hlsl.flattenOpaqueInitMix.vert Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'smpl' ( in sampler) 0:? 'tex' ( in texture2D) 0:? 'f' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'smpl' ( in sampler) 0:? Construct vec2 ( temp 2-component vector of float) 0:? 'f' ( in float) 0:? 'f' ( in float) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:? Sequence 0:11 move second child to first child ( temp float) 0:? 'f' ( temp float) 0:11 Constant: 0:11 0.500000 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? 'f' ( temp float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'smpl' ( in sampler) 0:? 'tex' ( in texture2D) 0:? 'f' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 'smpl' ( in sampler) 0:? Construct vec2 ( temp 2-component vector of float) 0:? 'f' ( in float) 0:? 'f' ( in float) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:? Sequence 0:11 move second child to first child ( temp float) 0:? 'f' ( temp float) 0:11 Constant: 0:11 0.500000 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? 'f' ( temp float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 46 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 44 Source HLSL 500 Name 4 "main" Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;" Name 14 "smpl" Name 15 "tex" Name 16 "f" Name 20 "@main(" Name 34 "f" Name 36 "g_tInputTexture_sampler" Name 37 "g_tInputTexture" Name 38 "param" Name 44 "@entryPointOutput" Decorate 36(g_tInputTexture_sampler) DescriptorSet 0 Decorate 37(g_tInputTexture) DescriptorSet 0 Decorate 44(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer UniformConstant 6 8: TypeFloat 32 9: TypeImage 8(float) 2D sampled format:Unknown 10: TypePointer UniformConstant 9 11: TypePointer Function 8(float) 12: TypeVector 8(float) 4 13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr) 19: TypeFunction 12(fvec4) 24: TypeSampledImage 9 28: TypeVector 8(float) 2 30: 8(float) Constant 0 35: 8(float) Constant 1056964608 36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant 37(g_tInputTexture): 10(ptr) Variable UniformConstant 43: TypePointer Output 12(fvec4) 44(@entryPointOutput): 43(ptr) Variable Output 4(main): 2 Function None 3 5: Label 45: 12(fvec4) FunctionCall 20(@main() Store 44(@entryPointOutput) 45 Return FunctionEnd 17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13 14(smpl): 7(ptr) FunctionParameter 15(tex): 10(ptr) FunctionParameter 16(f): 11(ptr) FunctionParameter 18: Label 22: 9 Load 15(tex) 23: 6 Load 14(smpl) 25: 24 SampledImage 22 23 26: 8(float) Load 16(f) 27: 8(float) Load 16(f) 29: 28(fvec2) CompositeConstruct 26 27 31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30 ReturnValue 31 FunctionEnd 20(@main(): 12(fvec4) Function None 19 21: Label 34(f): 11(ptr) Variable Function 38(param): 11(ptr) Variable Function Store 34(f) 35 39: 8(float) Load 34(f) Store 38(param) 39 40: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 36(g_tInputTexture_sampler) 37(g_tInputTexture) 38(param) ReturnValue 40 FunctionEnd