spv.doWhileLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 34 Source GLSL 110 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 Name 4 "main" Name 10 "color" Name 12 "BaseColor" Name 19 "bigColor" Name 26 "d" Name 32 "gl_FragColor" Decorate 12(BaseColor) Smooth Decorate 32(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypePointer Input 8(fvec4) 12(BaseColor): 11(ptr) Variable Input 18: TypePointer UniformConstant 8(fvec4) 19(bigColor): 18(ptr) Variable UniformConstant 25: TypePointer UniformConstant 7(float) 26(d): 25(ptr) Variable UniformConstant 28: TypeBool 31: TypePointer Output 8(fvec4) 32(gl_FragColor): 31(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(color): 9(ptr) Variable Function 13: 8(fvec4) Load 12(BaseColor) Store 10(color) 13 Branch 14 14: Label LoopMerge 15 None Branch 16 16: Label 20: 8(fvec4) Load 19(bigColor) 21: 8(fvec4) Load 10(color) 22: 8(fvec4) FAdd 21 20 Store 10(color) 22 Branch 17 17: Label 23: 8(fvec4) Load 10(color) 24: 7(float) CompositeExtract 23 0 27: 7(float) Load 26(d) 29: 28(bool) FOrdLessThan 24 27 BranchConditional 29 30 15 30: Label Branch 14 15: Label 33: 8(fvec4) Load 10(color) Store 32(gl_FragColor) 33 Branch 6 6: Label Return FunctionEnd