hlsl.gathercmpRGBA.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval001' ( temp 4-component vector of float) 0:45 textureGatherOffset ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DShadow) 0:45 'g_tTex2df4' ( uniform texture2D) 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval011' ( temp 4-component vector of int) 0:46 textureGatherOffset ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DShadow) 0:46 'g_tTex2di4' ( uniform itexture2D) 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval021' ( temp 4-component vector of uint) 0:47 textureGatherOffset ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DShadow) 0:47 'g_tTex2du4' ( uniform utexture2D) 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'txval004' ( temp 4-component vector of float) 0:49 textureGatherOffsets ( temp 4-component vector of float) 0:49 Construct combined texture-sampler ( temp sampler2DShadow) 0:49 'g_tTex2df4' ( uniform texture2D) 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of int) 0:50 'txval014' ( temp 4-component vector of int) 0:50 textureGatherOffsets ( temp 4-component vector of int) 0:50 Construct combined texture-sampler ( temp isampler2DShadow) 0:50 'g_tTex2di4' ( uniform itexture2D) 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Constant: 0:50 0.750000 0:50 Constant: 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of uint) 0:51 'txval024' ( temp 4-component vector of uint) 0:51 textureGatherOffsets ( temp 4-component vector of uint) 0:51 Construct combined texture-sampler ( temp usampler2DShadow) 0:51 'g_tTex2du4' ( uniform utexture2D) 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 0.750000 0:51 Constant: 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'txval401' ( temp 4-component vector of float) 0:53 textureGatherOffset ( temp 4-component vector of float) 0:53 Construct combined texture-sampler ( temp sampler2DShadow) 0:53 'g_tTex2df4' ( uniform texture2D) 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:54 Sequence 0:54 move second child to first child ( temp 4-component vector of int) 0:54 'txval411' ( temp 4-component vector of int) 0:54 textureGatherOffset ( temp 4-component vector of int) 0:54 Construct combined texture-sampler ( temp isampler2DShadow) 0:54 'g_tTex2di4' ( uniform itexture2D) 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:54 c2: direct index for structure ( uniform 2-component vector of float) 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of uint) 0:55 'txval421' ( temp 4-component vector of uint) 0:55 textureGatherOffset ( temp 4-component vector of uint) 0:55 Construct combined texture-sampler ( temp usampler2DShadow) 0:55 'g_tTex2du4' ( uniform utexture2D) 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:55 c2: direct index for structure ( uniform 2-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 1 (const uint) 0:55 Constant: 0:55 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:110 move second child to first child ( temp 4-component vector of float) 0:110 Color: direct index for structure ( temp 4-component vector of float) 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:110 Constant: 0:110 0 (const int) 0:110 Constant: 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:111 move second child to first child ( temp float) 0:111 Depth: direct index for structure ( temp float) 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:111 Constant: 0:111 1 (const int) 0:111 Constant: 0:111 1.000000 0:113 Branch: Return with expression 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval001' ( temp 4-component vector of float) 0:45 textureGatherOffset ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DShadow) 0:45 'g_tTex2df4' ( uniform texture2D) 0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:45 c2: direct index for structure ( uniform 2-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval011' ( temp 4-component vector of int) 0:46 textureGatherOffset ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DShadow) 0:46 'g_tTex2di4' ( uniform itexture2D) 0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:46 c2: direct index for structure ( uniform 2-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval021' ( temp 4-component vector of uint) 0:47 textureGatherOffset ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DShadow) 0:47 'g_tTex2du4' ( uniform utexture2D) 0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:47 c2: direct index for structure ( uniform 2-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:49 Sequence 0:49 move second child to first child ( temp 4-component vector of float) 0:49 'txval004' ( temp 4-component vector of float) 0:49 textureGatherOffsets ( temp 4-component vector of float) 0:49 Construct combined texture-sampler ( temp sampler2DShadow) 0:49 'g_tTex2df4' ( uniform texture2D) 0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:49 c2: direct index for structure ( uniform 2-component vector of float) 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:49 1 (const int) 0:49 0 (const int) 0:50 Sequence 0:50 move second child to first child ( temp 4-component vector of int) 0:50 'txval014' ( temp 4-component vector of int) 0:50 textureGatherOffsets ( temp 4-component vector of int) 0:50 Construct combined texture-sampler ( temp isampler2DShadow) 0:50 'g_tTex2di4' ( uniform itexture2D) 0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:50 c2: direct index for structure ( uniform 2-component vector of float) 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:50 Constant: 0:50 1 (const uint) 0:50 Constant: 0:50 0.750000 0:50 Constant: 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:50 1 (const int) 0:50 -1 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of uint) 0:51 'txval024' ( temp 4-component vector of uint) 0:51 textureGatherOffsets ( temp 4-component vector of uint) 0:51 Construct combined texture-sampler ( temp usampler2DShadow) 0:51 'g_tTex2du4' ( uniform utexture2D) 0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:51 c2: direct index for structure ( uniform 2-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 0.750000 0:51 Constant: 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:51 1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of float) 0:53 'txval401' ( temp 4-component vector of float) 0:53 textureGatherOffset ( temp 4-component vector of float) 0:53 Construct combined texture-sampler ( temp sampler2DShadow) 0:53 'g_tTex2df4' ( uniform texture2D) 0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:53 c2: direct index for structure ( uniform 2-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:54 Sequence 0:54 move second child to first child ( temp 4-component vector of int) 0:54 'txval411' ( temp 4-component vector of int) 0:54 textureGatherOffset ( temp 4-component vector of int) 0:54 Construct combined texture-sampler ( temp isampler2DShadow) 0:54 'g_tTex2di4' ( uniform itexture2D) 0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:54 c2: direct index for structure ( uniform 2-component vector of float) 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of uint) 0:55 'txval421' ( temp 4-component vector of uint) 0:55 textureGatherOffset ( temp 4-component vector of uint) 0:55 Construct combined texture-sampler ( temp usampler2DShadow) 0:55 'g_tTex2du4' ( uniform utexture2D) 0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:55 c2: direct index for structure ( uniform 2-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 1 (const uint) 0:55 Constant: 0:55 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:110 move second child to first child ( temp 4-component vector of float) 0:110 Color: direct index for structure ( temp 4-component vector of float) 0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:110 Constant: 0:110 0 (const int) 0:110 Constant: 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:110 1.000000 0:111 move second child to first child ( temp float) 0:111 Depth: direct index for structure ( temp float) 0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:111 Constant: 0:111 1 (const int) 0:111 Constant: 0:111 1.000000 0:113 Branch: Return with expression 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 167 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval001" Name 16 "g_tTex2df4" Name 20 "g_sSampCmp" Name 27 "$Global" MemberName 27($Global) 0 "c1" MemberName 27($Global) 1 "c2" MemberName 27($Global) 2 "c3" MemberName 27($Global) 3 "c4" Name 29 "" Name 42 "txval011" Name 45 "g_tTex2di4" Name 59 "txval021" Name 62 "g_tTex2du4" Name 72 "txval004" Name 82 "txval014" Name 90 "txval024" Name 98 "txval401" Name 105 "txval411" Name 112 "txval421" Name 120 "psout" Name 129 "flattenTemp" Name 132 "@entryPointOutput.Color" Name 136 "@entryPointOutput.Depth" Name 141 "g_tTex1df4a" Name 142 "g_tTex1df4" Name 145 "g_tTex1di4" Name 148 "g_tTex1du4" Name 151 "g_tTex3df4" Name 154 "g_tTex3di4" Name 157 "g_tTex3du4" Name 160 "g_tTexcdf4" Name 163 "g_tTexcdi4" Name 166 "g_tTexcdu4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 20(g_sSampCmp) DescriptorSet 0 Decorate 20(g_sSampCmp) Binding 0 MemberDecorate 27($Global) 0 Offset 0 MemberDecorate 27($Global) 1 Offset 8 MemberDecorate 27($Global) 2 Offset 16 MemberDecorate 27($Global) 3 Offset 32 Decorate 27($Global) Block Decorate 29 DescriptorSet 0 Decorate 45(g_tTex2di4) DescriptorSet 0 Decorate 62(g_tTex2du4) DescriptorSet 0 Decorate 132(@entryPointOutput.Color) Location 0 Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 141(g_tTex1df4a) DescriptorSet 0 Decorate 141(g_tTex1df4a) Binding 1 Decorate 142(g_tTex1df4) DescriptorSet 0 Decorate 142(g_tTex1df4) Binding 0 Decorate 145(g_tTex1di4) DescriptorSet 0 Decorate 148(g_tTex1du4) DescriptorSet 0 Decorate 151(g_tTex3df4) DescriptorSet 0 Decorate 154(g_tTex3di4) DescriptorSet 0 Decorate 157(g_tTex3du4) DescriptorSet 0 Decorate 160(g_tTexcdf4) DescriptorSet 0 Decorate 163(g_tTexcdi4) DescriptorSet 0 Decorate 166(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSampCmp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 2D depth sampled format:Unknown 23: TypeSampledImage 22 25: TypeVector 6(float) 2 26: TypeVector 6(float) 3 27($Global): TypeStruct 6(float) 25(fvec2) 26(fvec3) 7(fvec4) 28: TypePointer Uniform 27($Global) 29: 28(ptr) Variable Uniform 30: TypeInt 32 1 31: 30(int) Constant 1 32: TypePointer Uniform 25(fvec2) 35: 6(float) Constant 1061158912 36: TypeVector 30(int) 2 37: 30(int) Constant 0 38: 36(ivec2) ConstantComposite 31 37 40: TypeVector 30(int) 4 41: TypePointer Function 40(ivec4) 43: TypeImage 30(int) 2D sampled format:Unknown 44: TypePointer UniformConstant 43 45(g_tTex2di4): 44(ptr) Variable UniformConstant 48: TypeImage 30(int) 2D depth sampled format:Unknown 49: TypeSampledImage 48 53: 30(int) Constant 4294967295 54: 36(ivec2) ConstantComposite 31 53 56: TypeInt 32 0 57: TypeVector 56(int) 4 58: TypePointer Function 57(ivec4) 60: TypeImage 56(int) 2D sampled format:Unknown 61: TypePointer UniformConstant 60 62(g_tTex2du4): 61(ptr) Variable UniformConstant 65: TypeImage 56(int) 2D depth sampled format:Unknown 66: TypeSampledImage 65 70: 36(ivec2) ConstantComposite 31 31 78: 56(int) Constant 4 79: TypeArray 36(ivec2) 78 80: 79 ConstantComposite 38 38 38 38 88: 79 ConstantComposite 54 54 54 54 96: 79 ConstantComposite 70 70 70 70 119: TypePointer Function 8(PS_OUTPUT) 121: 6(float) Constant 1065353216 122: 7(fvec4) ConstantComposite 121 121 121 121 124: TypePointer Function 6(float) 131: TypePointer Output 7(fvec4) 132(@entryPointOutput.Color): 131(ptr) Variable Output 135: TypePointer Output 6(float) 136(@entryPointOutput.Depth): 135(ptr) Variable Output 139: TypeImage 6(float) 1D sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex1df4a): 140(ptr) Variable UniformConstant 142(g_tTex1df4): 140(ptr) Variable UniformConstant 143: TypeImage 30(int) 1D sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex1di4): 144(ptr) Variable UniformConstant 146: TypeImage 56(int) 1D sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex1du4): 147(ptr) Variable UniformConstant 149: TypeImage 6(float) 3D sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex3df4): 150(ptr) Variable UniformConstant 152: TypeImage 30(int) 3D sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex3di4): 153(ptr) Variable UniformConstant 155: TypeImage 56(int) 3D sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex3du4): 156(ptr) Variable UniformConstant 158: TypeImage 6(float) Cube sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTexcdf4): 159(ptr) Variable UniformConstant 161: TypeImage 30(int) Cube sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTexcdi4): 162(ptr) Variable UniformConstant 164: TypeImage 56(int) Cube sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTexcdu4): 165(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 129(flattenTemp): 119(ptr) Variable Function 130:8(PS_OUTPUT) FunctionCall 10(@main() Store 129(flattenTemp) 130 133: 12(ptr) AccessChain 129(flattenTemp) 37 134: 7(fvec4) Load 133 Store 132(@entryPointOutput.Color) 134 137: 124(ptr) AccessChain 129(flattenTemp) 31 138: 6(float) Load 137 Store 136(@entryPointOutput.Depth) 138 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval001): 12(ptr) Variable Function 42(txval011): 41(ptr) Variable Function 59(txval021): 58(ptr) Variable Function 72(txval004): 12(ptr) Variable Function 82(txval014): 41(ptr) Variable Function 90(txval024): 58(ptr) Variable Function 98(txval401): 12(ptr) Variable Function 105(txval411): 41(ptr) Variable Function 112(txval421): 58(ptr) Variable Function 120(psout): 119(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSampCmp) 24: 23 SampledImage 17 21 33: 32(ptr) AccessChain 29 31 34: 25(fvec2) Load 33 39: 7(fvec4) ImageDrefGather 24 34 35 ConstOffset 38 Store 13(txval001) 39 46: 43 Load 45(g_tTex2di4) 47: 18 Load 20(g_sSampCmp) 50: 49 SampledImage 46 47 51: 32(ptr) AccessChain 29 31 52: 25(fvec2) Load 51 55: 40(ivec4) ImageDrefGather 50 52 35 ConstOffset 54 Store 42(txval011) 55 63: 60 Load 62(g_tTex2du4) 64: 18 Load 20(g_sSampCmp) 67: 66 SampledImage 63 64 68: 32(ptr) AccessChain 29 31 69: 25(fvec2) Load 68 71: 57(ivec4) ImageDrefGather 67 69 35 ConstOffset 70 Store 59(txval021) 71 73: 14 Load 16(g_tTex2df4) 74: 18 Load 20(g_sSampCmp) 75: 23 SampledImage 73 74 76: 32(ptr) AccessChain 29 31 77: 25(fvec2) Load 76 81: 7(fvec4) ImageDrefGather 75 77 35 ConstOffsets 80 Store 72(txval004) 81 83: 43 Load 45(g_tTex2di4) 84: 18 Load 20(g_sSampCmp) 85: 49 SampledImage 83 84 86: 32(ptr) AccessChain 29 31 87: 25(fvec2) Load 86 89: 40(ivec4) ImageDrefGather 85 87 35 ConstOffsets 88 Store 82(txval014) 89 91: 60 Load 62(g_tTex2du4) 92: 18 Load 20(g_sSampCmp) 93: 66 SampledImage 91 92 94: 32(ptr) AccessChain 29 31 95: 25(fvec2) Load 94 97: 57(ivec4) ImageDrefGather 93 95 35 ConstOffsets 96 Store 90(txval024) 97 99: 14 Load 16(g_tTex2df4) 100: 18 Load 20(g_sSampCmp) 101: 23 SampledImage 99 100 102: 32(ptr) AccessChain 29 31 103: 25(fvec2) Load 102 104: 7(fvec4) ImageDrefGather 101 103 35 ConstOffset 38 Store 98(txval401) 104 106: 43 Load 45(g_tTex2di4) 107: 18 Load 20(g_sSampCmp) 108: 49 SampledImage 106 107 109: 32(ptr) AccessChain 29 31 110: 25(fvec2) Load 109 111: 40(ivec4) ImageDrefGather 108 110 35 ConstOffset 54 Store 105(txval411) 111 113: 60 Load 62(g_tTex2du4) 114: 18 Load 20(g_sSampCmp) 115: 66 SampledImage 113 114 116: 32(ptr) AccessChain 29 31 117: 25(fvec2) Load 116 118: 57(ivec4) ImageDrefGather 115 117 35 ConstOffset 70 Store 112(txval421) 118 123: 12(ptr) AccessChain 120(psout) 37 Store 123 122 125: 124(ptr) AccessChain 120(psout) 31 Store 125 121 126:8(PS_OUTPUT) Load 120(psout) ReturnValue 126 FunctionEnd