hlsl.array.implicit-size.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:26 Function Definition: main(struct-PS_OUTPUT-vf41; (global void) 0:26 Function Parameters: 0:26 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp 3-element array of float) 0:28 'l_array' (temp 3-element array of float) 0:28 Constant: 0:28 1.000000 0:28 2.000000 0:28 3.000000 0:30 move second child to first child (temp 4-component vector of float) 0:30 color: direct index for structure (temp 4-component vector of float) 0:30 'ps_output' (out structure{temp 4-component vector of float color}) 0:30 Constant: 0:30 0 (const int) 0:30 Construct vec4 (temp 4-component vector of float) 0:30 add (temp float) 0:30 add (temp float) 0:30 add (temp float) 0:30 add (temp float) 0:30 direct index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 Constant: 0:30 0 (const int) 0:30 direct index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 Constant: 0:30 4 (const int) 0:30 direct index (temp float) 0:30 'l_array' (temp 3-element array of float) 0:30 Constant: 0:30 1 (const int) 0:30 f: direct index for structure (temp float) 0:30 direct index (temp structure{temp int i, temp float f}) 0:30 'g_mystruct' (uniform 2-element array of structure{temp int i, temp float f}) 0:30 1 (const int) 0:30 2.000000 0:30 3 (const int) 0:30 4.000000 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 indirect index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 'idx' (temp void) 0:? Linker Objects 0:? 'g_array' (uniform 5-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 'g_array_unused' (uniform 7-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 'g_mystruct' (uniform 2-element array of structure{temp int i, temp float f}) 0:? 1 (const int) 0:? 2.000000 0:? 3 (const int) 0:? 4.000000 Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:26 Function Definition: main(struct-PS_OUTPUT-vf41; (global void) 0:26 Function Parameters: 0:26 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp 3-element array of float) 0:28 'l_array' (temp 3-element array of float) 0:28 Constant: 0:28 1.000000 0:28 2.000000 0:28 3.000000 0:30 move second child to first child (temp 4-component vector of float) 0:30 color: direct index for structure (temp 4-component vector of float) 0:30 'ps_output' (out structure{temp 4-component vector of float color}) 0:30 Constant: 0:30 0 (const int) 0:30 Construct vec4 (temp 4-component vector of float) 0:30 add (temp float) 0:30 add (temp float) 0:30 add (temp float) 0:30 add (temp float) 0:30 direct index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 Constant: 0:30 0 (const int) 0:30 direct index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 Constant: 0:30 4 (const int) 0:30 direct index (temp float) 0:30 'l_array' (temp 3-element array of float) 0:30 Constant: 0:30 1 (const int) 0:30 f: direct index for structure (temp float) 0:30 direct index (temp structure{temp int i, temp float f}) 0:30 'g_mystruct' (uniform 2-element array of structure{temp int i, temp float f}) 0:30 1 (const int) 0:30 2.000000 0:30 3 (const int) 0:30 4.000000 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 indirect index (temp float) 0:30 'g_array' (uniform 5-element array of float) 0:30 1.000000 0:30 2.000000 0:30 3.000000 0:30 4.000000 0:30 5.000000 0:30 'idx' (temp void) 0:? Linker Objects 0:? 'g_array' (uniform 5-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 'g_array_unused' (uniform 7-element array of float) 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 'g_mystruct' (uniform 2-element array of structure{temp int i, temp float f}) 0:? 1 (const int) 0:? 2.000000 0:? 3 (const int) 0:? 4.000000 // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 62 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 12 "main(struct-PS_OUTPUT-vf41;" Name 11 "ps_output" Name 18 "l_array" Name 28 "g_array" Name 41 "mystruct" MemberName 41(mystruct) 0 "i" MemberName 41(mystruct) 1 "f" Name 45 "g_mystruct" Name 50 "idx" Name 61 "g_array_unused" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 10: TypeFunction 2 9(ptr) 14: TypeInt 32 0 15: 14(int) Constant 3 16: TypeArray 6(float) 15 17: TypePointer Function 16 19: 6(float) Constant 1065353216 20: 6(float) Constant 1073741824 21: 6(float) Constant 1077936128 22: 16 ConstantComposite 19 20 21 23: TypeInt 32 1 24: 23(int) Constant 0 25: 14(int) Constant 5 26: TypeArray 6(float) 25 27: TypePointer UniformConstant 26 28(g_array): 27(ptr) Variable UniformConstant 29: TypePointer UniformConstant 6(float) 32: 23(int) Constant 4 36: 23(int) Constant 1 37: TypePointer Function 6(float) 41(mystruct): TypeStruct 23(int) 6(float) 42: 14(int) Constant 2 43: TypeArray 41(mystruct) 42 44: TypePointer UniformConstant 43 45(g_mystruct): 44(ptr) Variable UniformConstant 49: TypePointer Function 2 56: TypePointer Function 7(fvec4) 58: 14(int) Constant 7 59: TypeArray 6(float) 58 60: TypePointer UniformConstant 59 61(g_array_unused): 60(ptr) Variable UniformConstant 4(PixelShaderFunction): 2 Function None 3 5: Label FunctionEnd 12(main(struct-PS_OUTPUT-vf41;): 2 Function None 10 11(ps_output): 9(ptr) FunctionParameter 13: Label 18(l_array): 17(ptr) Variable Function 50(idx): 49(ptr) Variable Function Store 18(l_array) 22 30: 29(ptr) AccessChain 28(g_array) 24 31: 6(float) Load 30 33: 29(ptr) AccessChain 28(g_array) 32 34: 6(float) Load 33 35: 6(float) FAdd 31 34 38: 37(ptr) AccessChain 18(l_array) 36 39: 6(float) Load 38 40: 6(float) FAdd 35 39 46: 29(ptr) AccessChain 45(g_mystruct) 24 36 47: 6(float) Load 46 48: 6(float) FAdd 40 47 51: 2 Load 50(idx) 52: 29(ptr) AccessChain 28(g_array) 51 53: 6(float) Load 52 54: 6(float) FAdd 48 53 55: 7(fvec4) CompositeConstruct 54 54 54 54 57: 56(ptr) AccessChain 11(ps_output) 24 Store 57 55 Return FunctionEnd