hlsl.struct.split.nested.geom Shader version: 450 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 76 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 45 53 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Name 4 "main" Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" Name 14 "PS_IN" MemberName 14(PS_IN) 0 "pos" MemberName 14(PS_IN) 1 "tc" Name 18 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 19 "GS_OUT" MemberName 19(GS_OUT) 0 "psIn" MemberName 19(GS_OUT) 1 "contains_no_builtin_io" Name 24 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" Name 22 "tin" Name 23 "ts" Name 26 "o" Name 42 "tin" Name 45 "tin_pos" Name 50 "PS_IN" MemberName 50(PS_IN) 0 "tc" Name 53 "tin" Name 71 "ts" Name 72 "param" Name 74 "param" Decorate 45(tin_pos) BuiltIn Position Decorate 53(tin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 3 12: TypeArray 9(PS_IN) 11 13: TypePointer Function 12 14(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 15: 10(int) Constant 2 16: TypeArray 6(float) 15 17: TypeInt 32 1 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 16 17(int) 19(GS_OUT): TypeStruct 14(PS_IN) 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 20: TypePointer Function 19(GS_OUT) 21: TypeFunction 2 13(ptr) 20(ptr) 27: 17(int) Constant 0 28: 6(float) Constant 1065353216 29: 6(float) Constant 1073741824 30: 6(float) Constant 1077936128 31: 6(float) Constant 1082130432 32: 7(fvec4) ConstantComposite 28 29 30 31 33: TypePointer Function 7(fvec4) 35: 17(int) Constant 1 36: 6(float) Constant 1084227584 37: 6(float) Constant 1086324736 38: 8(fvec2) ConstantComposite 36 37 39: TypePointer Function 8(fvec2) 43: TypeArray 7(fvec4) 11 44: TypePointer Input 43 45(tin_pos): 44(ptr) Variable Input 46: TypePointer Input 7(fvec4) 50(PS_IN): TypeStruct 8(fvec2) 51: TypeArray 50(PS_IN) 11 52: TypePointer Input 51 53(tin): 52(ptr) Variable Input 54: TypePointer Input 8(fvec2) 64: 17(int) Constant 2 4(main): 2 Function None 3 5: Label 42(tin): 13(ptr) Variable Function 71(ts): 20(ptr) Variable Function 72(param): 13(ptr) Variable Function 74(param): 20(ptr) Variable Function 47: 46(ptr) AccessChain 45(tin_pos) 27 48: 7(fvec4) Load 47 49: 33(ptr) AccessChain 42(tin) 27 27 Store 49 48 55: 54(ptr) AccessChain 53(tin) 27 27 56: 8(fvec2) Load 55 57: 39(ptr) AccessChain 42(tin) 27 35 Store 57 56 58: 46(ptr) AccessChain 45(tin_pos) 35 59: 7(fvec4) Load 58 60: 33(ptr) AccessChain 42(tin) 35 27 Store 60 59 61: 54(ptr) AccessChain 53(tin) 35 27 62: 8(fvec2) Load 61 63: 39(ptr) AccessChain 42(tin) 35 35 Store 63 62 65: 46(ptr) AccessChain 45(tin_pos) 64 66: 7(fvec4) Load 65 67: 33(ptr) AccessChain 42(tin) 64 27 Store 67 66 68: 54(ptr) AccessChain 53(tin) 64 27 69: 8(fvec2) Load 68 70: 39(ptr) AccessChain 42(tin) 64 35 Store 70 69 73: 12 Load 42(tin) Store 72(param) 73 75: 2 FunctionCall 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 72(param) 74(param) Return FunctionEnd 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 21 22(tin): 13(ptr) FunctionParameter 23(ts): 20(ptr) FunctionParameter 25: Label 26(o): 20(ptr) Variable Function 34: 33(ptr) AccessChain 26(o) 27 27 Store 34 32 40: 39(ptr) AccessChain 26(o) 27 35 Store 40 38 41: 19(GS_OUT) Load 26(o) Store 23(ts) 41 EmitVertex Return FunctionEnd