spv.while-simple.vert Linked vertex stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 24 Source GLSL 300 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 Name 4 "main" Name 9 "i" Name 22 "gl_VertexID" Name 23 "gl_InstanceID" Decorate 9(i) PrecisionHigh Decorate 22(gl_VertexID) PrecisionHigh Decorate 22(gl_VertexID) BuiltIn VertexId Decorate 22(gl_VertexID) NoStaticUse Decorate 23(gl_InstanceID) PrecisionHigh Decorate 23(gl_InstanceID) BuiltIn InstanceId Decorate 23(gl_InstanceID) NoStaticUse 2: TypeVoid 3: TypeFunction 2 7: TypeInt 32 1 8: TypePointer Function 7(int) 10: 7(int) Constant 0 14: 7(int) Constant 10 15: TypeBool 19: 7(int) Constant 1 21: TypePointer Input 7(int) 22(gl_VertexID): 21(ptr) Variable Input 23(gl_InstanceID): 21(ptr) Variable Input 4(main): 2 Function None 3 5: Label 9(i): 8(ptr) Variable Function Store 9(i) 10 Branch 11 11: Label 13: 7(int) Load 9(i) 16: 15(bool) SLessThan 13 14 LoopMerge 12 None BranchConditional 16 17 12 17: Label 18: 7(int) Load 9(i) 20: 7(int) IAdd 18 19 Store 9(i) 20 Branch 11 12: Label Branch 6 6: Label Return FunctionEnd