hlsl.flattenOpaqueInit.vert Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'smpl' ( in sampler) 0:? 'tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'smpl' ( in sampler) 0:? 'tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 40 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 38 Source HLSL 500 Name 4 "main" Name 15 "lookUp(struct-FxaaTex-p1-t211;" Name 13 "smpl" Name 14 "tex" Name 18 "@main(" Name 32 "g_tInputTexture_sampler" Name 33 "g_tInputTexture" Name 38 "@entryPointOutput" Decorate 32(g_tInputTexture_sampler) DescriptorSet 0 Decorate 33(g_tInputTexture) DescriptorSet 0 Decorate 38(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer UniformConstant 6 8: TypeFloat 32 9: TypeImage 8(float) 2D sampled format:Unknown 10: TypePointer UniformConstant 9 11: TypeVector 8(float) 4 12: TypeFunction 11(fvec4) 7(ptr) 10(ptr) 17: TypeFunction 11(fvec4) 22: TypeSampledImage 9 24: TypeVector 8(float) 2 25: 8(float) Constant 1050253722 26: 8(float) Constant 1053609165 27: 24(fvec2) ConstantComposite 25 26 28: 8(float) Constant 0 32(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant 33(g_tInputTexture): 10(ptr) Variable UniformConstant 37: TypePointer Output 11(fvec4) 38(@entryPointOutput): 37(ptr) Variable Output 4(main): 2 Function None 3 5: Label 39: 11(fvec4) FunctionCall 18(@main() Store 38(@entryPointOutput) 39 Return FunctionEnd 15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12 13(smpl): 7(ptr) FunctionParameter 14(tex): 10(ptr) FunctionParameter 16: Label 20: 9 Load 14(tex) 21: 6 Load 13(smpl) 23: 22 SampledImage 20 21 29: 11(fvec4) ImageSampleExplicitLod 23 27 Lod 28 ReturnValue 29 FunctionEnd 18(@main(): 11(fvec4) Function None 17 19: Label 34: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 32(g_tInputTexture_sampler) 33(g_tInputTexture) ReturnValue 34 FunctionEnd