hlsl.flattenOpaqueInit.vert WARNING: 0:20: '=' : cannot do member-wise aliasing for opaque members with this initializer Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 move second child to first child ( temp sampler) 0:? 'tex2.smpl' ( temp sampler) 0:20 smpl: direct index for structure ( temp sampler) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp texture2D) 0:? 'tex2.tex' ( temp texture2D) 0:20 tex: direct index for structure ( temp texture2D) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 1 (const int) 0:21 Branch: Return with expression 0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 move second child to first child ( temp sampler) 0:? 'tex2.smpl' ( temp sampler) 0:20 smpl: direct index for structure ( temp sampler) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp texture2D) 0:? 'tex2.tex' ( temp texture2D) 0:20 tex: direct index for structure ( temp texture2D) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 1 (const int) 0:21 Branch: Return with expression 0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 60 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 58 Source HLSL 500 Name 4 "main" Name 15 "lookUp(struct-FxaaTex-p1-t211;" Name 13 "tex.smpl" Name 14 "tex.tex" Name 17 "FxaaTex" MemberName 17(FxaaTex) 0 "smpl" MemberName 17(FxaaTex) 1 "tex" Name 19 "fillOpaque(" Name 22 "@main(" Name 36 "g_tInputTexture_sampler" Name 37 "g_tInputTexture" Name 39 "t" Name 43 "flattenTemp" Name 45 "tex2.smpl" Name 50 "tex2.tex" Name 58 "@entryPointOutput" Decorate 36(g_tInputTexture_sampler) DescriptorSet 0 Decorate 37(g_tInputTexture) DescriptorSet 0 Decorate 58(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer UniformConstant 6 8: TypeFloat 32 9: TypeImage 8(float) 2D sampled format:Unknown 10: TypePointer UniformConstant 9 11: TypeVector 8(float) 4 12: TypeFunction 11(fvec4) 7(ptr) 10(ptr) 17(FxaaTex): TypeStruct 6 9 18: TypeFunction 17(FxaaTex) 21: TypeFunction 11(fvec4) 26: TypeSampledImage 9 28: TypeVector 8(float) 2 29: 8(float) Constant 1050253722 30: 8(float) Constant 1053609165 31: 28(fvec2) ConstantComposite 29 30 32: 8(float) Constant 0 36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant 37(g_tInputTexture): 10(ptr) Variable UniformConstant 38: TypePointer UniformConstant 17(FxaaTex) 39(t): 38(ptr) Variable UniformConstant 43(flattenTemp): 38(ptr) Variable UniformConstant 45(tex2.smpl): 7(ptr) Variable UniformConstant 46: TypeInt 32 1 47: 46(int) Constant 0 50(tex2.tex): 10(ptr) Variable UniformConstant 51: 46(int) Constant 1 57: TypePointer Output 11(fvec4) 58(@entryPointOutput): 57(ptr) Variable Output 4(main): 2 Function None 3 5: Label 59: 11(fvec4) FunctionCall 22(@main() Store 58(@entryPointOutput) 59 Return FunctionEnd 15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12 13(tex.smpl): 7(ptr) FunctionParameter 14(tex.tex): 10(ptr) FunctionParameter 16: Label 24: 9 Load 14(tex.tex) 25: 6 Load 13(tex.smpl) 27: 26 SampledImage 24 25 33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32 ReturnValue 33 FunctionEnd 19(fillOpaque(): 17(FxaaTex) Function None 18 20: Label 40: 17(FxaaTex) Load 39(t) ReturnValue 40 FunctionEnd 22(@main(): 11(fvec4) Function None 21 23: Label 44: 17(FxaaTex) FunctionCall 19(fillOpaque() Store 43(flattenTemp) 44 48: 7(ptr) AccessChain 43(flattenTemp) 47 49: 6 Load 48 Store 45(tex2.smpl) 49 52: 10(ptr) AccessChain 43(flattenTemp) 51 53: 9 Load 52 Store 50(tex2.tex) 53 54: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 36(g_tInputTexture_sampler) 37(g_tInputTexture) ReturnValue 54 FunctionEnd