../../LunarGLASS/test/forLoop.frag Shader version: 130 0:? Sequence 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 'color' (4-component vector of float) 0:11 'BaseColor' (smooth in 4-component vector of float) 0:13 Sequence 0:13 Sequence 0:13 move second child to first child (int) 0:13 'i' (int) 0:13 Constant: 0:13 0 (const int) 0:13 Loop with condition tested first 0:13 Loop Condition 0:13 Compare Less Than (bool) 0:13 'i' (int) 0:13 'Count' (uniform int) 0:13 Loop Body 0:14 Sequence 0:14 add second child into first child (4-component vector of float) 0:14 'color' (4-component vector of float) 0:14 'bigColor' (uniform 4-component vector of float) 0:13 Loop Terminal Expression 0:13 Pre-Increment (int) 0:13 'i' (int) 0:17 move second child to first child (4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'color' (4-component vector of float) 0:19 Sequence 0:19 move second child to first child (float) 0:19 'sum' (float) 0:19 Constant: 0:19 0.000000 0:20 Sequence 0:20 Sequence 0:20 move second child to first child (int) 0:20 'i' (int) 0:20 Constant: 0:20 0 (const int) 0:20 Loop with condition tested first 0:20 Loop Condition 0:20 Compare Less Than (bool) 0:20 'i' (int) 0:20 Constant: 0:20 4 (const int) 0:20 Loop Body 0:21 add second child into first child (float) 0:21 'sum' (float) 0:21 Convert uint to float (float) 0:21 indirect index (uint) 0:21 'v4' (uniform 4-component vector of uint) 0:21 'i' (int) 0:20 Loop Terminal Expression 0:20 Pre-Increment (int) 0:20 'i' (int) 0:25 Sequence 0:25 Sequence 0:25 move second child to first child (int) 0:25 'i' (int) 0:25 Constant: 0:25 0 (const int) 0:25 Loop with condition tested first 0:25 Loop Condition 0:25 Compare Less Than (bool) 0:25 'i' (int) 0:25 Constant: 0:25 4 (const int) 0:25 Loop Body 0:26 move second child to first child (float) 0:26 indirect index (float) 0:26 'tv4' (4-component vector of float) 0:26 'i' (int) 0:26 Convert uint to float (float) 0:26 component-wise multiply (uint) 0:26 indirect index (uint) 0:26 'v4' (uniform 4-component vector of uint) 0:26 'i' (int) 0:26 Constant: 0:26 4 (const uint) 0:25 Loop Terminal Expression 0:25 Pre-Increment (int) 0:25 'i' (int) 0:28 add second child into first child (4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float) 0:28 add (4-component vector of float) 0:28 Construct vec4 (4-component vector of float) 0:28 'sum' (float) 0:28 'tv4' (4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint) Linked fragment stage: Shader version: 130 0:? Sequence 0:9 Function Definition: main( (void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (4-component vector of float) 0:11 'color' (4-component vector of float) 0:11 'BaseColor' (smooth in 4-component vector of float) 0:13 Sequence 0:13 Sequence 0:13 move second child to first child (int) 0:13 'i' (int) 0:13 Constant: 0:13 0 (const int) 0:13 Loop with condition tested first 0:13 Loop Condition 0:13 Compare Less Than (bool) 0:13 'i' (int) 0:13 'Count' (uniform int) 0:13 Loop Body 0:14 Sequence 0:14 add second child into first child (4-component vector of float) 0:14 'color' (4-component vector of float) 0:14 'bigColor' (uniform 4-component vector of float) 0:13 Loop Terminal Expression 0:13 Pre-Increment (int) 0:13 'i' (int) 0:17 move second child to first child (4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'color' (4-component vector of float) 0:19 Sequence 0:19 move second child to first child (float) 0:19 'sum' (float) 0:19 Constant: 0:19 0.000000 0:20 Sequence 0:20 Sequence 0:20 move second child to first child (int) 0:20 'i' (int) 0:20 Constant: 0:20 0 (const int) 0:20 Loop with condition tested first 0:20 Loop Condition 0:20 Compare Less Than (bool) 0:20 'i' (int) 0:20 Constant: 0:20 4 (const int) 0:20 Loop Body 0:21 add second child into first child (float) 0:21 'sum' (float) 0:21 Convert uint to float (float) 0:21 indirect index (uint) 0:21 'v4' (uniform 4-component vector of uint) 0:21 'i' (int) 0:20 Loop Terminal Expression 0:20 Pre-Increment (int) 0:20 'i' (int) 0:25 Sequence 0:25 Sequence 0:25 move second child to first child (int) 0:25 'i' (int) 0:25 Constant: 0:25 0 (const int) 0:25 Loop with condition tested first 0:25 Loop Condition 0:25 Compare Less Than (bool) 0:25 'i' (int) 0:25 Constant: 0:25 4 (const int) 0:25 Loop Body 0:26 move second child to first child (float) 0:26 indirect index (float) 0:26 'tv4' (4-component vector of float) 0:26 'i' (int) 0:26 Convert uint to float (float) 0:26 component-wise multiply (uint) 0:26 indirect index (uint) 0:26 'v4' (uniform 4-component vector of uint) 0:26 'i' (int) 0:26 Constant: 0:26 4 (const uint) 0:25 Loop Terminal Expression 0:25 Pre-Increment (int) 0:25 'i' (int) 0:28 add second child into first child (4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float) 0:28 add (4-component vector of float) 0:28 Construct vec4 (4-component vector of float) 0:28 'sum' (float) 0:28 'tv4' (4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint)