spv.forLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 123 Source GLSL 130 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 Name 4 "main" Name 10 "color" Name 12 "BaseColor" Name 16 "i" Name 22 "Count" Name 28 "bigColor" Name 36 "gl_FragColor" Name 39 "sum" Name 41 "i" Name 51 "v4" Name 60 "i" Name 66 "tv4" Name 84 "r" Name 90 "i" Name 98 "f" Name 111 "i" Decorate 12(BaseColor) Smooth Decorate 36(gl_FragColor) BuiltIn FragColor Decorate 98(f) Smooth 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypePointer Input 8(fvec4) 12(BaseColor): 11(ptr) Variable Input 14: TypeInt 32 1 15: TypePointer Function 14(int) 17: 14(int) Constant 0 21: TypePointer UniformConstant 14(int) 22(Count): 21(ptr) Variable UniformConstant 24: TypeBool 27: TypePointer UniformConstant 8(fvec4) 28(bigColor): 27(ptr) Variable UniformConstant 33: 14(int) Constant 1 35: TypePointer Output 8(fvec4) 36(gl_FragColor): 35(ptr) Variable Output 38: TypePointer Function 7(float) 40: 7(float) Constant 0 45: 14(int) Constant 4 48: TypeInt 32 0 49: TypeVector 48(int) 4 50: TypePointer UniformConstant 49(ivec4) 51(v4): 50(ptr) Variable UniformConstant 71: 48(int) Constant 4 85: TypeVector 7(float) 3 97: TypePointer Input 7(float) 98(f): 97(ptr) Variable Input 115: 14(int) Constant 16 4(main): 2 Function None 3 5: Label 10(color): 9(ptr) Variable Function 16(i): 15(ptr) Variable Function 39(sum): 38(ptr) Variable Function 41(i): 15(ptr) Variable Function 60(i): 15(ptr) Variable Function 66(tv4): 9(ptr) Variable Function 84(r): 9(ptr) Variable Function 90(i): 15(ptr) Variable Function 111(i): 15(ptr) Variable Function 13: 8(fvec4) Load 12(BaseColor) Store 10(color) 13 Store 16(i) 17 Branch 18 18: Label 20: 14(int) Load 16(i) 23: 14(int) Load 22(Count) 25: 24(bool) SLessThan 20 23 LoopMerge 19 None BranchConditional 25 26 19 26: Label 29: 8(fvec4) Load 28(bigColor) 30: 8(fvec4) Load 10(color) 31: 8(fvec4) FAdd 30 29 Store 10(color) 31 32: 14(int) Load 16(i) 34: 14(int) IAdd 32 33 Store 16(i) 34 Branch 18 19: Label 37: 8(fvec4) Load 10(color) Store 36(gl_FragColor) 37 Store 39(sum) 40 Store 41(i) 17 Branch 42 42: Label 44: 14(int) Load 41(i) 46: 24(bool) SLessThan 44 45 LoopMerge 43 None BranchConditional 46 47 43 47: Label 52: 14(int) Load 41(i) 53: 49(ivec4) Load 51(v4) 54: 48(int) VectorExtractDynamic 53 52 55: 7(float) ConvertUToF 54 56: 7(float) Load 39(sum) 57: 7(float) FAdd 56 55 Store 39(sum) 57 58: 14(int) Load 41(i) 59: 14(int) IAdd 58 33 Store 41(i) 59 Branch 42 43: Label Store 60(i) 17 Branch 61 61: Label 63: 14(int) Load 60(i) 64: 24(bool) SLessThan 63 45 LoopMerge 62 None BranchConditional 64 65 62 65: Label 67: 14(int) Load 60(i) 68: 14(int) Load 60(i) 69: 49(ivec4) Load 51(v4) 70: 48(int) VectorExtractDynamic 69 68 72: 48(int) IMul 70 71 73: 7(float) ConvertUToF 72 75: 8(fvec4) Load 66(tv4) 74: 7(float) VectorInsertDynamic 75 73 67 Store 66(tv4) 74 76: 14(int) Load 60(i) 77: 14(int) IAdd 76 33 Store 60(i) 77 Branch 61 62: Label 78: 7(float) Load 39(sum) 79: 8(fvec4) CompositeConstruct 78 78 78 78 80: 8(fvec4) Load 66(tv4) 81: 8(fvec4) FAdd 79 80 82: 8(fvec4) Load 36(gl_FragColor) 83: 8(fvec4) FAdd 82 81 Store 36(gl_FragColor) 83 86: 8(fvec4) Load 12(BaseColor) 87: 85(fvec3) VectorShuffle 86 86 0 1 2 88: 8(fvec4) Load 84(r) 89: 8(fvec4) VectorShuffle 88 87 4 5 6 3 Store 84(r) 89 Store 90(i) 17 Branch 91 91: Label 93: 14(int) Load 90(i) 94: 14(int) Load 22(Count) 95: 24(bool) SLessThan 93 94 LoopMerge 92 None BranchConditional 95 96 92 96: Label 99: 7(float) Load 98(f) 100: 8(fvec4) Load 84(r) 101: 8(fvec4) CompositeInsert 99 100 3 Store 84(r) 101 102: 14(int) Load 90(i) 103: 14(int) IAdd 102 33 Store 90(i) 103 Branch 91 92: Label 104: 8(fvec4) Load 84(r) 105: 85(fvec3) VectorShuffle 104 104 0 1 2 106: 8(fvec4) Load 36(gl_FragColor) 107: 85(fvec3) VectorShuffle 106 106 0 1 2 108: 85(fvec3) FAdd 107 105 109: 8(fvec4) Load 36(gl_FragColor) 110: 8(fvec4) VectorShuffle 109 108 4 5 6 3 Store 36(gl_FragColor) 110 Store 111(i) 17 Branch 112 112: Label 114: 14(int) Load 111(i) 116: 24(bool) SLessThan 114 115 LoopMerge 113 None BranchConditional 116 117 113 117: Label 118: 7(float) Load 98(f) 119: 8(fvec4) Load 36(gl_FragColor) 120: 8(fvec4) VectorTimesScalar 119 118 Store 36(gl_FragColor) 120 121: 14(int) Load 111(i) 122: 14(int) IAdd 121 45 Store 111(i) 122 Branch 112 113: Label Branch 6 6: Label Return FunctionEnd