hlsl.opaque-type-bug.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 0:6 Function Parameters: 0:6 't2D' ( const (read only) texture2D) 0:6 'RGB' ( out 3-component vector of float) 0:? Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'RGB' ( out 3-component vector of float) 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:12 Function Definition: @main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 0:15 'final_RGB' ( temp 3-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'MyTexture' (layout( binding=0) uniform texture2D) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: TexFunc(t21;vf3; ( temp void) 0:6 Function Parameters: 0:6 't2D' ( const (read only) texture2D) 0:6 'RGB' ( out 3-component vector of float) 0:? Sequence 0:7 move second child to first child ( temp 3-component vector of float) 0:7 'RGB' ( out 3-component vector of float) 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:12 Function Definition: @main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:15 Function Call: TexFunc(t21;vf3; ( temp void) 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 0:15 'final_RGB' ( temp 3-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'MyTexture' (layout( binding=0) uniform texture2D) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 14 "TexFunc(t21;vf3;" Name 12 "t2D" Name 13 "RGB" Name 16 "@main(" Name 20 "MyTexture" Name 21 "final_RGB" Name 22 "param" Decorate 20(MyTexture) DescriptorSet 0 Decorate 20(MyTexture) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D sampled format:Unknown 8: TypePointer UniformConstant 7 9: TypeVector 6(float) 3 10: TypePointer Function 9(fvec3) 11: TypeFunction 2 8(ptr) 10(ptr) 18: 6(float) Constant 0 19: 9(fvec3) ConstantComposite 18 18 18 20(MyTexture): 8(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 25: 2 FunctionCall 16(@main() Return FunctionEnd 14(TexFunc(t21;vf3;): 2 Function None 11 12(t2D): 8(ptr) FunctionParameter 13(RGB): 10(ptr) FunctionParameter 15: Label Store 13(RGB) 19 Return FunctionEnd 16(@main(): 2 Function None 3 17: Label 21(final_RGB): 10(ptr) Variable Function 22(param): 10(ptr) Variable Function 23: 2 FunctionCall 14(TexFunc(t21;vf3;) 20(MyTexture) 22(param) 24: 9(fvec3) Load 22(param) Store 21(final_RGB) 24 Return FunctionEnd