400.geom Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:13: 'invocations' : can only apply to a standalone qualifier ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member ERROR: 0:25: 'length' : array must be declared with a size before using this method ERROR: 0:36: 'length' : array must be declared with a size before using this method ERROR: 0:40: 'triangles' : inconsistent input primitive for array size colorBad ERROR: 0:44: 'triangles' : inconsistent input primitive for array size colorbad2 ERROR: 0:56: 'location' : repeated use of location 4 ERROR: 8 compilation errors. No code generated. invocations = 4 max_vertices = 127 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:3 Function Definition: main( (void) 0:3 Function Parameters: 0:5 Sequence 0:5 EmitStreamVertex (void) 0:5 Constant: 0:5 1 (const int) 0:6 EndStreamPrimitive (void) 0:6 Constant: 0:6 0 (const int) 0:7 EmitVertex (void) 0:8 EndPrimitive (void) 0:10 Sequence 0:10 move second child to first child (int) 0:10 'id' (int) 0:10 'gl_InvocationID' (in int) 0:23 Function Definition: foo( (void) 0:23 Function Parameters: 0:25 Sequence 0:25 Constant: 0:25 1 (const int) 0:26 gl_Position: direct index for structure (4-component vector of float) 0:26 direct index (block{gl_Position,gl_PointSize}) 0:26 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:34 Function Definition: foo2( (void) 0:34 Function Parameters: 0:36 Sequence 0:36 Constant: 0:36 1 (const int) 0:37 Constant: 0:37 3 (const int) 0:46 Function Definition: foo3( (void) 0:46 Function Parameters: 0:48 Sequence 0:48 Constant: 0:48 3 (const int) 0:49 Constant: 0:49 3 (const int) 0:50 Constant: 0:50 3 (const int) 0:51 Constant: 0:51 3 (const int) 0:? Linker Objects 0:? '__anon__0' (layout(stream=0 ) out block{a}) 0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize}) 0:? 'color' (in 3-element array of 4-component vector of float) 0:? 'color2' (in 3-element array of 4-component vector of float) 0:? 'colorS' (in 3-element array of 4-component vector of float) 0:? 'colorBad' (in 4-element array of 4-component vector of float) 0:? 'colorbad2' (in 2-element array of 4-component vector of float) 0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float) 0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float) 0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float) Linked geometry stage: ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive