hlsl.matrixSwizzle.vert Shader version: 450 0:? Sequence 0:2 Function Definition: ShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'inf' (layout(location=0 ) in float) 0:? Sequence 0:7 move second child to first child (temp float) 0:7 direct index (temp float) 0:7 direct index (temp 4-component vector of float) 0:7 'm' (temp 3X4 matrix of float) 0:7 Constant: 0:7 2 (const int) 0:7 Constant: 0:7 3 (const int) 0:7 Constant: 0:7 1.000000 0:8 move second child to first child (temp float) 0:8 direct index (temp float) 0:8 direct index (temp 4-component vector of float) 0:8 'm' (temp 3X4 matrix of float) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 Constant: 0:8 2.000000 0:9 move second child to first child (temp float) 0:9 direct index (temp float) 0:9 direct index (temp 4-component vector of float) 0:9 'm' (temp 3X4 matrix of float) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 3 (const int) 0:9 Constant: 0:9 2.000000 0:11 move second child to first child (temp 4-component vector of float) 0:11 direct index (temp 4-component vector of float) 0:11 'm' (temp 3X4 matrix of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3.000000 0:11 3.000000 0:11 3.000000 0:11 3.000000 0:12 move second child to first child (temp 4-component vector of float) 0:12 direct index (temp 4-component vector of float) 0:12 'm' (temp 3X4 matrix of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3.000000 0:12 3.000000 0:12 3.000000 0:12 3.000000 0:13 move second child to first child (temp 4-component vector of float) 0:13 direct index (temp 4-component vector of float) 0:13 'm' (temp 3X4 matrix of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 3.000000 0:13 3.000000 0:13 3.000000 0:13 3.000000 0:? Sequence 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 5.000000 0:19 5.000000 0:19 5.000000 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 1 (const int) 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 2 (const int) 0:20 Sequence 0:20 move second child to first child (temp 3-component vector of float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 vector-scale (temp 3-component vector of float) 0:20 Constant: 0:20 2.000000 0:20 'f3' (temp 3-component vector of float) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 2 (const int) 0:23 move second child to first child (temp 3-component vector of float) 0:23 'f3' (temp 3-component vector of float) 0:23 matrix swizzle (temp 3-component vector of float) 0:23 'm' (temp 3X4 matrix of float) 0:23 Sequence 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float) 0:27 Function Parameters: 0:27 'a' (in 3-component vector of float) 0:27 'b' (in 3-component vector of float) 0:27 'c' (in 3-component vector of float) 0:? Sequence 0:? Sequence 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 1 (const int) 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:? Sequence 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:? Sequence 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 0 (const int) 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 1 (const int) 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:32 Branch: Return with expression 0:32 'm' (temp 3X3 matrix of float) 0:? Linker Objects 0:? 'inf' (layout(location=0 ) in float) Linked vertex stage: Shader version: 450 0:? Sequence 0:2 Function Definition: ShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'inf' (layout(location=0 ) in float) 0:? Sequence 0:7 move second child to first child (temp float) 0:7 direct index (temp float) 0:7 direct index (temp 4-component vector of float) 0:7 'm' (temp 3X4 matrix of float) 0:7 Constant: 0:7 2 (const int) 0:7 Constant: 0:7 3 (const int) 0:7 Constant: 0:7 1.000000 0:8 move second child to first child (temp float) 0:8 direct index (temp float) 0:8 direct index (temp 4-component vector of float) 0:8 'm' (temp 3X4 matrix of float) 0:8 Constant: 0:8 2 (const int) 0:8 Constant: 0:8 3 (const int) 0:8 Constant: 0:8 2.000000 0:9 move second child to first child (temp float) 0:9 direct index (temp float) 0:9 direct index (temp 4-component vector of float) 0:9 'm' (temp 3X4 matrix of float) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 3 (const int) 0:9 Constant: 0:9 2.000000 0:11 move second child to first child (temp 4-component vector of float) 0:11 direct index (temp 4-component vector of float) 0:11 'm' (temp 3X4 matrix of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 3.000000 0:11 3.000000 0:11 3.000000 0:11 3.000000 0:12 move second child to first child (temp 4-component vector of float) 0:12 direct index (temp 4-component vector of float) 0:12 'm' (temp 3X4 matrix of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 3.000000 0:12 3.000000 0:12 3.000000 0:12 3.000000 0:13 move second child to first child (temp 4-component vector of float) 0:13 direct index (temp 4-component vector of float) 0:13 'm' (temp 3X4 matrix of float) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 3.000000 0:13 3.000000 0:13 3.000000 0:13 3.000000 0:? Sequence 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 0 (const int) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 move second child to first child (temp float) 0:18 direct index (temp float) 0:18 direct index (temp 4-component vector of float) 0:18 'm' (temp 3X4 matrix of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) 0:18 direct index (temp float) 0:18 'f3' (temp 3-component vector of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 5.000000 0:19 5.000000 0:19 5.000000 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 1 (const int) 0:19 move second child to first child (temp float) 0:19 direct index (temp float) 0:19 direct index (temp 4-component vector of float) 0:19 'm' (temp 3X4 matrix of float) 0:19 Constant: 0:19 2 (const int) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp float) 0:19 'intermVec' (temp 3-component vector of float) 0:19 Constant: 0:19 2 (const int) 0:20 Sequence 0:20 move second child to first child (temp 3-component vector of float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 vector-scale (temp 3-component vector of float) 0:20 Constant: 0:20 2.000000 0:20 'f3' (temp 3-component vector of float) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 0 (const int) 0:20 Constant: 0:20 1 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 1 (const int) 0:20 move second child to first child (temp float) 0:20 direct index (temp float) 0:20 direct index (temp 4-component vector of float) 0:20 'm' (temp 3X4 matrix of float) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:20 direct index (temp float) 0:20 'intermVec' (temp 3-component vector of float) 0:20 Constant: 0:20 2 (const int) 0:23 move second child to first child (temp 3-component vector of float) 0:23 'f3' (temp 3-component vector of float) 0:23 matrix swizzle (temp 3-component vector of float) 0:23 'm' (temp 3X4 matrix of float) 0:23 Sequence 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float) 0:27 Function Parameters: 0:27 'a' (in 3-component vector of float) 0:27 'b' (in 3-component vector of float) 0:27 'c' (in 3-component vector of float) 0:? Sequence 0:? Sequence 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 1 (const int) 0:29 move second child to first child (temp float) 0:29 direct index (temp float) 0:29 direct index (temp 3-component vector of float) 0:29 'm' (temp 3X3 matrix of float) 0:29 Constant: 0:29 2 (const int) 0:29 Constant: 0:29 0 (const int) 0:29 direct index (temp float) 0:29 'a' (in 3-component vector of float) 0:29 Constant: 0:29 2 (const int) 0:? Sequence 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child (temp float) 0:30 direct index (temp float) 0:30 direct index (temp 3-component vector of float) 0:30 'm' (temp 3X3 matrix of float) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 direct index (temp float) 0:30 'b' (in 3-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:? Sequence 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 0 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 0 (const int) 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 1 (const int) 0:31 move second child to first child (temp float) 0:31 direct index (temp float) 0:31 direct index (temp 3-component vector of float) 0:31 'm' (temp 3X3 matrix of float) 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 direct index (temp float) 0:31 'c' (in 3-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:32 Branch: Return with expression 0:32 'm' (temp 3X3 matrix of float) 0:? Linker Objects 0:? 'inf' (layout(location=0 ) in float) Missing functionality: matrix swizzle // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 109 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "ShaderFunction" 108 Name 4 "ShaderFunction" Name 14 "createMat3x3(vf3;vf3;vf3;" Name 11 "a" Name 12 "b" Name 13 "c" Name 19 "m" Name 38 "f3" Name 51 "intermVec" Name 63 "intermVec" Name 76 "m" Name 108 "inf" Decorate 108(inf) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypePointer Function 7(fvec3) 9: TypeMatrix 7(fvec3) 3 10: TypeFunction 9 8(ptr) 8(ptr) 8(ptr) 16: TypeVector 6(float) 4 17: TypeMatrix 16(fvec4) 3 18: TypePointer Function 17 20: TypeInt 32 1 21: 20(int) Constant 2 22: 6(float) Constant 1065353216 23: TypeInt 32 0 24: 23(int) Constant 3 25: TypePointer Function 6(float) 27: 6(float) Constant 1073741824 30: 20(int) Constant 0 31: 6(float) Constant 1077936128 32: 16(fvec4) ConstantComposite 31 31 31 31 33: TypePointer Function 16(fvec4) 35: 20(int) Constant 1 39: 23(int) Constant 0 43: 23(int) Constant 1 47: 23(int) Constant 2 52: 6(float) Constant 1084227584 53: 7(fvec3) ConstantComposite 52 52 52 75: TypePointer Function 9 107: TypePointer Input 6(float) 108(inf): 107(ptr) Variable Input 4(ShaderFunction): 2 Function None 3 5: Label 19(m): 18(ptr) Variable Function 38(f3): 8(ptr) Variable Function 51(intermVec): 8(ptr) Variable Function 63(intermVec): 8(ptr) Variable Function 26: 25(ptr) AccessChain 19(m) 21 24 Store 26 22 28: 25(ptr) AccessChain 19(m) 21 24 Store 28 27 29: 25(ptr) AccessChain 19(m) 21 24 Store 29 27 34: 33(ptr) AccessChain 19(m) 30 Store 34 32 36: 33(ptr) AccessChain 19(m) 35 Store 36 32 37: 33(ptr) AccessChain 19(m) 35 Store 37 32 40: 25(ptr) AccessChain 38(f3) 39 41: 6(float) Load 40 42: 25(ptr) AccessChain 19(m) 30 39 Store 42 41 44: 25(ptr) AccessChain 38(f3) 43 45: 6(float) Load 44 46: 25(ptr) AccessChain 19(m) 35 43 Store 46 45 48: 25(ptr) AccessChain 38(f3) 47 49: 6(float) Load 48 50: 25(ptr) AccessChain 19(m) 35 47 Store 50 49 Store 51(intermVec) 53 54: 25(ptr) AccessChain 51(intermVec) 39 55: 6(float) Load 54 56: 25(ptr) AccessChain 19(m) 35 39 Store 56 55 57: 25(ptr) AccessChain 51(intermVec) 43 58: 6(float) Load 57 59: 25(ptr) AccessChain 19(m) 30 43 Store 59 58 60: 25(ptr) AccessChain 51(intermVec) 47 61: 6(float) Load 60 62: 25(ptr) AccessChain 19(m) 21 39 Store 62 61 64: 7(fvec3) Load 38(f3) 65: 7(fvec3) VectorTimesScalar 64 27 Store 63(intermVec) 65 66: 25(ptr) AccessChain 63(intermVec) 39 67: 6(float) Load 66 68: 25(ptr) AccessChain 19(m) 30 39 Store 68 67 69: 25(ptr) AccessChain 63(intermVec) 43 70: 6(float) Load 69 71: 25(ptr) AccessChain 19(m) 30 43 Store 71 70 72: 25(ptr) AccessChain 63(intermVec) 47 73: 6(float) Load 72 74: 25(ptr) AccessChain 19(m) 35 39 Store 74 73 Store 38(f3) 30 Return FunctionEnd 14(createMat3x3(vf3;vf3;vf3;): 9 Function None 10 11(a): 8(ptr) FunctionParameter 12(b): 8(ptr) FunctionParameter 13(c): 8(ptr) FunctionParameter 15: Label 76(m): 75(ptr) Variable Function 77: 25(ptr) AccessChain 11(a) 39 78: 6(float) Load 77 79: 25(ptr) AccessChain 76(m) 30 39 Store 79 78 80: 25(ptr) AccessChain 11(a) 43 81: 6(float) Load 80 82: 25(ptr) AccessChain 76(m) 35 39 Store 82 81 83: 25(ptr) AccessChain 11(a) 47 84: 6(float) Load 83 85: 25(ptr) AccessChain 76(m) 21 39 Store 85 84 86: 25(ptr) AccessChain 12(b) 39 87: 6(float) Load 86 88: 25(ptr) AccessChain 76(m) 30 43 Store 88 87 89: 25(ptr) AccessChain 12(b) 43 90: 6(float) Load 89 91: 25(ptr) AccessChain 76(m) 35 43 Store 91 90 92: 25(ptr) AccessChain 12(b) 47 93: 6(float) Load 92 94: 25(ptr) AccessChain 76(m) 21 43 Store 94 93 95: 25(ptr) AccessChain 13(c) 39 96: 6(float) Load 95 97: 25(ptr) AccessChain 76(m) 30 47 Store 97 96 98: 25(ptr) AccessChain 13(c) 43 99: 6(float) Load 98 100: 25(ptr) AccessChain 76(m) 35 47 Store 100 99 101: 25(ptr) AccessChain 13(c) 47 102: 6(float) Load 101 103: 25(ptr) AccessChain 76(m) 21 47 Store 103 102 104: 9 Load 76(m) ReturnValue 104 FunctionEnd