrt (global 2-component vector of float) 0:154 'inF0' (in 2-component vector of float) 0:155 clamp (temp 2-component vector of float) 0:155 'inF0' (in 2-component vector of float) 0:155 Constant: 0:155 0.000000 0:155 Constant: 0:155 1.000000 0:156 Sign (global 2-component vector of float) 0:156 'inF0' (in 2-component vector of float) 0:157 sine (global 2-component vector of float) 0:157 'inF0' (in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child (temp 2-component vector of float) 0:158 'inF1' (in 2-component vector of float) 0:158 sine (temp 2-component vector of float) 0:158 'inF0' (in 2-component vector of float) 0:158 move second child to first child (temp 2-component vector of float) 0:158 'inF2' (in 2-component vector of float) 0:158 cosine (temp 2-component vector of float) 0:158 'inF0' (in 2-component vector of float) 0:159 hyp. sine (global 2-component vector of float) 0:159 'inF0' (in 2-component vector of float) 0:160 smoothstep (global 2-component vector of float) 0:160 'inF0' (in 2-component vector of float) 0:160 'inF1' (in 2-component vector of float) 0:160 'inF2' (in 2-component vector of float) 0:161 sqrt (global 2-component vector of float) 0:161 'inF0' (in 2-component vector of float) 0:162 step (global 2-component vector of float) 0:162 'inF0' (in 2-component vector of float) 0:162 'inF1' (in 2-component vector of float) 0:163 tangent (global 2-component vector of float) 0:163 'inF0' (in 2-component vector of float) 0:164 hyp. tangent (global 2-component vector of float) 0:164 'inF0' (in 2-component vector of float) 0:166 trunc (global 2-component vector of float) 0:166 'inF0' (in 2-component vector of float) 0:169 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:173 Function Parameters: 0:173 'inF0' (in 3-component vector of float) 0:173 'inF1' (in 3-component vector of float) 0:173 'inF2' (in 3-component vector of float) 0:173 'inU0' (in 3-component vector of uint) 0:173 'inU1' (in 3-component vector of uint) 0:? Sequence 0:176 all (global bool) 0:176 'inF0' (in 3-component vector of float) 0:177 Absolute value (global 3-component vector of float) 0:177 'inF0' (in 3-component vector of float) 0:178 arc cosine (global 3-component vector of float) 0:178 'inF0' (in 3-component vector of float) 0:179 any (global bool) 0:179 'inF0' (in 3-component vector of float) 0:180 arc sine (global 3-component vector of float) 0:180 'inF0' (in 3-component vector of float) 0:181 floatBitsToInt (global 3-component vector of int) 0:181 'inF0' (in 3-component vector of float) 0:182 floatBitsToUint (global 3-component vector of uint) 0:182 'inF0' (in 3-component vector of float) 0:183 intBitsToFloat (global 3-component vector of float) 0:183 'inU0' (in 3-component vector of uint) 0:185 arc tangent (global 3-component vector of float) 0:185 'inF0' (in 3-component vector of float) 0:186 arc tangent (global 3-component vector of float) 0:186 'inF0' (in 3-component vector of float) 0:186 'inF1' (in 3-component vector of float) 0:187 Ceiling (global 3-component vector of float) 0:187 'inF0' (in 3-component vector of float) 0:188 clamp (global 3-component vector of float) 0:188 'inF0' (in 3-component vector of float) 0:188 'inF1' (in 3-component vector of float) 0:188 'inF2' (in 3-component vector of float) 0:189 Test condition and select (temp void) 0:189 Condition 0:189 any (temp bool) 0:189 Compare Less Than (temp 3-component vector of bool) 0:189 'inF0' (in 3-component vector of float) 0:189 Constant: 0:189 0.000000 0:189 0.000000 0:189 0.000000 0:189 true case 0:189 Branch: Kill 0:190 cosine (global 3-component vector of float) 0:190 'inF0' (in 3-component vector of float) 0:191 hyp. cosine (global 3-component vector of float) 0:191 'inF0' (in 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:193 cross-product (global 3-component vector of float) 0:193 'inF0' (in 3-component vector of float) 0:193 'inF1' (in 3-component vector of float) 0:194 dPdx (global 3-component vector of float) 0:194 'inF0' (in 3-component vector of float) 0:195 dPdxCoarse (global 3-component vector of float) 0:195 'inF0' (in 3-component vector of float) 0:196 dPdxFine (global 3-component vector of float) 0:196 'inF0' (in 3-component vector of float) 0:197 dPdy (global 3-component vector of float) 0:197 'inF0' (in 3-component vector of float) 0:198 dPdyCoarse (global 3-component vector of float) 0:198 'inF0' (in 3-component vector of float) 0:199 dPdyFine (global 3-component vector of float) 0:199 'inF0' (in 3-component vector of float) 0:200 degrees (global 3-component vector of float) 0:200 'inF0' (in 3-component vector of float) 0:201 distance (global float) 0:201 'inF0' (in 3-component vector of float) 0:201 'inF1' (in 3-component vector of float) 0:202 dot-product (global float) 0:202 'inF0' (in 3-component vector of float) 0:202 'inF1' (in 3-component vector of float) 0:206 exp (global 3-component vector of float) 0:206 'inF0' (in 3-component vector of float) 0:207 exp2 (global 3-component vector of float) 0:207 'inF0' (in 3-component vector of float) 0:208 face-forward (global 3-component vector of float) 0:208 'inF0' (in 3-component vector of float) 0:208 'inF1' (in 3-component vector of float) 0:208 'inF2' (in 3-component vector of float) 0:209 findMSB (global int) 0:209 Constant: 0:209 7 (const int) 0:210 findLSB (global int) 0:210 Constant: 0:210 7 (const int) 0:211 Floor (global 3-component vector of float) 0:211 'inF0' (in 3-component vector of float) 0:213 mod (global 3-component vector of float) 0:213 'inF0' (in 3-component vector of float) 0:213 'inF1' (in 3-component vector of float) 0:214 Fraction (global 3-component vector of float) 0:214 'inF0' (in 3-component vector of float) 0:215 frexp (global 3-component vector of float) 0:215 'inF0' (in 3-component vector of float) 0:215 'inF1' (in 3-component vector of float) 0:216 fwidth (global 3-component vector of float) 0:216 'inF0' (in 3-component vector of float) 0:217 isinf (global 3-component vector of bool) 0:217 'inF0' (in 3-component vector of float) 0:218 isnan (global 3-component vector of bool) 0:218 'inF0' (in 3-component vector of float) 0:219 ldexp (global 3-component vector of float) 0:219 'inF0' (in 3-component vector of float) 0:219 'inF1' (in 3-component vector of float) 0:220 length (global float) 0:220 'inF0' (in 3-component vector of float) 0:221 log (global 3-component vector of float) 0:221 'inF0' (in 3-component vector of float) 0:222 vector-scale (temp 3-component vector of float) 0:222 log2 (temp 3-component vector of float) 0:222 'inF0' (in 3-component vector of float) 0:222 Constant: 0:222 0.301030 0:223 log2 (global 3-component vector of float) 0:223 'inF0' (in 3-component vector of float) 0:224 max (global 3-component vector of float) 0:224 'inF0' (in 3-component vector of float) 0:224 'inF1' (in 3-component vector of float) 0:225 min (global 3-component vector of float) 0:225 'inF0' (in 3-component vector of float) 0:225 'inF1' (in 3-component vector of float) 0:226 normalize (global 3-component vector of float) 0:226 'inF0' (in 3-component vector of float) 0:227 pow (global 3-component vector of float) 0:227 'inF0' (in 3-component vector of float) 0:227 'inF1' (in 3-component vector of float) 0:228 radians (global 3-component vector of float) 0:228 'inF0' (in 3-component vector of float) 0:229 divide (temp 3-component vector of float) 0:229 Constant: 0:229 1.000000 0:229 'inF0' (in 3-component vector of float) 0:230 reflect (global 3-component vector of float) 0:230 'inF0' (in 3-component vector of float) 0:230 'inF1' (in 3-component vector of float) 0:231 refract (global 3-component vector of float) 0:231 'inF0' (in 3-component vector of float) 0:231 'inF1' (in 3-component vector of float) 0:231 Constant: 0:231 2.000000 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:233 roundEven (global 3-component vector of float) 0:233 'inF0' (in 3-component vector of float) 0:234 inverse sqrt (global 3-component vector of float) 0:234 'inF0' (in 3-component vector of float) 0:235 clamp (temp 3-component vector of float) 0:235 'inF0' (in 3-component vector of float) 0:235 Constant: 0:235 0.000000 0:235 Constant: 0:235 1.000000 0:236 Sign (global 3-component vector of float) 0:236 'inF0' (in 3-component vector of float) 0:237 sine (global 3-component vector of float) 0:237 'inF0' (in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child (temp 3-component vector of float) 0:238 'inF1' (in 3-component vector of float) 0:238 sine (temp 3-component vector of float) 0:238 'inF0' (in 3-component vector of float) 0:238 move second child to first child (temp 3-component vector of float) 0:238 'inF2' (in 3-component vector of float) 0:238 cosine (temp 3-component vector of float) 0:238 'inF0' (in 3-component vector of float) 0:239 hyp. sine (global 3-component vector of float) 0:239 'inF0' (in 3-component vector of float) 0:240 smoothstep (global 3-component vector of float) 0:240 'inF0' (in 3-component vector of float) 0:240 'inF1' (in 3-component vector of float) 0:240 'inF2' (in 3-component vector of float) 0:241 sqrt (global 3-component vector of float) 0:241 'inF0' (in 3-component vector of float) 0:242 step (global 3-component vector of float) 0:242 'inF0' (in 3-component vector of float) 0:242 'inF1' (in 3-component vector of float) 0:243 tangent (global 3-component vector of float) 0:243 'inF0' (in 3-component vector of float) 0:244 hyp. tangent (global 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) 0:246 trunc (global 3-component vector of float) 0:246 'inF0' (in 3-component vector of float) 0:249 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:253 Function Parameters: 0:253 'inF0' (in 4-component vector of float) 0:253 'inF1' (in 4-component vector of float) 0:253 'inF2' (in 4-component vector of float) 0:253 'inU0' (in 4-component vector of uint) 0:253 'inU1' (in 4-component vector of uint) 0:? Sequence 0:256 all (global bool) 0:256 'inF0' (in 4-component vector of float) 0:257 Absolute value (global 4-component vector of float) 0:257 'inF0' (in 4-component vector of float) 0:258 arc cosine (global 4-component vector of float) 0:258 'inF0' (in 4-component vector of float) 0:259 any (global bool) 0:259 'inF0' (in 4-component vector of float) 0:260 arc sine (global 4-component vector of float) 0:260 'inF0' (in 4-component vector of float) 0:261 floatBitsToInt (global 4-component vector of int) 0:261 'inF0' (in 4-component vector of float) 0:262 floatBitsToUint (global 4-component vector of uint) 0:262 'inF0' (in 4-component vector of float) 0:263 intBitsToFloat (global 4-component vector of float) 0:263 'inU0' (in 4-component vector of uint) 0:265 arc tangent (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) 0:266 arc tangent (global 4-component vector of float) 0:266 'inF0' (in 4-component vector of float) 0:266 'inF1' (in 4-component vector of float) 0:267 Ceiling (global 4-component vector of float) 0:267 'inF0' (in 4-component vector of float) 0:268 clamp (global 4-component vector of float) 0:268 'inF0' (in 4-component vector of float) 0:268 'inF1' (in 4-component vector of float) 0:268 'inF2' (in 4-component vector of float) 0:269 Test condition and select (temp void) 0:269 Condition 0:269 any (temp bool) 0:269 Compare Less Than (temp 4-component vector of bool) 0:269 'inF0' (in 4-component vector of float) 0:269 Constant: 0:269 0.000000 0:269 0.000000 0:269 0.000000 0:269 0.000000 0:269 true case 0:269 Branch: Kill 0:270 cosine (global 4-component vector of float) 0:270 'inF0' (in 4-component vector of float) 0:271 hyp. cosine (global 4-component vector of float) 0:271 'inF0' (in 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) 0:273 dPdx (global 4-component vector of float) 0:273 'inF0' (in 4-component vector of float) 0:274 dPdxCoarse (global 4-component vector of float) 0:274 'inF0' (in 4-component vector of float) 0:275 dPdxFine (global 4-component vector of float) 0:275 'inF0' (in 4-component vector of float) 0:276 dPdy (global 4-component vector of float) 0:276 'inF0' (in 4-component vector of float) 0:277 dPdyCoarse (global 4-component vector of float) 0:277 'inF0' (in 4-component vector of float) 0:278 dPdyFine (global 4-component vector of float) 0:278 'inF0' (in 4-component vector of float) 0:279 degrees (global 4-component vector of float) 0:279 'inF0' (in 4-component vector of float) 0:280 distance (global float) 0:280 'inF0' (in 4-component vector of float) 0:280 'inF1' (in 4-component vector of float) 0:281 dot-product (global float) 0:281 'inF0' (in 4-component vector of float) 0:281 'inF1' (in 4-component vector of float) 0:282 Construct vec4 (temp 4-component vector of float) 0:282 Constant: 0:282 1.000000 0:282 component-wise multiply (temp float) 0:282 direct index (temp float) 0:282 'inF0' (in 4-component vector of float) 0:282 Constant: 0:282 1 (const int) 0:282 direct index (temp float) 0:282 'inF1' (in 4-component vector of float) 0:282 Constant: 0:282 1 (const int) 0:282 direct index (temp float) 0:282 'inF0' (in 4-component vector of float) 0:282 Constant: 0:282 2 (const int) 0:282 direct index (temp float) 0:282 'inF1' (in 4-component vector of float) 0:282 Constant: 0:282 3 (const int) 0:286 exp (global 4-component vector of float) 0:286 'inF0' (in 4-component vector of float) 0:287 exp2 (global 4-component vector of float) 0:287 'inF0' (in 4-component vector of float) 0:288 face-forward (global 4-component vector of float) 0:288 'inF0' (in 4-component vector of float) 0:288 'inF1' (in 4-component vector of float) 0:288 'inF2' (in 4-component vector of float) 0:289 findMSB (global int) 0:289 Constant: 0:289 7 (const int) 0:290 findLSB (global int) 0:290 Constant: 0:290 7 (const int) 0:291 Floor (global 4-component vector of float) 0:291 'inF0' (in 4-component vector of float) 0:293 mod (global 4-component vector of float) 0:293 'inF0' (in 4-component vector of float) 0:293 'inF1' (in 4-component vector of float) 0:294 Fraction (global 4-component vector of float) 0:294 'inF0' (in 4-component vector of float) 0:295 frexp (global 4-component vector of float) 0:295 'inF0' (in 4-component vector of float) 0:295 'inF1' (in 4-component vector of float) 0:296 fwidth (global 4-component vector of float) 0:296 'inF0' (in 4-component vector of float) 0:297 isinf (global 4-component vector of bool) 0:297 'inF0' (in 4-component vector of float) 0:298 isnan (global 4-component vector of bool) 0:298 'inF0' (in 4-component vector of float) 0:299 ldexp (global 4-component vector of float) 0:299 'inF0' (in 4-component vector of float) 0:299 'inF1' (in 4-component vector of float) 0:300 length (global float) 0:300 'inF0' (in 4-component vector of float) 0:301 log (global 4-component vector of float) 0:301 'inF0' (in 4-component vector of float) 0:302 vector-scale (temp 4-component vector of float) 0:302 log2 (temp 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) 0:302 Constant: 0:302 0.301030 0:303 log2 (global 4-component vector of float) 0:303 'inF0' (in 4-component vector of float) 0:304 max (global 4-component vector of float) 0:304 'inF0' (in 4-component vector of float) 0:304 'inF1' (in 4-component vector of float) 0:305 min (global 4-component vector of float) 0:305 'inF0' (in 4-component vector of float) 0:305 'inF1' (in 4-component vector of float) 0:306 normalize (global 4-component vector of float) 0:306 'inF0' (in 4-component vector of float) 0:307 pow (global 4-component vector of float) 0:307 'inF0' (in 4-component vector of float) 0:307 'inF1' (in 4-component vector of float) 0:308 radians (global 4-component vector of float) 0:308 'inF0' (in 4-component vector of float) 0:309 divide (temp 4-component vector of float) 0:309 Constant: 0:309 1.000000 0:309 'inF0' (in 4-component vector of float) 0:310 reflect (global 4-component vector of float) 0:310 'inF0' (in 4-component vector of float) 0:310 'inF1' (in 4-component vector of float) 0:311 refract (global 4-component vector of float) 0:311 'inF0' (in 4-component vector of float) 0:311 'inF1' (in 4-component vector of float) 0:311 Constant: 0:311 2.000000 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:313 roundEven (global 4-component vector of float) 0:313 'inF0' (in 4-component vector of float) 0:314 inverse sqrt (global 4-component vector of float) 0:314 'inF0' (in 4-component vector of float) 0:315 clamp (temp 4-component vector of float) 0:315 'inF0' (in 4-component vector of float) 0:315 Constant: 0:315 0.000000 0:315 Constant: 0:315 1.000000 0:316 Sign (global 4-component vector of float) 0:316 'inF0' (in 4-component vector of float) 0:317 sine (global 4-component vector of float) 0:317 'inF0' (in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child (temp 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) 0:318 sine (temp 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:318 move second child to first child (temp 4-component vector of float) 0:318 'inF2' (in 4-component vector of float) 0:318 cosine (temp 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:319 hyp. sine (global 4-component vector of float) 0:319 'inF0' (in 4-component vector of float) 0:320 smoothstep (global 4-component vector of float) 0:320 'inF0' (in 4-component vector of float) 0:320 'inF1' (in 4-component vector of float) 0:320 'inF2' (in 4-component vector of float) 0:321 sqrt (global 4-component vector of float) 0:321 'inF0' (in 4-component vector of float) 0:322 step (global 4-component vector of float) 0:322 'inF0' (in 4-component vector of float) 0:322 'inF1' (in 4-component vector of float) 0:323 tangent (global 4-component vector of float) 0:323 'inF0' (in 4-component vector of float) 0:324 hyp. tangent (global 4-component vector of float) 0:324 'inF0' (in 4-component vector of float) 0:326 trunc (global 4-component vector of float) 0:326 'inF0' (in 4-component vector of float) 0:329 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:394 Function Parameters: 0:394 'inF0' (in 2X2 matrix of float) 0:394 'inF1' (in 2X2 matrix of float) 0:394 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:396 all (global bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Absolute value (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 any (global bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 Ceiling (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Test condition and select (temp void) 0:396 Condition 0:396 any (temp bool) 0:396 Compare Less Than (temp 2X2 matrix of bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.000000 0:396 0.000000 0:396 0.000000 0:396 0.000000 0:396 true case 0:396 Branch: Kill 0:396 clamp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdx (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdxCoarse (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdxFine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdy (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdyCoarse (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdyFine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 degrees (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 determinant (global float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 exp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 exp2 (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 findMSB (global int) 0:396 Constant: 0:396 7 (const int) 0:396 findLSB (global int) 0:396 Constant: 0:396 7 (const int) 0:396 Floor (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 mod (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 Fraction (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 frexp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 fwidth (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 ldexp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 log (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 matrix-scale (temp 2X2 matrix of float) 0:396 log2 (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.301030 0:396 log2 (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 max (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 min (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 pow (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 radians (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 roundEven (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 inverse sqrt (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 clamp (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.000000 0:396 Constant: 0:396 1.000000 0:396 Sign (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Sequence 0:396 move second child to first child (temp 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 sine (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 move second child to first child (temp 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 cosine (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 smoothstep (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 sqrt (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 step (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 transpose (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 trunc (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:399 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:403 Function Parameters: 0:403 'inF0' (in 3X3 matrix of float) 0:403 'inF1' (in 3X3 matrix of float) 0:403 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:405 all (global bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Absolute value (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 any (global bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 Ceiling (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Test condition and select (temp void) 0:405 Condition 0:405 any (temp bool) 0:405 Compare Less Than (temp 3X3 matrix of bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 true case 0:405 Branch: Kill 0:405 clamp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdx (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdxCoarse (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdxFine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdy (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdyCoarse (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdyFine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 degrees (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 determinant (global float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 exp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 exp2 (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 findMSB (global int) 0:405 Constant: 0:405 7 (const int) 0:405 findLSB (global int) 0:405 Constant: 0:405 7 (const int) 0:405 Floor (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 mod (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 Fraction (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 frexp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 fwidth (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 ldexp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 log (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 matrix-scale (temp 3X3 matrix of float) 0:405 log2 (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.301030 0:405 log2 (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 max (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 min (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 pow (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 radians (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 roundEven (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 inverse sqrt (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 clamp (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.000000 0:405 Constant: 0:405 1.000000 0:405 Sign (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Sequence 0:405 move second child to first child (temp 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 sine (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 move second child to first child (temp 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 cosine (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 smoothstep (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 sqrt (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 step (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 transpose (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 trunc (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:408 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:412 Function Parameters: 0:412 'inF0' (in 4X4 matrix of float) 0:412 'inF1' (in 4X4 matrix of float) 0:412 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:414 all (global bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Absolute value (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 any (global bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 Ceiling (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Test condition and select (temp void) 0:414 Condition 0:414 any (temp bool) 0:414 Compare Less Than (temp 4X4 matrix of bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 true case 0:414 Branch: Kill 0:414 clamp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdx (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdxCoarse (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdxFine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdy (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdyCoarse (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdyFine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 degrees (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 determinant (global float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 exp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 exp2 (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 findMSB (global int) 0:414 Constant: 0:414 7 (const int) 0:414 findLSB (global int) 0:414 Constant: 0:414 7 (const int) 0:414 Floor (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 mod (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 Fraction (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 frexp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 fwidth (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 ldexp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 log (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 matrix-scale (temp 4X4 matrix of float) 0:414 log2 (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.301030 0:414 log2 (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 max (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 min (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 pow (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 radians (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 roundEven (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 inverse sqrt (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 clamp (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.000000 0:414 Constant: 0:414 1.000000 0:414 Sign (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Sequence 0:414 move second child to first child (temp 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 sine (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 move second child to first child (temp 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 cosine (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 smoothstep (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 sqrt (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 step (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 transpose (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 trunc (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:417 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:435 Function Parameters: 0:435 'inF0' (in float) 0:435 'inF1' (in float) 0:435 'inFV0' (in 2-component vector of float) 0:435 'inFV1' (in 2-component vector of float) 0:435 'inFM0' (in 2X2 matrix of float) 0:435 'inFM1' (in 2X2 matrix of float) 0:? Sequence 0:436 move second child to first child (temp float) 0:436 'r0' (temp float) 0:436 component-wise multiply (temp float) 0:436 'inF0' (in float) 0:436 'inF1' (in float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r1' (temp 2-component vector of float) 0:436 vector-scale (temp 2-component vector of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inF0' (in float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r2' (temp 2-component vector of float) 0:436 vector-scale (temp 2-component vector of float) 0:436 'inF0' (in float) 0:436 'inFV0' (in 2-component vector of float) 0:436 move second child to first child (temp float) 0:436 'r3' (temp float) 0:436 dot-product (global float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inFV1' (in 2-component vector of float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r4' (temp 2-component vector of float) 0:436 matrix-times-vector (temp 2-component vector of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r5' (temp 2-component vector of float) 0:436 vector-times-matrix (temp 2-component vector of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r6' (temp 2X2 matrix of float) 0:436 matrix-scale (temp 2X2 matrix of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inF0' (in float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r7' (temp 2X2 matrix of float) 0:436 matrix-scale (temp 2X2 matrix of float) 0:436 'inF0' (in float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r8' (temp 2X2 matrix of float) 0:436 matrix-multiply (temp 2X2 matrix of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inFM1' (in 2X2 matrix of float) 0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:442 Function Parameters: 0:442 'inF0' (in float) 0:442 'inF1' (in float) 0:442 'inFV0' (in 3-component vector of float) 0:442 'inFV1' (in 3-component vector of float) 0:442 'inFM0' (in 3X3 matrix of float) 0:442 'inFM1' (in 3X3 matrix of float) 0:? Sequence 0:443 move second child to first child (temp float) 0:443 'r0' (temp float) 0:443 component-wise multiply (temp float) 0:443 'inF0' (in float) 0:443 'inF1' (in float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r1' (temp 3-component vector of float) 0:443 vector-scale (temp 3-component vector of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inF0' (in float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r2' (temp 3-component vector of float) 0:443 vector-scale (temp 3-component vector of float) 0:443 'inF0' (in float) 0:443 'inFV0' (in 3-component vector of float) 0:443 move second child to first child (temp float) 0:443 'r3' (temp float) 0:443 dot-product (global float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inFV1' (in 3-component vector of float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r4' (temp 3-component vector of float) 0:443 matrix-times-vector (temp 3-component vector of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r5' (temp 3-component vector of float) 0:443 vector-times-matrix (temp 3-component vector of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r6' (temp 3X3 matrix of float) 0:443 matrix-scale (temp 3X3 matrix of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inF0' (in float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r7' (temp 3X3 matrix of float) 0:443 matrix-scale (temp 3X3 matrix of float) 0:443 'inF0' (in float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r8' (temp 3X3 matrix of float) 0:443 matrix-multiply (temp 3X3 matrix of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inFM1' (in 3X3 matrix of float) 0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:449 Function Parameters: 0:449 'inF0' (in float) 0:449 'inF1' (in float) 0:449 'inFV0' (in 4-component vector of float) 0:449 'inFV1' (in 4-component vector of float) 0:449 'inFM0' (in 4X4 matrix of float) 0:449 'inFM1' (in 4X4 matrix of float) 0:? Sequence 0:450 move second child to first child (temp float) 0:450 'r0' (temp float) 0:450 component-wise multiply (temp float) 0:450 'inF0' (in float) 0:450 'inF1' (in float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r1' (temp 4-component vector of float) 0:450 vector-scale (temp 4-component vector of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inF0' (in float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r2' (temp 4-component vector of float) 0:450 vector-scale (temp 4-component vector of float) 0:450 'inF0' (in float) 0:450 'inFV0' (in 4-component vector of float) 0:450 move second child to first child (temp float) 0:450 'r3' (temp float) 0:450 dot-product (global float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inFV1' (in 4-component vector of float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r4' (temp 4-component vector of float) 0:450 matrix-times-vector (temp 4-component vector of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r5' (temp 4-component vector of float) 0:450 vector-times-matrix (temp 4-component vector of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r6' (temp 4X4 matrix of float) 0:450 matrix-scale (temp 4X4 matrix of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inF0' (in float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r7' (temp 4X4 matrix of float) 0:450 matrix-scale (temp 4X4 matrix of float) 0:450 'inF0' (in float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r8' (temp 4X4 matrix of float) 0:450 matrix-multiply (temp 4X4 matrix of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inFM1' (in 4X4 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:20 all (global bool) 0:20 'inF0' (in float) 0:21 Absolute value (global float) 0:21 'inF0' (in float) 0:22 arc cosine (global float) 0:22 'inF0' (in float) 0:23 any (global bool) 0:23 'inF0' (in float) 0:24 arc sine (global float) 0:24 'inF0' (in float) 0:25 floatBitsToInt (global int) 0:25 'inF0' (in float) 0:26 floatBitsToUint (global uint) 0:26 'inF0' (in float) 0:27 intBitsToFloat (global float) 0:27 'inU0' (in uint) 0:29 arc tangent (global float) 0:29 'inF0' (in float) 0:30 arc tangent (global float) 0:30 'inF0' (in float) 0:30 'inF1' (in float) 0:31 Ceiling (global float) 0:31 'inF0' (in float) 0:32 clamp (global float) 0:32 'inF0' (in float) 0:32 'inF1' (in float) 0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) 0:33 'inF0' (in float) 0:33 Constant: 0:33 0.000000 0:33 true case 0:33 Branch: Kill 0:34 cosine (global float) 0:34 'inF0' (in float) 0:35 hyp. cosine (global float) 0:35 'inF0' (in float) 0:36 bitCount (global uint) 0:36 Constant: 0:36 7 (const uint) 0:37 dPdx (global float) 0:37 'inF0' (in float) 0:38 dPdxCoarse (global float) 0:38 'inF0' (in float) 0:39 dPdxFine (global float) 0:39 'inF0' (in float) 0:40 dPdy (global float) 0:40 'inF0' (in float) 0:41 dPdyCoarse (global float) 0:41 'inF0' (in float) 0:42 dPdyFine (global float) 0:42 'inF0' (in float) 0:43 degrees (global float) 0:43 'inF0' (in float) 0:47 exp (global float) 0:47 'inF0' (in float) 0:48 exp2 (global float) 0:48 'inF0' (in float) 0:49 findMSB (global int) 0:49 Constant: 0:49 7 (const int) 0:50 findLSB (global int) 0:50 Constant: 0:50 7 (const int) 0:51 Floor (global float) 0:51 'inF0' (in float) 0:53 mod (global float) 0:53 'inF0' (in float) 0:53 'inF1' (in float) 0:54 Fraction (global float) 0:54 'inF0' (in float) 0:55 frexp (global float) 0:55 'inF0' (in float) 0:55 'inF1' (in float) 0:56 fwidth (global float) 0:56 'inF0' (in float) 0:57 isinf (global bool) 0:57 'inF0' (in float) 0:58 isnan (global bool) 0:58 'inF0' (in float) 0:59 ldexp (global float) 0:59 'inF0' (in float) 0:59 'inF1' (in float) 0:60 log (global float) 0:60 'inF0' (in float) 0:61 component-wise multiply (temp float) 0:61 log2 (temp float) 0:61 'inF0' (in float) 0:61 Constant: 0:61 0.301030 0:62 log2 (global float) 0:62 'inF0' (in float) 0:63 max (global float) 0:63 'inF0' (in float) 0:63 'inF1' (in float) 0:64 min (global float) 0:64 'inF0' (in float) 0:64 'inF1' (in float) 0:65 pow (global float) 0:65 'inF0' (in float) 0:65 'inF1' (in float) 0:66 radians (global float) 0:66 'inF0' (in float) 0:67 divide (temp float) 0:67 Constant: 0:67 1.000000 0:67 'inF0' (in float) 0:68 bitFieldReverse (global uint) 0:68 Constant: 0:68 2 (const uint) 0:69 roundEven (global float) 0:69 'inF0' (in float) 0:70 inverse sqrt (global float) 0:70 'inF0' (in float) 0:71 clamp (temp float) 0:71 'inF0' (in float) 0:71 Constant: 0:71 0.000000 0:71 Constant: 0:71 1.000000 0:72 Sign (global float) 0:72 'inF0' (in float) 0:73 sine (global float) 0:73 'inF0' (in float) 0:74 Sequence 0:74 move second child to first child (temp float) 0:74 'inF1' (in float) 0:74 sine (temp float) 0:74 'inF0' (in float) 0:74 move second child to first child (temp float) 0:74 'inF2' (in float) 0:74 cosine (temp float) 0:74 'inF0' (in float) 0:75 hyp. sine (global float) 0:75 'inF0' (in float) 0:76 smoothstep (global float) 0:76 'inF0' (in float) 0:76 'inF1' (in float) 0:76 'inF2' (in float) 0:77 sqrt (global float) 0:77 'inF0' (in float) 0:78 step (global float) 0:78 'inF0' (in float) 0:78 'inF1' (in float) 0:79 tangent (global float) 0:79 'inF0' (in float) 0:80 hyp. tangent (global float) 0:80 'inF0' (in float) 0:82 trunc (global float) 0:82 'inF0' (in float) 0:84 Branch: Return with expression 0:84 Constant: 0:84 0.000000 0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) 0:88 Function Parameters: 0:88 'inF0' (in 1-component vector of float) 0:88 'inF1' (in 1-component vector of float) 0:88 'inF2' (in 1-component vector of float) 0:? Sequence 0:90 Branch: Return with expression 0:90 Constant: 0:90 0.000000 0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:94 Function Parameters: 0:94 'inF0' (in 2-component vector of float) 0:94 'inF1' (in 2-component vector of float) 0:94 'inF2' (in 2-component vector of float) 0:94 'inU0' (in 2-component vector of uint) 0:94 'inU1' (in 2-component vector of uint) 0:? Sequence 0:97 all (global bool) 0:97 'inF0' (in 2-component vector of float) 0:98 Absolute value (global 2-component vector of float) 0:98 'inF0' (in 2-component vector of float) 0:99 arc cosine (global 2-component vector of float) 0:99 'inF0' (in 2-component vector of float) 0:100 any (global bool) 0:100 'inF0' (in 2-component vector of float) 0:101 arc sine (global 2-component vector of float) 0:101 'inF0' (in 2-component vector of float) 0:102 floatBitsToInt (global 2-component vector of int) 0:102 'inF0' (in 2-component vector of float) 0:103 floatBitsToUint (global 2-component vector of uint) 0:103 'inF0' (in 2-component vector of float) 0:104 intBitsToFloat (global 2-component vector of float) 0:104 'inU0' (in 2-component vector of uint) 0:106 arc tangent (global 2-component vector of float) 0:106 'inF0' (in 2-component vector of float) 0:107 arc tangent (global 2-component vector of float) 0:107 'inF0' (in 2-component vector of float) 0:107 'inF1' (in 2-component vector of float) 0:108 Ceiling (global 2-component vector of float) 0:108 'inF0' (in 2-component vector of float) 0:109 clamp (global 2-component vector of float) 0:109 'inF0' (in 2-component vector of float) 0:109 'inF1' (in 2-component vector of float) 0:109 'inF2' (in 2-component vector of float) 0:110 Test condition and select (temp void) 0:110 Condition 0:110 any (temp bool) 0:110 Compare Less Than (temp 2-component vector of bool) 0:110 'inF0' (in 2-component vector of float) 0:110 Constant: 0:110 0.000000 0:110 0.000000 0:110 true case 0:110 Branch: Kill 0:111 cosine (global 2-component vector of float) 0:111 'inF0' (in 2-component vector of float) 0:112 hyp. cosine (global 2-component vector of float) 0:112 'inF0' (in 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:114 dPdx (global 2-component vector of float) 0:114 'inF0' (in 2-component vector of float) 0:115 dPdxCoarse (global 2-component vector of float) 0:115 'inF0' (in 2-component vector of float) 0:116 dPdxFine (global 2-component vector of float) 0:116 'inF0' (in 2-component vector of float) 0:117 dPdy (global 2-component vector of float) 0:117 'inF0' (in 2-component vector of float) 0:118 dPdyCoarse (global 2-component vector of float) 0:118 'inF0' (in 2-component vector of float) 0:119 dPdyFine (global 2-component vector of float) 0:119 'inF0' (in 2-component vector of float) 0:120 degrees (global 2-component vector of float) 0:120 'inF0' (in 2-component vector of float) 0:121 distance (global float) 0:121 'inF0' (in 2-component vector of float) 0:121 'inF1' (in 2-component vector of float) 0:122 dot-product (global float) 0:122 'inF0' (in 2-component vector of float) 0:122 'inF1' (in 2-component vector of float) 0:126 exp (global 2-component vector of float) 0:126 'inF0' (in 2-component vector of float) 0:127 exp2 (global 2-component vector of float) 0:127 'inF0' (in 2-component vector of float) 0:128 face-forward (global 2-component vector of float) 0:128 'inF0' (in 2-component vector of float) 0:128 'inF1' (in 2-component vector of float) 0:128 'inF2' (in 2-component vector of float) 0:129 findMSB (global int) 0:129 Constant: 0:129 7 (const int) 0:130 findLSB (global int) 0:130 Constant: 0:130 7 (const int) 0:131 Floor (global 2-component vector of float) 0:131 'inF0' (in 2-component vector of float) 0:133 mod (global 2-component vector of float) 0:133 'inF0' (in 2-component vector of float) 0:133 'inF1' (in 2-component vector of float) 0:134 Fraction (global 2-component vector of float) 0:134 'inF0' (in 2-component vector of float) 0:135 frexp (global 2-component vector of float) 0:135 'inF0' (in 2-component vector of float) 0:135 'inF1' (in 2-component vector of float) 0:136 fwidth (global 2-component vector of float) 0:136 'inF0' (in 2-component vector of float) 0:137 isinf (global 2-component vector of bool) 0:137 'inF0' (in 2-component vector of float) 0:138 isnan (global 2-component vector of bool) 0:138 'inF0' (in 2-component vector of float) 0:139 ldexp (global 2-component vector of float) 0:139 'inF0' (in 2-component vector of float) 0:139 'inF1' (in 2-component vector of float) 0:140 length (global float) 0:140 'inF0' (in 2-component vector of float) 0:141 log (global 2-component vector of float) 0:141 'inF0' (in 2-component vector of float) 0:142 vector-scale (temp 2-component vector of float) 0:142 log2 (temp 2-component vector of float) 0:142 'inF0' (in 2-component vector of float) 0:142 Constant: 0:142 0.301030 0:143 log2 (global 2-component vector of float) 0:143 'inF0' (in 2-component vector of float) 0:144 max (global 2-component vector of float) 0:144 'inF0' (in 2-component vector of float) 0:144 'inF1' (in 2-component vector of float) 0:145 min (global 2-component vector of float) 0:145 'inF0' (in 2-component vector of float) 0:145 'inF1' (in 2-component vector of float) 0:146 normalize (global 2-component vector of float) 0:146 'inF0' (in 2-component vector of float) 0:147 pow (global 2-component vector of float) 0:147 'inF0' (in 2-component vector of float) 0:147 'inF1' (in 2-component vector of float) 0:148 radians (global 2-component vector of float) 0:148 'inF0' (in 2-component vector of float) 0:149 divide (temp 2-component vector of float) 0:149 Constant: 0:149 1.000000 0:149 'inF0' (in 2-component vector of float) 0:150 reflect (global 2-component vector of float) 0:150 'inF0' (in 2-component vector of float) 0:150 'inF1' (in 2-component vector of float) 0:151 refract (global 2-component vector of float) 0:151 'inF0' (in 2-component vector of float) 0:151 'inF1' (in 2-component vector of float) 0:151 Constant: 0:151 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:153 roundEven (global 2-component vector of float) 0:153 'inF0' (in 2-component vector of float) 0:154 inverse sqrt (global 2-component vector of float) 0:154 'inF0' (in 2-component vector of float) 0:155 clamp (temp 2-component vector of float) 0:155 'inF0' (in 2-component vector of float) 0:155 Constant: 0:155 0.000000 0:155 Constant: 0:155 1.000000 0:156 Sign (global 2-component vector of float) 0:156 'inF0' (in 2-component vector of float) 0:157 sine (global 2-component vector of float) 0:157 'inF0' (in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child (temp 2-component vector of float) 0:158 'inF1' (in 2-component vector of float) 0:158 sine (temp 2-component vector of float) 0:158 'inF0' (in 2-component vector of float) 0:158 move second child to first child (temp 2-component vector of float) 0:158 'inF2' (in 2-component vector of float) 0:158 cosine (temp 2-component vector of float) 0:158 'inF0' (in 2-component vector of float) 0:159 hyp. sine (global 2-component vector of float) 0:159 'inF0' (in 2-component vector of float) 0:160 smoothstep (global 2-component vector of float) 0:160 'inF0' (in 2-component vector of float) 0:160 'inF1' (in 2-component vector of float) 0:160 'inF2' (in 2-component vector of float) 0:161 sqrt (global 2-component vector of float) 0:161 'inF0' (in 2-component vector of float) 0:162 step (global 2-component vector of float) 0:162 'inF0' (in 2-component vector of float) 0:162 'inF1' (in 2-component vector of float) 0:163 tangent (global 2-component vector of float) 0:163 'inF0' (in 2-component vector of float) 0:164 hyp. tangent (global 2-component vector of float) 0:164 'inF0' (in 2-component vector of float) 0:166 trunc (global 2-component vector of float) 0:166 'inF0' (in 2-component vector of float) 0:169 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:173 Function Parameters: 0:173 'inF0' (in 3-component vector of float) 0:173 'inF1' (in 3-component vector of float) 0:173 'inF2' (in 3-component vector of float) 0:173 'inU0' (in 3-component vector of uint) 0:173 'inU1' (in 3-component vector of uint) 0:? Sequence 0:176 all (global bool) 0:176 'inF0' (in 3-component vector of float) 0:177 Absolute value (global 3-component vector of float) 0:177 'inF0' (in 3-component vector of float) 0:178 arc cosine (global 3-component vector of float) 0:178 'inF0' (in 3-component vector of float) 0:179 any (global bool) 0:179 'inF0' (in 3-component vector of float) 0:180 arc sine (global 3-component vector of float) 0:180 'inF0' (in 3-component vector of float) 0:181 floatBitsToInt (global 3-component vector of int) 0:181 'inF0' (in 3-component vector of float) 0:182 floatBitsToUint (global 3-component vector of uint) 0:182 'inF0' (in 3-component vector of float) 0:183 intBitsToFloat (global 3-component vector of float) 0:183 'inU0' (in 3-component vector of uint) 0:185 arc tangent (global 3-component vector of float) 0:185 'inF0' (in 3-component vector of float) 0:186 arc tangent (global 3-component vector of float) 0:186 'inF0' (in 3-component vector of float) 0:186 'inF1' (in 3-component vector of float) 0:187 Ceiling (global 3-component vector of float) 0:187 'inF0' (in 3-component vector of float) 0:188 clamp (global 3-component vector of float) 0:188 'inF0' (in 3-component vector of float) 0:188 'inF1' (in 3-component vector of float) 0:188 'inF2' (in 3-component vector of float) 0:189 Test condition and select (temp void) 0:189 Condition 0:189 any (temp bool) 0:189 Compare Less Than (temp 3-component vector of bool) 0:189 'inF0' (in 3-component vector of float) 0:189 Constant: 0:189 0.000000 0:189 0.000000 0:189 0.000000 0:189 true case 0:189 Branch: Kill 0:190 cosine (global 3-component vector of float) 0:190 'inF0' (in 3-component vector of float) 0:191 hyp. cosine (global 3-component vector of float) 0:191 'inF0' (in 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:193 cross-product (global 3-component vector of float) 0:193 'inF0' (in 3-component vector of float) 0:193 'inF1' (in 3-component vector of float) 0:194 dPdx (global 3-component vector of float) 0:194 'inF0' (in 3-component vector of float) 0:195 dPdxCoarse (global 3-component vector of float) 0:195 'inF0' (in 3-component vector of float) 0:196 dPdxFine (global 3-component vector of float) 0:196 'inF0' (in 3-component vector of float) 0:197 dPdy (global 3-component vector of float) 0:197 'inF0' (in 3-component vector of float) 0:198 dPdyCoarse (global 3-component vector of float) 0:198 'inF0' (in 3-component vector of float) 0:199 dPdyFine (global 3-component vector of float) 0:199 'inF0' (in 3-component vector of float) 0:200 degrees (global 3-component vector of float) 0:200 'inF0' (in 3-component vector of float) 0:201 distance (global float) 0:201 'inF0' (in 3-component vector of float) 0:201 'inF1' (in 3-component vector of float) 0:202 dot-product (global float) 0:202 'inF0' (in 3-component vector of float) 0:202 'inF1' (in 3-component vector of float) 0:206 exp (global 3-component vector of float) 0:206 'inF0' (in 3-component vector of float) 0:207 exp2 (global 3-component vector of float) 0:207 'inF0' (in 3-component vector of float) 0:208 face-forward (global 3-component vector of float) 0:208 'inF0' (in 3-component vector of float) 0:208 'inF1' (in 3-component vector of float) 0:208 'inF2' (in 3-component vector of float) 0:209 findMSB (global int) 0:209 Constant: 0:209 7 (const int) 0:210 findLSB (global int) 0:210 Constant: 0:210 7 (const int) 0:211 Floor (global 3-component vector of float) 0:211 'inF0' (in 3-component vector of float) 0:213 mod (global 3-component vector of float) 0:213 'inF0' (in 3-component vector of float) 0:213 'inF1' (in 3-component vector of float) 0:214 Fraction (global 3-component vector of float) 0:214 'inF0' (in 3-component vector of float) 0:215 frexp (global 3-component vector of float) 0:215 'inF0' (in 3-component vector of float) 0:215 'inF1' (in 3-component vector of float) 0:216 fwidth (global 3-component vector of float) 0:216 'inF0' (in 3-component vector of float) 0:217 isinf (global 3-component vector of bool) 0:217 'inF0' (in 3-component vector of float) 0:218 isnan (global 3-component vector of bool) 0:218 'inF0' (in 3-component vector of float) 0:219 ldexp (global 3-component vector of float) 0:219 'inF0' (in 3-component vector of float) 0:219 'inF1' (in 3-component vector of float) 0:220 length (global float) 0:220 'inF0' (in 3-component vector of float) 0:221 log (global 3-component vector of float) 0:221 'inF0' (in 3-component vector of float) 0:222 vector-scale (temp 3-component vector of float) 0:222 log2 (temp 3-component vector of float) 0:222 'inF0' (in 3-component vector of float) 0:222 Constant: 0:222 0.301030 0:223 log2 (global 3-component vector of float) 0:223 'inF0' (in 3-component vector of float) 0:224 max (global 3-component vector of float) 0:224 'inF0' (in 3-component vector of float) 0:224 'inF1' (in 3-component vector of float) 0:225 min (global 3-component vector of float) 0:225 'inF0' (in 3-component vector of float) 0:225 'inF1' (in 3-component vector of float) 0:226 normalize (global 3-component vector of float) 0:226 'inF0' (in 3-component vector of float) 0:227 pow (global 3-component vector of float) 0:227 'inF0' (in 3-component vector of float) 0:227 'inF1' (in 3-component vector of float) 0:228 radians (global 3-component vector of float) 0:228 'inF0' (in 3-component vector of float) 0:229 divide (temp 3-component vector of float) 0:229 Constant: 0:229 1.000000 0:229 'inF0' (in 3-component vector of float) 0:230 reflect (global 3-component vector of float) 0:230 'inF0' (in 3-component vector of float) 0:230 'inF1' (in 3-component vector of float) 0:231 refract (global 3-component vector of float) 0:231 'inF0' (in 3-component vector of float) 0:231 'inF1' (in 3-component vector of float) 0:231 Constant: 0:231 2.000000 0:? bitFieldReverse (global 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:233 roundEven (global 3-component vector of float) 0:233 'inF0' (in 3-component vector of float) 0:234 inverse sqrt (global 3-component vector of float) 0:234 'inF0' (in 3-component vector of float) 0:235 clamp (temp 3-component vector of float) 0:235 'inF0' (in 3-component vector of float) 0:235 Constant: 0:235 0.000000 0:235 Constant: 0:235 1.000000 0:236 Sign (global 3-component vector of float) 0:236 'inF0' (in 3-component vector of float) 0:237 sine (global 3-component vector of float) 0:237 'inF0' (in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child (temp 3-component vector of float) 0:238 'inF1' (in 3-component vector of float) 0:238 sine (temp 3-component vector of float) 0:238 'inF0' (in 3-component vector of float) 0:238 move second child to first child (temp 3-component vector of float) 0:238 'inF2' (in 3-component vector of float) 0:238 cosine (temp 3-component vector of float) 0:238 'inF0' (in 3-component vector of float) 0:239 hyp. sine (global 3-component vector of float) 0:239 'inF0' (in 3-component vector of float) 0:240 smoothstep (global 3-component vector of float) 0:240 'inF0' (in 3-component vector of float) 0:240 'inF1' (in 3-component vector of float) 0:240 'inF2' (in 3-component vector of float) 0:241 sqrt (global 3-component vector of float) 0:241 'inF0' (in 3-component vector of float) 0:242 step (global 3-component vector of float) 0:242 'inF0' (in 3-component vector of float) 0:242 'inF1' (in 3-component vector of float) 0:243 tangent (global 3-component vector of float) 0:243 'inF0' (in 3-component vector of float) 0:244 hyp. tangent (global 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) 0:246 trunc (global 3-component vector of float) 0:246 'inF0' (in 3-component vector of float) 0:249 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:253 Function Parameters: 0:253 'inF0' (in 4-component vector of float) 0:253 'inF1' (in 4-component vector of float) 0:253 'inF2' (in 4-component vector of float) 0:253 'inU0' (in 4-component vector of uint) 0:253 'inU1' (in 4-component vector of uint) 0:? Sequence 0:256 all (global bool) 0:256 'inF0' (in 4-component vector of float) 0:257 Absolute value (global 4-component vector of float) 0:257 'inF0' (in 4-component vector of float) 0:258 arc cosine (global 4-component vector of float) 0:258 'inF0' (in 4-component vector of float) 0:259 any (global bool) 0:259 'inF0' (in 4-component vector of float) 0:260 arc sine (global 4-component vector of float) 0:260 'inF0' (in 4-component vector of float) 0:261 floatBitsToInt (global 4-component vector of int) 0:261 'inF0' (in 4-component vector of float) 0:262 floatBitsToUint (global 4-component vector of uint) 0:262 'inF0' (in 4-component vector of float) 0:263 intBitsToFloat (global 4-component vector of float) 0:263 'inU0' (in 4-component vector of uint) 0:265 arc tangent (global 4-component vector of float) 0:265 'inF0' (in 4-component vector of float) 0:266 arc tangent (global 4-component vector of float) 0:266 'inF0' (in 4-component vector of float) 0:266 'inF1' (in 4-component vector of float) 0:267 Ceiling (global 4-component vector of float) 0:267 'inF0' (in 4-component vector of float) 0:268 clamp (global 4-component vector of float) 0:268 'inF0' (in 4-component vector of float) 0:268 'inF1' (in 4-component vector of float) 0:268 'inF2' (in 4-component vector of float) 0:269 Test condition and select (temp void) 0:269 Condition 0:269 any (temp bool) 0:269 Compare Less Than (temp 4-component vector of bool) 0:269 'inF0' (in 4-component vector of float) 0:269 Constant: 0:269 0.000000 0:269 0.000000 0:269 0.000000 0:269 0.000000 0:269 true case 0:269 Branch: Kill 0:270 cosine (global 4-component vector of float) 0:270 'inF0' (in 4-component vector of float) 0:271 hyp. cosine (global 4-component vector of float) 0:271 'inF0' (in 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) 0:273 dPdx (global 4-component vector of float) 0:273 'inF0' (in 4-component vector of float) 0:274 dPdxCoarse (global 4-component vector of float) 0:274 'inF0' (in 4-component vector of float) 0:275 dPdxFine (global 4-component vector of float) 0:275 'inF0' (in 4-component vector of float) 0:276 dPdy (global 4-component vector of float) 0:276 'inF0' (in 4-component vector of float) 0:277 dPdyCoarse (global 4-component vector of float) 0:277 'inF0' (in 4-component vector of float) 0:278 dPdyFine (global 4-component vector of float) 0:278 'inF0' (in 4-component vector of float) 0:279 degrees (global 4-component vector of float) 0:279 'inF0' (in 4-component vector of float) 0:280 distance (global float) 0:280 'inF0' (in 4-component vector of float) 0:280 'inF1' (in 4-component vector of float) 0:281 dot-product (global float) 0:281 'inF0' (in 4-component vector of float) 0:281 'inF1' (in 4-component vector of float) 0:282 Construct vec4 (temp 4-component vector of float) 0:282 Constant: 0:282 1.000000 0:282 component-wise multiply (temp float) 0:282 direct index (temp float) 0:282 'inF0' (in 4-component vector of float) 0:282 Constant: 0:282 1 (const int) 0:282 direct index (temp float) 0:282 'inF1' (in 4-component vector of float) 0:282 Constant: 0:282 1 (const int) 0:282 direct index (temp float) 0:282 'inF0' (in 4-component vector of float) 0:282 Constant: 0:282 2 (const int) 0:282 direct index (temp float) 0:282 'inF1' (in 4-component vector of float) 0:282 Constant: 0:282 3 (const int) 0:286 exp (global 4-component vector of float) 0:286 'inF0' (in 4-component vector of float) 0:287 exp2 (global 4-component vector of float) 0:287 'inF0' (in 4-component vector of float) 0:288 face-forward (global 4-component vector of float) 0:288 'inF0' (in 4-component vector of float) 0:288 'inF1' (in 4-component vector of float) 0:288 'inF2' (in 4-component vector of float) 0:289 findMSB (global int) 0:289 Constant: 0:289 7 (const int) 0:290 findLSB (global int) 0:290 Constant: 0:290 7 (const int) 0:291 Floor (global 4-component vector of float) 0:291 'inF0' (in 4-component vector of float) 0:293 mod (global 4-component vector of float) 0:293 'inF0' (in 4-component vector of float) 0:293 'inF1' (in 4-component vector of float) 0:294 Fraction (global 4-component vector of float) 0:294 'inF0' (in 4-component vector of float) 0:295 frexp (global 4-component vector of float) 0:295 'inF0' (in 4-component vector of float) 0:295 'inF1' (in 4-component vector of float) 0:296 fwidth (global 4-component vector of float) 0:296 'inF0' (in 4-component vector of float) 0:297 isinf (global 4-component vector of bool) 0:297 'inF0' (in 4-component vector of float) 0:298 isnan (global 4-component vector of bool) 0:298 'inF0' (in 4-component vector of float) 0:299 ldexp (global 4-component vector of float) 0:299 'inF0' (in 4-component vector of float) 0:299 'inF1' (in 4-component vector of float) 0:300 length (global float) 0:300 'inF0' (in 4-component vector of float) 0:301 log (global 4-component vector of float) 0:301 'inF0' (in 4-component vector of float) 0:302 vector-scale (temp 4-component vector of float) 0:302 log2 (temp 4-component vector of float) 0:302 'inF0' (in 4-component vector of float) 0:302 Constant: 0:302 0.301030 0:303 log2 (global 4-component vector of float) 0:303 'inF0' (in 4-component vector of float) 0:304 max (global 4-component vector of float) 0:304 'inF0' (in 4-component vector of float) 0:304 'inF1' (in 4-component vector of float) 0:305 min (global 4-component vector of float) 0:305 'inF0' (in 4-component vector of float) 0:305 'inF1' (in 4-component vector of float) 0:306 normalize (global 4-component vector of float) 0:306 'inF0' (in 4-component vector of float) 0:307 pow (global 4-component vector of float) 0:307 'inF0' (in 4-component vector of float) 0:307 'inF1' (in 4-component vector of float) 0:308 radians (global 4-component vector of float) 0:308 'inF0' (in 4-component vector of float) 0:309 divide (temp 4-component vector of float) 0:309 Constant: 0:309 1.000000 0:309 'inF0' (in 4-component vector of float) 0:310 reflect (global 4-component vector of float) 0:310 'inF0' (in 4-component vector of float) 0:310 'inF1' (in 4-component vector of float) 0:311 refract (global 4-component vector of float) 0:311 'inF0' (in 4-component vector of float) 0:311 'inF1' (in 4-component vector of float) 0:311 Constant: 0:311 2.000000 0:? bitFieldReverse (global 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:313 roundEven (global 4-component vector of float) 0:313 'inF0' (in 4-component vector of float) 0:314 inverse sqrt (global 4-component vector of float) 0:314 'inF0' (in 4-component vector of float) 0:315 clamp (temp 4-component vector of float) 0:315 'inF0' (in 4-component vector of float) 0:315 Constant: 0:315 0.000000 0:315 Constant: 0:315 1.000000 0:316 Sign (global 4-component vector of float) 0:316 'inF0' (in 4-component vector of float) 0:317 sine (global 4-component vector of float) 0:317 'inF0' (in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child (temp 4-component vector of float) 0:318 'inF1' (in 4-component vector of float) 0:318 sine (temp 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:318 move second child to first child (temp 4-component vector of float) 0:318 'inF2' (in 4-component vector of float) 0:318 cosine (temp 4-component vector of float) 0:318 'inF0' (in 4-component vector of float) 0:319 hyp. sine (global 4-component vector of float) 0:319 'inF0' (in 4-component vector of float) 0:320 smoothstep (global 4-component vector of float) 0:320 'inF0' (in 4-component vector of float) 0:320 'inF1' (in 4-component vector of float) 0:320 'inF2' (in 4-component vector of float) 0:321 sqrt (global 4-component vector of float) 0:321 'inF0' (in 4-component vector of float) 0:322 step (global 4-component vector of float) 0:322 'inF0' (in 4-component vector of float) 0:322 'inF1' (in 4-component vector of float) 0:323 tangent (global 4-component vector of float) 0:323 'inF0' (in 4-component vector of float) 0:324 hyp. tangent (global 4-component vector of float) 0:324 'inF0' (in 4-component vector of float) 0:326 trunc (global 4-component vector of float) 0:326 'inF0' (in 4-component vector of float) 0:329 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:394 Function Parameters: 0:394 'inF0' (in 2X2 matrix of float) 0:394 'inF1' (in 2X2 matrix of float) 0:394 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:396 all (global bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Absolute value (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 any (global bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 arc tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 Ceiling (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Test condition and select (temp void) 0:396 Condition 0:396 any (temp bool) 0:396 Compare Less Than (temp 2X2 matrix of bool) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.000000 0:396 0.000000 0:396 0.000000 0:396 0.000000 0:396 true case 0:396 Branch: Kill 0:396 clamp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. cosine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdx (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdxCoarse (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdxFine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdy (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdyCoarse (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 dPdyFine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 degrees (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 determinant (global float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 exp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 exp2 (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 findMSB (global int) 0:396 Constant: 0:396 7 (const int) 0:396 findLSB (global int) 0:396 Constant: 0:396 7 (const int) 0:396 Floor (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 mod (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 Fraction (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 frexp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 fwidth (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 ldexp (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 log (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 matrix-scale (temp 2X2 matrix of float) 0:396 log2 (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.301030 0:396 log2 (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 max (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 min (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 pow (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 radians (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 roundEven (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 inverse sqrt (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 clamp (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Constant: 0:396 0.000000 0:396 Constant: 0:396 1.000000 0:396 Sign (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 Sequence 0:396 move second child to first child (temp 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 sine (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 move second child to first child (temp 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 cosine (temp 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. sine (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 smoothstep (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 'inF2' (in 2X2 matrix of float) 0:396 sqrt (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 step (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 'inF1' (in 2X2 matrix of float) 0:396 tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 hyp. tangent (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 transpose (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:396 trunc (global 2X2 matrix of float) 0:396 'inF0' (in 2X2 matrix of float) 0:399 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:403 Function Parameters: 0:403 'inF0' (in 3X3 matrix of float) 0:403 'inF1' (in 3X3 matrix of float) 0:403 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:405 all (global bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Absolute value (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 any (global bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 arc tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 Ceiling (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Test condition and select (temp void) 0:405 Condition 0:405 any (temp bool) 0:405 Compare Less Than (temp 3X3 matrix of bool) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 0.000000 0:405 true case 0:405 Branch: Kill 0:405 clamp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. cosine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdx (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdxCoarse (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdxFine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdy (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdyCoarse (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 dPdyFine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 degrees (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 determinant (global float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 exp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 exp2 (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 findMSB (global int) 0:405 Constant: 0:405 7 (const int) 0:405 findLSB (global int) 0:405 Constant: 0:405 7 (const int) 0:405 Floor (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 mod (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 Fraction (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 frexp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 fwidth (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 ldexp (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 log (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 matrix-scale (temp 3X3 matrix of float) 0:405 log2 (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.301030 0:405 log2 (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 max (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 min (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 pow (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 radians (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 roundEven (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 inverse sqrt (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 clamp (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Constant: 0:405 0.000000 0:405 Constant: 0:405 1.000000 0:405 Sign (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 Sequence 0:405 move second child to first child (temp 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 sine (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 move second child to first child (temp 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 cosine (temp 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. sine (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 smoothstep (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 'inF2' (in 3X3 matrix of float) 0:405 sqrt (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 step (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 'inF1' (in 3X3 matrix of float) 0:405 tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 hyp. tangent (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 transpose (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:405 trunc (global 3X3 matrix of float) 0:405 'inF0' (in 3X3 matrix of float) 0:408 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:412 Function Parameters: 0:412 'inF0' (in 4X4 matrix of float) 0:412 'inF1' (in 4X4 matrix of float) 0:412 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:414 all (global bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Absolute value (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 any (global bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 arc tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 Ceiling (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Test condition and select (temp void) 0:414 Condition 0:414 any (temp bool) 0:414 Compare Less Than (temp 4X4 matrix of bool) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 0.000000 0:414 true case 0:414 Branch: Kill 0:414 clamp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. cosine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdx (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdxCoarse (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdxFine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdy (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdyCoarse (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 dPdyFine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 degrees (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 determinant (global float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 exp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 exp2 (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 findMSB (global int) 0:414 Constant: 0:414 7 (const int) 0:414 findLSB (global int) 0:414 Constant: 0:414 7 (const int) 0:414 Floor (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 mod (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 Fraction (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 frexp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 fwidth (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 ldexp (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 log (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 matrix-scale (temp 4X4 matrix of float) 0:414 log2 (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.301030 0:414 log2 (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 max (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 min (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 pow (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 radians (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 roundEven (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 inverse sqrt (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 clamp (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Constant: 0:414 0.000000 0:414 Constant: 0:414 1.000000 0:414 Sign (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 Sequence 0:414 move second child to first child (temp 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 sine (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 move second child to first child (temp 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 cosine (temp 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. sine (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 smoothstep (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 'inF2' (in 4X4 matrix of float) 0:414 sqrt (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 step (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 'inF1' (in 4X4 matrix of float) 0:414 tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 hyp. tangent (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 transpose (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:414 trunc (global 4X4 matrix of float) 0:414 'inF0' (in 4X4 matrix of float) 0:417 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) 0:435 Function Parameters: 0:435 'inF0' (in float) 0:435 'inF1' (in float) 0:435 'inFV0' (in 2-component vector of float) 0:435 'inFV1' (in 2-component vector of float) 0:435 'inFM0' (in 2X2 matrix of float) 0:435 'inFM1' (in 2X2 matrix of float) 0:? Sequence 0:436 move second child to first child (temp float) 0:436 'r0' (temp float) 0:436 component-wise multiply (temp float) 0:436 'inF0' (in float) 0:436 'inF1' (in float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r1' (temp 2-component vector of float) 0:436 vector-scale (temp 2-component vector of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inF0' (in float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r2' (temp 2-component vector of float) 0:436 vector-scale (temp 2-component vector of float) 0:436 'inF0' (in float) 0:436 'inFV0' (in 2-component vector of float) 0:436 move second child to first child (temp float) 0:436 'r3' (temp float) 0:436 dot-product (global float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inFV1' (in 2-component vector of float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r4' (temp 2-component vector of float) 0:436 matrix-times-vector (temp 2-component vector of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 move second child to first child (temp 2-component vector of float) 0:436 'r5' (temp 2-component vector of float) 0:436 vector-times-matrix (temp 2-component vector of float) 0:436 'inFV0' (in 2-component vector of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r6' (temp 2X2 matrix of float) 0:436 matrix-scale (temp 2X2 matrix of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inF0' (in float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r7' (temp 2X2 matrix of float) 0:436 matrix-scale (temp 2X2 matrix of float) 0:436 'inF0' (in float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 move second child to first child (temp 2X2 matrix of float) 0:436 'r8' (temp 2X2 matrix of float) 0:436 matrix-multiply (temp 2X2 matrix of float) 0:436 'inFM0' (in 2X2 matrix of float) 0:436 'inFM1' (in 2X2 matrix of float) 0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:442 Function Parameters: 0:442 'inF0' (in float) 0:442 'inF1' (in float) 0:442 'inFV0' (in 3-component vector of float) 0:442 'inFV1' (in 3-component vector of float) 0:442 'inFM0' (in 3X3 matrix of float) 0:442 'inFM1' (in 3X3 matrix of float) 0:? Sequence 0:443 move second child to first child (temp float) 0:443 'r0' (temp float) 0:443 component-wise multiply (temp float) 0:443 'inF0' (in float) 0:443 'inF1' (in float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r1' (temp 3-component vector of float) 0:443 vector-scale (temp 3-component vector of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inF0' (in float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r2' (temp 3-component vector of float) 0:443 vector-scale (temp 3-component vector of float) 0:443 'inF0' (in float) 0:443 'inFV0' (in 3-component vector of float) 0:443 move second child to first child (temp float) 0:443 'r3' (temp float) 0:443 dot-product (global float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inFV1' (in 3-component vector of float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r4' (temp 3-component vector of float) 0:443 matrix-times-vector (temp 3-component vector of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 move second child to first child (temp 3-component vector of float) 0:443 'r5' (temp 3-component vector of float) 0:443 vector-times-matrix (temp 3-component vector of float) 0:443 'inFV0' (in 3-component vector of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r6' (temp 3X3 matrix of float) 0:443 matrix-scale (temp 3X3 matrix of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inF0' (in float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r7' (temp 3X3 matrix of float) 0:443 matrix-scale (temp 3X3 matrix of float) 0:443 'inF0' (in float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 move second child to first child (temp 3X3 matrix of float) 0:443 'r8' (temp 3X3 matrix of float) 0:443 matrix-multiply (temp 3X3 matrix of float) 0:443 'inFM0' (in 3X3 matrix of float) 0:443 'inFM1' (in 3X3 matrix of float) 0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:449 Function Parameters: 0:449 'inF0' (in float) 0:449 'inF1' (in float) 0:449 'inFV0' (in 4-component vector of float) 0:449 'inFV1' (in 4-component vector of float) 0:449 'inFM0' (in 4X4 matrix of float) 0:449 'inFM1' (in 4X4 matrix of float) 0:? Sequence 0:450 move second child to first child (temp float) 0:450 'r0' (temp float) 0:450 component-wise multiply (temp float) 0:450 'inF0' (in float) 0:450 'inF1' (in float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r1' (temp 4-component vector of float) 0:450 vector-scale (temp 4-component vector of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inF0' (in float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r2' (temp 4-component vector of float) 0:450 vector-scale (temp 4-component vector of float) 0:450 'inF0' (in float) 0:450 'inFV0' (in 4-component vector of float) 0:450 move second child to first child (temp float) 0:450 'r3' (temp float) 0:450 dot-product (global float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inFV1' (in 4-component vector of float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r4' (temp 4-component vector of float) 0:450 matrix-times-vector (temp 4-component vector of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 move second child to first child (temp 4-component vector of float) 0:450 'r5' (temp 4-component vector of float) 0:450 vector-times-matrix (temp 4-component vector of float) 0:450 'inFV0' (in 4-component vector of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r6' (temp 4X4 matrix of float) 0:450 matrix-scale (temp 4X4 matrix of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inF0' (in float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r7' (temp 4X4 matrix of float) 0:450 matrix-scale (temp 4X4 matrix of float) 0:450 'inF0' (in float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 move second child to first child (temp 4X4 matrix of float) 0:450 'r8' (temp 4X4 matrix of float) 0:450 matrix-multiply (temp 4X4 matrix of float) 0:450 'inFM0' (in 4X4 matrix of float) 0:450 'inFM1' (in 4X4 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 1265 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 48 67 73 80 195 213 219 226 366 384 390 397 539 557 563 570 719 733 748 857 871 886 998 1012 1027 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;" Name 13 "inF0" Name 14 "inF1" Name 15 "inFV0" Name 16 "inFV1" Name 17 "inFM0" Name 18 "inFM1" Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;" Name 26 "inF0" Name 27 "inF1" Name 28 "inFV0" Name 29 "inFV1" Name 30 "inFM0" Name 31 "inFM1" Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;" Name 39 "inF0" Name 40 "inF1" Name 41 "inFV0" Name 42 "inFV1" Name 43 "inFM0" Name 44 "inFM1" Name 48 "inF0" Name 67 "inU0" Name 73 "inF1" Name 80 "inF2" Name 124 "ResType" Name 195 "inF0" Name 213 "inU0" Name 219 "inF1" Name 226 "inF2" Name 282 "ResType" Name 366 "inF0" Name 384 "inU0" Name 390 "inF1" Name 397 "inF2" Name 456 "ResType" Name 539 "inF0" Name 557 "inU0" Name 563 "inF1" Name 570 "inF2" Name 635 "ResType" Name 719 "inF0" Name 733 "inF1" Name 748 "inF2" Name 791 "ResType" Name 857 "inF0" Name 871 "inF1" Name 886 "inF2" Name 932 "ResType" Name 998 "inF0" Name 1012 "inF1" Name 1027 "inF2" Name 1076 "ResType" Name 1141 "r0" Name 1145 "r1" Name 1149 "r2" Name 1153 "r3" Name 1157 "r4" Name 1161 "r5" Name 1165 "r6" Name 1169 "r7" Name 1173 "r8" Name 1177 "r0" Name 1181 "r1" Name 1185 "r2" Name 1189 "r3" Name 1193 "r4" Name 1197 "r5" Name 1201 "r6" Name 1205 "r7" Name 1209 "r8" Name 1213 "r0" Name 1217 "r1" Name 1221 "r2" Name 1225 "r3" Name 1229 "r4" Name 1233 "r5" Name 1237 "r6" Name 1241 "r7" Name 1245 "r8" Name 1250 "gs_ua" Name 1251 "gs_ub" Name 1252 "gs_uc" Name 1254 "gs_ua2" Name 1255 "gs_ub2" Name 1256 "gs_uc2" Name 1258 "gs_ua3" Name 1259 "gs_ub3" Name 1260 "gs_uc3" Name 1262 "gs_ua4" Name 1263 "gs_ub4" Name 1264 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeVector 6(float) 2 9: TypePointer Function 8(fvec2) 10: TypeMatrix 8(fvec2) 2 11: TypePointer Function 10 12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr) 21: TypeVector 6(float) 3 22: TypePointer Function 21(fvec3) 23: TypeMatrix 21(fvec3) 3 24: TypePointer Function 23 25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr) 34: TypeVector 6(float) 4 35: TypePointer Function 34(fvec4) 36: TypeMatrix 34(fvec4) 4 37: TypePointer Function 36 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) 47: TypePointer Input 6(float) 48(inF0): 47(ptr) Variable Input 50: TypeBool 61: TypeInt 32 1 64: TypeInt 32 0 66: TypePointer Input 64(int) 67(inU0): 66(ptr) Variable Input 73(inF1): 47(ptr) Variable Input 80(inF2): 47(ptr) Variable Input 84: 6(float) Constant 0 93: 64(int) Constant 7 113: 61(int) Constant 7 124(ResType): TypeStruct 6(float) 61(int) 141: 6(float) Constant 1050288283 156: 6(float) Constant 1065353216 159: 64(int) Constant 2 194: TypePointer Input 8(fvec2) 195(inF0): 194(ptr) Variable Input 207: TypeVector 61(int) 2 210: TypeVector 64(int) 2 212: TypePointer Input 210(ivec2) 213(inU0): 212(ptr) Variable Input 219(inF1): 194(ptr) Variable Input 226(inF2): 194(ptr) Variable Input 230: 8(fvec2) ConstantComposite 84 84 231: TypeVector 50(bool) 2 241: 64(int) Constant 3 242: 210(ivec2) ConstantComposite 93 241 282(ResType): TypeStruct 8(fvec2) 207(ivec2) 325: 6(float) Constant 1073741824 327: 64(int) Constant 1 328: 210(ivec2) ConstantComposite 327 159 363: 8(fvec2) ConstantComposite 156 325 365: TypePointer Input 21(fvec3) 366(inF0): 365(ptr) Variable Input 378: TypeVector 61(int) 3 381: TypeVector 64(int) 3 383: TypePointer Input 381(ivec3) 384(inU0): 383(ptr) Variable Input 390(inF1): 365(ptr) Variable Input 397(inF2): 365(ptr) Variable Input 401: 21(fvec3) ConstantComposite 84 84 84 402: TypeVector 50(bool) 3 412: 64(int) Constant 5 413: 381(ivec3) ConstantComposite 93 241 412 456(ResType): TypeStruct 21(fvec3) 378(ivec3) 500: 381(ivec3) ConstantComposite 327 159 241 535: 6(float) Constant 1077936128 536: 21(fvec3) ConstantComposite 156 325 535 538: TypePointer Input 34(fvec4) 539(inF0): 538(ptr) Variable Input 551: TypeVector 61(int) 4 554: TypeVector 64(int) 4 556: TypePointer Input 554(ivec4) 557(inU0): 556(ptr) Variable Input 563(inF1): 538(ptr) Variable Input 570(inF2): 538(ptr) Variable Input 574: 34(fvec4) ConstantComposite 84 84 84 84 575: TypeVector 50(bool) 4 585: 554(ivec4) ConstantComposite 93 241 412 159 635(ResType): TypeStruct 34(fvec4) 551(ivec4) 679: 64(int) Constant 4 680: 554(ivec4) ConstantComposite 327 159 241 679 715: 6(float) Constant 1082130432 716: 34(fvec4) ConstantComposite 156 325 535 715 718: TypePointer Input 10 719(inF0): 718(ptr) Variable Input 733(inF1): 718(ptr) Variable Input 739: 10 ConstantComposite 230 230 740: TypeMatrix 231(bvec2) 2 748(inF2): 718(ptr) Variable Input 791(ResType): TypeStruct 10 207(ivec2) 853: 8(fvec2) ConstantComposite 325 325 854: 10 ConstantComposite 853 853 856: TypePointer Input 23 857(inF0): 856(ptr) Variable Input 871(inF1): 856(ptr) Variable Input 877: 23 ConstantComposite 401 401 401 878: TypeMatrix 402(bvec3) 3 886(inF2): 856(ptr) Variable Input 932(ResType): TypeStruct 23 378(ivec3) 994: 21(fvec3) ConstantComposite 535 535 535 995: 23 ConstantComposite 994 994 994 997: TypePointer Input 36 998(inF0): 997(ptr) Variable Input 1012(inF1): 997(ptr) Variable Input 1018: 36 ConstantComposite 574 574 574 574 1019: TypeMatrix 575(bvec4) 4 1027(inF2): 997(ptr) Variable Input 1076(ResType): TypeStruct 36 551(ivec4) 1138: 34(fvec4) ConstantComposite 715 715 715 715 1139: 36 ConstantComposite 1138 1138 1138 1138 1249: TypePointer Function 64(int) 1253: TypePointer Function 210(ivec2) 1257: TypePointer Function 381(ivec3) 1261: TypePointer Function 554(ivec4) 4(PixelShaderFunction): 2 Function None 3 5: Label 49: 6(float) Load 48(inF0) 51: 50(bool) All 49 52: 6(float) Load 48(inF0) 53: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 52 54: 6(float) Load 48(inF0) 55: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 54 56: 6(float) Load 48(inF0) 57: 50(bool) Any 56 58: 6(float) Load 48(inF0) 59: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 58 60: 6(float) Load 48(inF0) 62: 61(int) Bitcast 60 63: 6(float) Load 48(inF0) 65: 64(int) Bitcast 63 68: 64(int) Load 67(inU0) 69: 6(float) Bitcast 68 70: 6(float) Load 48(inF0) 71: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 70 72: 6(float) Load 48(inF0) 74: 6(float) Load 73(inF1) 75: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 72 74 76: 6(float) Load 48(inF0) 77: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 76 78: 6(float) Load 48(inF0) 79: 6(float) Load 73(inF1) 81: 6(float) Load 80(inF2) 82: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 78 79 81 83: 6(float) Load 48(inF0) 85: 50(bool) FOrdLessThan 83 84 SelectionMerge 87 None BranchConditional 85 86 87 86: Label Kill 87: Label 89: 6(float) Load 48(inF0) 90: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 89 91: 6(float) Load 48(inF0) 92: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 91 94: 64(int) BitCount 93 95: 6(float) Load 48(inF0) 96: 6(float) DPdx 95 97: 6(float) Load 48(inF0) 98: 6(float) DPdxCoarse 97 99: 6(float) Load 48(inF0) 100: 6(float) DPdxFine 99 101: 6(float) Load 48(inF0) 102: 6(float) DPdy 101 103: 6(float) Load 48(inF0) 104: 6(float) DPdyCoarse 103 105: 6(float) Load 48(inF0) 106: 6(float) DPdyFine 105 107: 6(float) Load 48(inF0) 108: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 107 109: 6(float) Load 48(inF0) 110: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 109 111: 6(float) Load 48(inF0) 112: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 111 114: 61(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 113 115: 61(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 113 116: 6(float) Load 48(inF0) 117: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 116 118: 6(float) Load 48(inF0) 119: 6(float) Load 73(inF1) 120: 6(float) FMod 118 119 121: 6(float) Load 48(inF0) 122: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 121 123: 6(float) Load 48(inF0) 125:124(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 123 126: 61(int) CompositeExtract 125 1 Store 73(inF1) 126 127: 6(float) CompositeExtract 125 0 128: 6(float) Load 48(inF0) 129: 6(float) Fwidth 128 130: 6(float) Load 48(inF0) 131: 50(bool) IsInf 130 132: 6(float) Load 48(inF0) 133: 50(bool) IsNan 132 134: 6(float) Load 48(inF0) 135: 6(float) Load 73(inF1) 136: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 134 135 137: 6(float) Load 48(inF0) 138: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 137 139: 6(float) Load 48(inF0) 140: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 139 142: 6(float) FMul 140 141 143: 6(float) Load 48(inF0) 144: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 143 145: 6(float) Load 48(inF0) 146: 6(float) Load 73(inF1) 147: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 145 146 148: 6(float) Load 48(inF0) 149: 6(float) Load 73(inF1) 150: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 148 149 151: 6(float) Load 48(inF0) 152: 6(float) Load 73(inF1) 153: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 151 152 154: 6(float) Load 48(inF0) 155: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 154 157: 6(float) Load 48(inF0) 158: 6(float) FDiv 156 157 160: 64(int) BitReverse 159 161: 6(float) Load 48(inF0) 162: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 161 163: 6(float) Load 48(inF0) 164: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 163 165: 6(float) Load 48(inF0) 166: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 165 84 156 167: 6(float) Load 48(inF0) 168: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 167 169: 6(float) Load 48(inF0) 170: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 169 171: 6(float) Load 48(inF0) 172: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 171 Store 73(inF1) 172 173: 6(float) Load 48(inF0) 174: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 173 Store 80(inF2) 174 175: 6(float) Load 48(inF0) 176: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 175 177: 6(float) Load 48(inF0) 178: 6(float) Load 73(inF1) 179: 6(float) Load 80(inF2) 180: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 177 178 179 181: 6(float) Load 48(inF0) 182: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 181 183: 6(float) Load 48(inF0) 184: 6(float) Load 73(inF1) 185: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 183 184 186: 6(float) Load 48(inF0) 187: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 186 188: 6(float) Load 48(inF0) 189: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 188 190: 6(float) Load 48(inF0) 191: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 190 ReturnValue 84 FunctionEnd 19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 13(inF0): 7(ptr) FunctionParameter 14(inF1): 7(ptr) FunctionParameter 15(inFV0): 9(ptr) FunctionParameter 16(inFV1): 9(ptr) FunctionParameter 17(inFM0): 11(ptr) FunctionParameter 18(inFM1): 11(ptr) FunctionParameter 20: Label 1141(r0): 7(ptr) Variable Function 1145(r1): 9(ptr) Variable Function 1149(r2): 9(ptr) Variable Function 1153(r3): 7(ptr) Variable Function 1157(r4): 9(ptr) Variable Function 1161(r5): 9(ptr) Variable Function 1165(r6): 11(ptr) Variable Function 1169(r7): 11(ptr) Variable Function 1173(r8): 11(ptr) Variable Function 1142: 6(float) Load 13(inF0) 1143: 6(float) Load 14(inF1) 1144: 6(float) FMul 1142 1143 Store 1141(r0) 1144 1146: 8(fvec2) Load 15(inFV0) 1147: 6(float) Load 13(inF0) 1148: 8(fvec2) VectorTimesScalar 1146 1147 Store 1145(r1) 1148 1150: 6(float) Load 13(inF0) 1151: 8(fvec2) Load 15(inFV0) 1152: 8(fvec2) VectorTimesScalar 1151 1150 Store 1149(r2) 1152 1154: 8(fvec2) Load 15(inFV0) 1155: 8(fvec2) Load 16(inFV1) 1156: 6(float) Dot 1154 1155 Store 1153(r3) 1156 1158: 10 Load 17(inFM0) 1159: 8(fvec2) Load 15(inFV0) 1160: 8(fvec2) MatrixTimesVector 1158 1159 Store 1157(r4) 1160 1162: 8(fvec2) Load 15(inFV0) 1163: 10 Load 17(inFM0) 1164: 8(fvec2) VectorTimesMatrix 1162 1163 Store 1161(r5) 1164 1166: 10 Load 17(inFM0) 1167: 6(float) Load 13(inF0) 1168: 10 MatrixTimesScalar 1166 1167 Store 1165(r6) 1168 1170: 6(float) Load 13(inF0) 1171: 10 Load 17(inFM0) 1172: 10 MatrixTimesScalar 1171 1170 Store 1169(r7) 1172 1174: 10 Load 17(inFM0) 1175: 10 Load 18(inFM1) 1176: 10 MatrixTimesMatrix 1174 1175 Store 1173(r8) 1176 Return FunctionEnd 32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 26(inF0): 7(ptr) FunctionParameter 27(inF1): 7(ptr) FunctionParameter 28(inFV0): 22(ptr) FunctionParameter 29(inFV1): 22(ptr) FunctionParameter 30(inFM0): 24(ptr) FunctionParameter 31(inFM1): 24(ptr) FunctionParameter 33: Label 1177(r0): 7(ptr) Variable Function 1181(r1): 22(ptr) Variable Function 1185(r2): 22(ptr) Variable Function 1189(r3): 7(ptr) Variable Function 1193(r4): 22(ptr) Variable Function 1197(r5): 22(ptr) Variable Function 1201(r6): 24(ptr) Variable Function 1205(r7): 24(ptr) Variable Function 1209(r8): 24(ptr) Variable Function 1178: 6(float) Load 26(inF0) 1179: 6(float) Load 27(inF1) 1180: 6(float) FMul 1178 1179 Store 1177(r0) 1180 1182: 21(fvec3) Load 28(inFV0) 1183: 6(float) Load 26(inF0) 1184: 21(fvec3) VectorTimesScalar 1182 1183 Store 1181(r1) 1184 1186: 6(float) Load 26(inF0) 1187: 21(fvec3) Load 28(inFV0) 1188: 21(fvec3) VectorTimesScalar 1187 1186 Store 1185(r2) 1188 1190: 21(fvec3) Load 28(inFV0) 1191: 21(fvec3) Load 29(inFV1) 1192: 6(float) Dot 1190 1191 Store 1189(r3) 1192 1194: 23 Load 30(inFM0) 1195: 21(fvec3) Load 28(inFV0) 1196: 21(fvec3) MatrixTimesVector 1194 1195 Store 1193(r4) 1196 1198: 21(fvec3) Load 28(inFV0) 1199: 23 Load 30(inFM0) 1200: 21(fvec3) VectorTimesMatrix 1198 1199 Store 1197(r5) 1200 1202: 23 Load 30(inFM0) 1203: 6(float) Load 26(inF0) 1204: 23 MatrixTimesScalar 1202 1203 Store 1201(r6) 1204 1206: 6(float) Load 26(inF0) 1207: 23 Load 30(inFM0) 1208: 23 MatrixTimesScalar 1207 1206 Store 1205(r7) 1208 1210: 23 Load 30(inFM0) 1211: 23 Load 31(inFM1) 1212: 23 MatrixTimesMatrix 1210 1211 Store 1209(r8) 1212 Return FunctionEnd 45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 39(inF0): 7(ptr) FunctionParameter 40(inF1): 7(ptr) FunctionParameter 41(inFV0): 35(ptr) FunctionParameter 42(inFV1): 35(ptr) FunctionParameter 43(inFM0): 37(ptr) FunctionParameter 44(inFM1): 37(ptr) FunctionParameter 46: Label 1213(r0): 7(ptr) Variable Function 1217(r1): 35(ptr) Variable Function 1221(r2): 35(ptr) Variable Function 1225(r3): 7(ptr) Variable Function 1229(r4): 35(ptr) Variable Function 1233(r5): 35(ptr) Variable Function 1237(r6): 37(ptr) Variable Function 1241(r7): 37(ptr) Variable Function 1245(r8): 37(ptr) Variable Function 1250(gs_ua): 1249(ptr) Variable Function 1251(gs_ub): 1249(ptr) Variable Function 1252(gs_uc): 1249(ptr) Variable Function 1254(gs_ua2): 1253(ptr) Variable Function 1255(gs_ub2): 1253(ptr) Variable Function 1256(gs_uc2): 1253(ptr) Variable Function 1258(gs_ua3): 1257(ptr) Variable Function 1259(gs_ub3): 1257(ptr) Variable Function 1260(gs_uc3): 1257(ptr) Variable Function 1262(gs_ua4): 1261(ptr) Variable Function 1263(gs_ub4): 1261(ptr) Variable Function 1264(gs_uc4): 1261(ptr) Variable Function 1214: 6(float) Load 39(inF0) 1215: 6(float) Load 40(inF1) 1216: 6(float) FMul 1214 1215 Store 1213(r0) 1216 1218: 34(fvec4) Load 41(inFV0) 1219: 6(float) Load 39(inF0) 1220: 34(fvec4) VectorTimesScalar 1218 1219 Store 1217(r1) 1220 1222: 6(float) Load 39(inF0) 1223: 34(fvec4) Load 41(inFV0) 1224: 34(fvec4) VectorTimesScalar 1223 1222 Store 1221(r2) 1224 1226: 34(fvec4) Load 41(inFV0) 1227: 34(fvec4) Load 42(inFV1) 1228: 6(float) Dot 1226 1227 Store 1225(r3) 1228 1230: 36 Load 43(inFM0) 1231: 34(fvec4) Load 41(inFV0) 1232: 34(fvec4) MatrixTimesVector 1230 1231 Store 1229(r4) 1232 1234: 34(fvec4) Load 41(inFV0) 1235: 36 Load 43(inFM0) 1236: 34(fvec4) VectorTimesMatrix 1234 1235 Store 1233(r5) 1236 1238: 36 Load 43(inFM0) 1239: 6(float) Load 39(inF0) 1240: 36 MatrixTimesScalar 1238 1239 Store 1237(r6) 1240 1242: 6(float) Load 39(inF0) 1243: 36 Load 43(inFM0) 1244: 36 MatrixTimesScalar 1243 1242 Store 1241(r7) 1244 1246: 36 Load 43(inFM0) 1247: 36 Load 44(inFM1) 1248: 36 MatrixTimesMatrix 1246 1247 Store 1245(r8) 1248 Return FunctionEnd