spv.conditionalDiscard.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 36 Source GLSL 110 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 Name 4 "main" Name 10 "v" Name 13 "tex" Name 17 "coord" Name 34 "gl_FragColor" Decorate 17(coord) Smooth Decorate 34(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypeSampler7(float) 2D filter+texture 12: TypePointer UniformConstant 11 13(tex): 12(ptr) Variable UniformConstant 15: TypeVector 7(float) 2 16: TypePointer Input 15(fvec2) 17(coord): 16(ptr) Variable Input 21: 7(float) Constant 1036831949 22: 7(float) Constant 1045220557 23: 7(float) Constant 1050253722 24: 7(float) Constant 1053609165 25: 8(fvec4) ConstantComposite 21 22 23 24 26: TypeBool 27: TypeVector 26(bool) 4 33: TypePointer Output 8(fvec4) 34(gl_FragColor): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(v): 9(ptr) Variable Function 14: 11 Load 13(tex) 18: 15(fvec2) Load 17(coord) 19: 8(fvec4) TextureSample 14 18 Store 10(v) 19 20: 8(fvec4) Load 10(v) 28: 27(bvec4) FOrdEqual 20 25 29: 26(bool) All 28 SelectionMerge 31 None BranchConditional 29 30 31 30: Label Kill 31: Label 35: 8(fvec4) Load 10(v) Store 34(gl_FragColor) 35 Branch 6 6: Label Return FunctionEnd